Related papers: Model checking Branching-Time Properties of Multi-…
We consider both finite-state game graphs and recursive game graphs (or pushdown game graphs), that can model the control flow of sequential programs with recursion, with multi-dimensional mean-payoff objectives. In pushdown games two types…
We introduce a novel logic for asynchronous hyperproperties with a new mechanism to identify relevant positions on traces. While the new logic is more expressive than a related logic presented recently by Bozzelli et al., we obtain the same…
Propositional and modal inclusion logic are formalisms that belong to the family of logics based on team semantics. This article investigates the model checking and validity problems of these logics. We identify complexity bounds for both…
Probabilistic model checking is a technique for formal automated reasoning about software or hardware systems that operate in the context of uncertainty or stochasticity. It builds upon ideas and techniques from a diverse range of fields,…
Generalized Probabilistic Logic (GPL) is a temporal logic, based on the modal mu-calculus, for specifying properties of reactive probabilistic systems. We explore XPL, an extension to GPL allowing the semantics of nondeterminism present in…
Thread pooling is a common programming idiom in which a fixed set of worker threads are maintained to execute tasks concurrently. The workers repeatedly pick tasks and execute them to completion. Each task is sequential, with possibly…
We present a framework for verifying Memoryful Neural Multi-Agent Systems (MN-MAS) against full Linear Temporal Logic (LTL) specifications. In MN-MAS, agents interact with a non-deterministic, partially observable environment. Examples of…
There are many types of automata and grammar models that have been studied in the literature, and for these models, it is common to determine whether certain problems are decidable. One problem that has been difficult to answer throughout…
Two-player games on graphs is central in many problems in formal verification and program analysis such as synthesis and verification of open systems. In this work we consider solving recursive game graphs (or pushdown game graphs) that can…
We consider the model of priced (a.k.a. weighted) timed automata, an extension of timed automata with cost information on both locations and transitions, and we study various model-checking problems for that model based on extensions of…
Multi-pushdown systems are a standard model for concurrent recursive programs, but they have an undecidable reachability problem. Therefore, there have been several proposals to underapproximate their sets of runs so that reachability in…
In scheduling and timetabling applications, the mutual-exclusion constraint stipulates that certain pairs of tasks that cannot be executed at the same time. This corresponds to the vertex colouring problem in graph theory, for which there…
Embedded systems are everywhere, from home appliances to critical systems such as medical devices. They usually have associated timing constraints that need to be verified for the implementation. Here, we use an untimed bounded model…
In the network literature, a wide range of statistical models has been proposed to exploit structural patterns in the data. Therefore, model selection between different models is a fundamental problem. However, there remains a lack of…
We study the satisfiability and model-checking problems for timed hyperproperties specified with HyperMTL, a timed extension of HyperLTL. Depending on whether interleaving of events in different traces is allowed, two possible semantics can…
The window mechanism was introduced by Chatterjee et al. to reinforce mean-payoff and total-payoff objectives with time bounds in two-player turn-based games on graphs. It has since proved useful in a variety of settings, including parity…
The Windows Scheduling Problem, also known as the Pinwheel Problem, is to schedule periodic jobs subject to their processing frequency demands. Instances are given as a set of jobs that have to be processed infinitely often such that the…
A classical result by Ramalingam about synchronization-sensitive interprocedural program analysis implies that reachability for concurrent threads running recursive procedures is undecidable. A technique proposed by Qadeer and Rehof, to…
We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata…
Unambiguous automata are nondeterministic automata in which every word has at most one accepting run. In this paper we give a polynomial-time algorithm for model checking discrete-time Markov chains against \omega-regular specifications…