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3D reconstruction plays an increasingly important role in modern photogrammetric systems. Conventional satellite or aerial-based remote sensing (RS) platforms can provide the necessary data sources for the 3D reconstruction of large-scale…
Stereo rectification is the determination of two image transformations (or homographies) that map corresponding points on the two images, projections of the same point in the 3D space, onto the same horizontal line in the transformed…
In many applications of tomography, the acquired projections are either limited in number or contain a significant amount of noise. In these cases, standard reconstruction methods tend to produce artifacts that can make further analysis…
Light projection is a powerful technique to edit appearances of objects in the real world. Based on pixel-wise modification of light transport, previous techniques have successfully modified static surface properties such as surface color,…
Iterative projection algorithms are successfully being used as a substitute of lenses to recombine, numerically rather than optically, light scattered by illuminated objects. Images obtained computationally allow aberration-free…
We present a method for real-time stereo scene capture and remote VR visualization that allows a human operator to freely move their head and thus intuitively control their perspective during teleoperation. The stereo camera is mounted on a…
We present a novel neural surface reconstruction method called NeuralRoom for reconstructing room-sized indoor scenes directly from a set of 2D images. Recently, implicit neural representations have become a promising way to reconstruct…
We present the first self-supervised method to train panoramic room layout estimation models without any labeled data. Unlike per-pixel dense depth that provides abundant correspondence constraints, layout representation is sparse and…
This paper studies the problem of 3D volumetric reconstruction from two views of a scene with an unknown camera. While seemingly easy for humans, this problem poses many challenges for computers since it requires simultaneously…
Computational ghost imaging or single-pixel imaging enables the image formation of an unknown scene using a lens-free photodetector. In this Letter, we present a computational panoramic ghost imaging system that can achieve the full-color…
To render a spherical (360 degree or omnidirectional) image on planar displays, a 2D image -- called as viewport -- must be obtained by projecting a sphere region on a plane, according to the users viewing direction and a predefined field…
Sky imaging systems use lenses to acquire images concentrating light beams in a sensor. The light beams received by the sky imager have an elevation angle with respect to the device normal. Thus, the pixels in the image contain information…
In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of…
Set projection algorithms are a class of algorithms used in ptychography to help improve the quality of the reconstructed images. The set projection step is important because it helps to ensure that the reconstructed image satisfies the…
In this paper, we tackle the challenging task of Panoramic Image-to-Image translation (Pano-I2I) for the first time. This task is difficult due to the geometric distortion of panoramic images and the lack of a panoramic image dataset with…
Panorama synthesis endeavors to craft captivating 360-degree visual landscapes, immersing users in the heart of virtual worlds. Nevertheless, contemporary panoramic synthesis techniques grapple with the challenge of semantically guiding the…
A set of orthonormal polynomials is proposed for image reconstruction from projection data. The relationship between the projection moments and image moments is discussed in detail, and some interesting properties are demonstrated.…
This paper provides a comprehensive survey on pioneer and state-of-the-art 3D scene geometry estimation methodologies based on single, two, or multiple images captured under the omnidirectional optics. We first revisit the basic concepts of…
We present a novel 3D mapping pipeline for large-scale indoor environments. To address the significant challenges in large-scale indoor scenes, such as prevalent occlusions and textureless regions, we propose IM360, a novel approach that…
3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and optimizes a set of 3D elliptical Gaussians by splatting them…