Related papers: Trigonometry of The Gold-Bug
The paper discusses the tale that we can find in "The Architecture" by Vitruvius, on a method used by Archimedes to determine the percentage of gold and silver in a crown. The method is based on the immersion of bodies, allowing the…
This paper explores the geometry of putting in the limiting case of a planar putting surface. Putts equidistant from the hole originating on an arc spanning \pm30 degrees are shown to share a common target point. Moving around the circle of…
We consider a planar graph $G$ in which the edges have nonnegative integer lengths such that the length of every cycle of $G$ is even, and three faces are distinguished, called holes in $G$. It is known that there exists a packing of cuts…
A class of games for finding a leader among a group of candidates is studied in detail. This class covers games based on coin-tossing and rock-paper-scissors as special cases and its complexity exhibits similar stochastic behaviors: either…
This is a fairy tale taking place in Chessland, located in the Bermuda triangle. The chess pieces survey their land and trap enemy pieces. Behind the story, there is fascinating mathematics on how to optimize surveying and trapping. The…
If a line cuts randomly two sides of a triangle, the length of the segment determined by the points of intersection is also random. The object of this study, applied to a particular case, is to calculate the probability that the length of…
We introduce a bulging triangle like the generalization of the Reuleaux triangle. We may be able to propose various ways to bulge a triangle, but this paper presents the way so that its vertices are the same as them of the original…
Problems for the graduate students who want to improve problem-solving skills in geometry. Every problem has a short elegant solution -- this gives a hint which was not available when the problem was discovered.
Art Gallery Localization (AGL) is the problem of placing a set $T$ of broadcast towers in a simple polygon $P$ in order for a point to locate itself in the interior. For any point $p \in P$: for each tower $t \in T \cap V(p)$ (where $V(p)$…
We give a tree structure on the set of all periodic directions on the golden L, which gives an associated tree structure on the set of periodic directions for the pentagon billiard table and double pentagon surface. We use this to give the…
Exciting contemporary machine learning problems have recently been phrased in the classic formalism of tree search -- most famously, the game of Go. Interestingly, the state-space underlying these sequential decision-making problems often…
The goal of this article is to introduce some beautiful known riddles in intuitive topology; hoping to make at least some fun for the reader.
The objective here is to find the maximum polygon, in area, which can be enclosed in a given triangle, for the polygons: parallelograms, rectangles and squares. It will initially be assumed that the choices are inscribed polygons, that is…
We consider the one-person game of peg solitaire played on a computer. Two popular board shapes are the 33-hole cross-shaped board, and the 15-hole triangle board---we use them as examples throughout. The basic game begins from a full board…
We introduce a new combinatorial game, named Triangle Game. In this game, a directed $3$-cycle graph is given, and tokens are placed on each vertex. The player chooses an edge and takes at least one token from the initial vertex. At the…
In "Playing Pool with $\pi$", Galperin invented an extraordinary method to learn the digits of $\pi$ by counting the collisions of billiard balls. Here I demonstrate an exact isomorphism between Galperin's bouncing billiards and Grover's…
We study the problem of placing a set $T$ of broadcast towers in a simple polygon $P$ in order for any point to locate itself in the interior of $P$. Let $V(p)$ denote the visibility polygon of a point $p$, as the set of all points $q \in…
Geometry is essentially a global language, which is fully understood in different times, countries and cultures. The proof of a geometric theorem (e.g. the Pythagorean Theorem) or a geometric construction (e.g. the construction of an…
We give a simple algorithm that determines whether a given post-critically finite topological polynomial is Thurston equivalent to a polynomial. If it is, the algorithm produces the Hubbard tree; otherwise, the algorithm produces the…
We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg at a specified board location. We develop necessary and…