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Related papers: Behavioural Types for Actor Systems

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Actor coordination armoured with a suitable protocol description language has been a pressing problem in the actors community. We study the applicability of multiparty session type (MPST) protocols for verification of actor programs. We…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-06-16 Rumyana Neykova , Nobuko Yoshida

Risk management resulting from the actions and states of the different elements making up a operating room is a major concern during a surgical procedure. Agent-based simulation shows an interest through its interaction concepts,…

Artificial Intelligence · Computer Science 2020-07-23 Bruno Perez , Julien Henriet , Christophe Lang , Laurent Philippe

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support…

Software Engineering · Computer Science 2018-03-06 Swen E. Gaudl

We tackle the problem of statically ensuring that message-passing programs never run into deadlocks. We focus on concurrent functional programs governed by context-free session types, which can express rich tree-like structures not…

Programming Languages · Computer Science 2026-02-24 Andreia Mordido , Jorge A. Pérez

Recently, a boxology (graphical language) with design patterns for hybrid AI was proposed, combining symbolic and sub-symbolic learning and reasoning. In this paper, we extend this boxology with actors and their interactions. The main…

Artificial Intelligence · Computer Science 2021-11-10 André Meyer-Vitali , Wico Mulder , Maaike H. T. de Boer

Large language models have demonstrated their capabilities in storyline creation and human-like character role-playing. Current language model agents mainly focus on reasonable behaviors from the level of individuals, and their behaviors…

Computation and Language · Computer Science 2024-07-02 Senyu Han , Lu Chen , Li-Min Lin , Zhengshan Xu , Kai Yu

We present temporally abstract actor-critic (TAAC), a simple but effective off-policy RL algorithm that incorporates closed-loop temporal abstraction into the actor-critic framework. TAAC adds a second-stage binary policy to choose between…

Machine Learning · Computer Science 2021-10-13 Haonan Yu , Wei Xu , Haichao Zhang

Language-model agent systems commonly rely on reactive prompting, in which a single instruction guides the model through an open-ended sequence of reasoning and tool-use steps, leaving control flow and intermediate state implicit and making…

Computation and Language · Computer Science 2026-04-16 Pengcheng Wang , Jerry Huang , Jiarui Yao , Rui Pan , Peizhi Niu , Yaowenqi Liu , Ruida Wang , Renhao Lu , Yuwei Guo , Tong Zhang

The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We…

Computation and Language · Computer Science 2017-03-07 Angeliki Lazaridou , Alexander Peysakhovich , Marco Baroni

We propose a novel independent and payoff-based learning framework for stochastic games that is model-free, game-agnostic, and gradient-free. The learning dynamics follow a best-response-type actor-critic architecture, where agents update…

Machine Learning · Computer Science 2026-02-03 Ahmed Said Donmez , Yuksel Arslantas , Muhammed O. Sayin

This study proposes a multi-agent language framework that enables continual strategy evolution without fine-tuning the language model's parameters. The core idea is to liberate the latent vectors of abstract concepts from traditional static…

Machine Learning · Computer Science 2026-01-06 Wenlong Tang

Small language models (SLM) are increasingly used as interactive decision-making agents, yet most decision-oriented evaluations ignore emotion as a causal factor influencing behavior. We study emotion-sensitive decision making by combining…

Artificial Intelligence · Computer Science 2026-04-09 Jiaju Lin , Xingjian Du , Qingyun Wu , Ellen Wenting Zou , Jindong Wang

We consider the model of population protocols introduced by Angluin et al., in which anonymous finite-state agents stably compute a predicate of the multiset of their inputs via two-way interactions in the all-pairs family of communication…

Computational Complexity · Computer Science 2007-05-23 Dana Angluin , James Aspnes , David Eisenstat , Eric Ruppert

With the rapid advancement of Large Language Models (LLMs), significant progress has been made in multi-agent applications. However, the complexities in coordinating agents' cooperation and LLMs' erratic performance pose notable challenges…

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

Computer Science and Game Theory · Computer Science 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

A conversation with a large language model (LLM) is a sequence of prompts and responses, with each response generated from the preceding conversation. AI agents build such conversations automatically: given an initial human prompt, a…

Programming Languages · Computer Science 2026-02-24 Zac Garby , Andrew D. Gordon , David Sands

Language agents have shown impressive problem-solving skills within defined settings and brief timelines. Yet, with the ever-evolving complexities of open-world simulations, there's a pressing need for agents that can flexibly adapt to…

Artificial Intelligence · Computer Science 2024-01-01 Ming Yan , Ruihao Li , Hao Zhang , Hao Wang , Zhilan Yang , Ji Yan

Programming models for distributed and heterogeneous machines are rapidly growing in popularity to meet the demands of modern workloads. Task and actor models are common choices that offer different trade-offs between development…

Programming Languages · Computer Science 2025-08-25 Rohan Yadav , Joseph Guman , Sean Treichler , Michael Garland , Alex Aiken , Fredrik Kjolstad , Michael Bauer

The PGAS model is well suited for executing irregular applications on cluster-based systems, due to its efficient support for short, one-sided messages. However, there are currently two major limitations faced by PGAS applications. The…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-06-22 Sri Raj Paul , Akihiro Hayashi , Kun Chen , Vivek Sarkar

This paper strives for pixel-level segmentation of actors and their actions in video content. Different from existing works, which all learn to segment from a fixed vocabulary of actor and action pairs, we infer the segmentation from a…

Computer Vision and Pattern Recognition · Computer Science 2018-03-21 Kirill Gavrilyuk , Amir Ghodrati , Zhenyang Li , Cees G. M. Snoek
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