Related papers: Applying Compression to a Game's Network Protocol
Recently, large language models (LLMs) have demonstrated superior performance across various tasks by adhering to scaling laws, which significantly increase model size. However, the huge computation overhead during inference hinders the…
Nowadays, real-time video communication over the internet through video conferencing applications has become an invaluable tool in everyone's professional and personal life. This trend underlines the need for video coding algorithms that…
HTTP Adaptive Streaming (HAS) techniques are now the dominant solution for video delivery in mobile networks. Over the past few years, several HAS algorithms have been introduced in order to improve user quality-of-experience (QoE) by…
In the last few decades, research techniques have improved lossless compression ratios by significantly increasing processing time. However, these techniques have not gained popularity in industry because production systems require high…
We present a fast multiscale approach for the network minimum logarithmic arrangement problem. This type of arrangement plays an important role in a network compression and fast node/link access operations. The algorithm is of linear…
Adaptive variable-length codes associate a variable-length codeword to the symbol being encoded depending on the previous symbols in the input string. This class of codes has been recently presented in [Dragos Trinca, arXiv:cs.DS/0505007]…
We initiate the study of differentially private data-compression schemes motivated by the insecurity of the popular "Compress-Then-Encrypt" framework. Data compression is a useful tool which exploits redundancy in data to reduce…
Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players,…
Making large language models (LLMs) more efficient in memory, latency, and serving cost is crucial for edge deployment, interactive applications, and sustainable inference at scale. Pruning is a promising technique, but existing pruning…
In this paper the issue of energy efficiency in CDMA wireless data networks is addressed through a game theoretic approach. Building on a recent paper by the first two authors, wherein a non-cooperative game for spreading-code optimization,…
Research techniques in the last decade have improved lossless compression ratios by significantly increasing processing time. These techniques have remained obscure because production systems require high throughput and low resource…
We propose a mechanism that incorporates network coding into TCP with only minor changes to the protocol stack, thereby allowing incremental deployment. In our scheme, the source transmits random linear combinations of packets currently in…
In this paper, we revisit the classical data compression problem for domain specific texts. It is well-known that classical Huffman algorithm is optimal with respect to prefix encoding and the compression is done at character level. Since…
Training and serving Large Language Models (LLMs) require partitioning data across multiple accelerators, where collective operations are frequently bottlenecked by network bandwidth. Lossless compression using Huffman codes is an effective…
We design a cross-layer approach to optimize the joint use of multi-packet reception and network coding, in order to relieve congestion. We construct a model for the behavior of the 802.11 MAC and apply it to several key canonical topology…
People tend to store a lot of files inside theirs storage. When the storage nears it limit, they then try to reduce those files size to minimum by using data compression software. In this paper we propose a new algorithm for data…
Adaptivity, both of the individual agents and of the interaction structure among the agents, seems indispensable for scaling up multi-agent systems (MAS's) in noisy environments. One important consideration in designing adaptive agents is…
As state of the art neural networks (NNs) continue to grow in size, their resource-efficient implementation becomes ever more important. In this paper, we introduce a compression scheme that reduces the number of computations required for…
Service providers employ different transport technologies like PDH, SDH/SONET, OTN, DWDM, Ethernet, MPLS-TP etc. to support different types of traffic and service requirements. Dynamic service provisioning requires the use of on-line…
Online video games are getting more popular, attracting a continuously growing number of players. The main performance metrics of this application on the network level are packet ordering, communication throughput and transmission latency.…