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Single-peakedness is one of the most important and well-known domain restrictions on preferences. The computational study of single-peaked electorates has largely been restricted to elections with tie-free votes, and recent work that…

Computer Science and Game Theory · Computer Science 2016-06-21 Zack Fitzsimmons , Edith Hemaspaandra

Paper ballot voting with its fully-reviewable paper-trail is usually considered as more secure than their e-voting counterparts, given the large number of recent incidents. In this work, we explore the security of paper voting and show that…

Cryptography and Security · Computer Science 2020-11-30 David M. Sommer , Moritz Schneider , Jannik Gut , Srdjan Capkun

Social media sites are often guided by a core group of committed users engaged in various forms of governance. A crucial aspect of this type of governance is deliberation, in which such a group reaches decisions on issues of importance to…

Physics and Society · Physics 2010-04-22 Jure Leskovec , Daniel Huttenlocher , Jon Kleinberg

We introduce River, a novel Condorcet-consistent voting method that is based on pairwise majority margins and can be seen as a simplified variation of Tideman's Ranked Pairs method. River is simple to explain, simple to compute even 'by…

Computer Science and Game Theory · Computer Science 2025-04-22 Michelle Döring , Markus Brill , Jobst Heitzig

We study the computational complexity of controlling the result of an election by breaking ties strategically. This problem is equivalent to the problem of deciding the winner of an election under parallel universes tie-breaking. When the…

Artificial Intelligence · Computer Science 2014-05-30 Nicholas Mattei , Nina Narodytska , Toby Walsh

Visual Place Recognition has recently seen a surge of endeavours utilizing different ensemble approaches to improve VPR performance. Ideas like multi-process fusion or switching involve combining different VPR techniques together, utilizing…

Computer Vision and Pattern Recognition · Computer Science 2023-05-11 Maria Waheed , Michael Milford , Xiaojun Zhai , Klaus McDonald-Maier , Shoaib Ehsan

An election is a process through which citizens in liberal democracies select their governing bodies, usually through voting. For elections to be truly honest, people must be able to vote freely without being subject to coercion; that is…

Cryptography and Security · Computer Science 2016-08-30 Tomer Ashur , Orr Dunkelman , Nimrod Talmon

Voting by mail has been gaining traction for decades in the United States and has emerged as the preferred voting method during the COVID-19 pandemic. In this paper, we examine the security of electronic systems used in the process of…

Computers and Society · Computer Science 2020-09-08 Jenny Blessing , Julian Gomez , McCoy Patiño , Tran Nguyen

An important aspect of mechanism design in social choice protocols and multiagent systems is to discourage insincere and manipulative behaviour. We examine the computational complexity of false-name manipulation in weighted voting games…

Computer Science and Game Theory · Computer Science 2009-05-21 Haris Aziz , Mike Paterson

We consider the problem of manipulating elections by cloning candidates. In our model, a manipulator can replace each candidate c by several clones, i.e., new candidates that are so similar to c that each voter simply replaces c in his vote…

Computer Science and Game Theory · Computer Science 2014-01-21 Edith Elkind , Piotr Faliszewski , Arkadii Slinko

The major finding, of this article, is an ensemble method, but more exactly, a novel, better ranked voting system (and other variations of it), that aims to solve the problem of finding the best candidate to represent the voters. We have…

Artificial Intelligence · Computer Science 2021-10-15 Gabriel-Claudiu Grama

We consider elections where both voters and candidates can be associated with points in a metric space and voters prefer candidates that are closer to those that are farther away. It is often assumed that the optimal candidate is the one…

Computer Science and Game Theory · Computer Science 2019-01-23 Grzegorz Pierczyński , Piotr Skowron

Distributed voting is a fundamental topic in distributed computing. In pull voting, in each step every vertex chooses a neighbour uniformly at random, and adopts its opinion. The voting is completed when all vertices hold the same opinion.…

Data Structures and Algorithms · Computer Science 2016-11-02 Colin Cooper , Robert Elsässer , Tomasz Radzik

With YouTube's growing importance as a news platform, its recommendation system came under increased scrutiny. Recognizing YouTube's recommendation system as a broadcaster of media, we explore the applicability of laws that require…

Human-Computer Interaction · Computer Science 2021-07-22 Hendrik Heuer , Hendrik Hoch , Andreas Breiter , Yannis Theocharis

In many real world situations, collective decisions are made using voting and, in scenarios such as committee or board elections, employing voting rules that return multiple winners. In multi-winner approval voting (AV), an agent submits a…

Computer Science and Game Theory · Computer Science 2020-12-08 Jaelle Scheuerman , Jason Harman , Nicholas Mattei , K. Brent Venable

Voter control problems model situations in which an external agent tries toaffect the result of an election by adding or deleting the fewest number of voters. The goal of the agent is to make a specific candidate either win…

Multiagent Systems · Computer Science 2017-01-19 Leon Kellerhals , Viatcheslav Korenwein , Philipp Zschoche , Robert Bredereck , Jiehua Chen

Cooperation in the form of vote trading, also known as logrolling, is central for law-making processes, shaping the development of democratic societies. Empirical evidence of logrolling is scarce and limited to highly specific situations…

Physics and Society · Physics 2016-11-07 Omar A. Guerrero , Ulrich Matter

There is a class of models for pol/mil/econ bargaining and conflict that is loosely based on the Median Voter Theorem which has been used with great success for about 30 years. However, there are fundamental mathematical limitations to…

Computer Science and Game Theory · Computer Science 2015-05-12 Ben Wise , Steven Bankes

There is a growing need for discrete choice models that account for the complex nature of human choices, escaping traditional behavioral assumptions such as the transitivity of pairwise preferences. Recently, several parametric models of…

Machine Learning · Computer Science 2018-10-12 Rahul Makhijani

Mechanism design is concerned with settings where a policymaker (or social planner) faces the problem of aggregating the announced preferences of multiple agents into a collective (or social), system-wide decision. One of the most important…

Multiagent Systems · Computer Science 2020-03-02 Mohammad Ali Javidian , Pooyan Jamshidi , Marco Valtorta , Rasoul Ramezanian