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We construct a geometry of interaction (GoI: dynamic modeling of Gentzen-style cut elimination) for multiplicative-additive linear logic (MALL) by employing Bucciarelli-Ehrhard indexed linear logic MALL(I) to handle the additives. Our…

Logic in Computer Science · Computer Science 2023-06-22 Masahiro Hamano

The Geometry of Interaction purpose is to give a semantic of proofs or programs accounting for their dynamics. The initial presentation, translated as an algebraic weighting of paths in proofnets, led to a better characterization of the…

Logic in Computer Science · Computer Science 2008-04-10 Marc de Falco

This paper presents, for the first time, a Geometry of Interaction (GoI) interpretation inspired from Hughes-vanGlabbeek (HvG) proof-nets for multiplicative additive linear logic (MALL). Our GoI dynamically captures HvG's geometric…

Logic in Computer Science · Computer Science 2018-07-10 Masahiro Hamano

Interaction graphs were introduced as a general, uniform, construction of dynamic models of linear logic, encompassing all "Geometry of Interaction" (GoI) constructions introduced so far. This series of work was inspired from Girard's…

Logic in Computer Science · Computer Science 2016-05-10 Thomas Seiller

This paper is the fourth of a series exposing a systematic combinatorial approach to Girard's Geometry of Interaction (GoI) program. The GoI program aims at obtaining particular realisability models for linear logic that accounts for the…

Logic in Computer Science · Computer Science 2023-06-22 Thomas Seiller

We present Geometry of Interaction (GoI) models for Multiplicative Polarized Linear Logic, MLLP, which is the multiplicative fragment of Olivier Laurent's Polarized Linear Logic. This is done by uniformly adding multipoints to various…

Logic in Computer Science · Computer Science 2017-04-10 Masahiro Hamano , Philip Scott

We introduce a graph-theoretical representation of proofs of multiplicative linear logic which yields both a denotational semantics and a notion of truth. For this, we use a locative approach (in the sense of ludics) related to game…

Logic in Computer Science · Computer Science 2012-05-31 Thomas Seiller

In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a…

Logic in Computer Science · Computer Science 2023-06-22 Koko Muroya , Dan R. Ghica

Girard's Geometry of Interaction (GoI), a semantics designed for linear logic proofs, has been also successfully applied to programming language semantics. One way is to use abstract machines that pass a token on a fixed graph along a path…

Programming Languages · Computer Science 2017-03-30 Koko Muroya , Dan R. Ghica

In two previous papers, we exposed a combinatorial approach to the program of Geometry of Interaction, a program initiated by Jean-Yves Girard. The strength of our approach lies in the fact that we interpret proofs by simpler structures -…

Logic in Computer Science · Computer Science 2015-09-01 Thomas Seiller

While numerous approaches have been developed to embed graphs into either Euclidean or hyperbolic spaces, they do not fully utilize the information available in graphs, or lack the flexibility to model intrinsic complex graph geometry. To…

Machine Learning · Computer Science 2020-10-26 Shichao Zhu , Shirui Pan , Chuan Zhou , Jia Wu , Yanan Cao , Bin Wang

Interaction nets are a graphical formalism inspired by Linear Logic proof-nets often used for studying higher order rewriting e.g. \Beta-reduction. Traditional presentations of interaction nets are based on graph theory and rely on…

Logic in Computer Science · Computer Science 2015-07-01 Marc de Falco

After discussing the significance of interactions to understand complex multiscale stochastic systems (CMSS), we turn our attention to the construction of a Generalised Theory of Interactions (GToI). We define interactions as discrete,…

Physics and Society · Physics 2024-03-06 Santiago Núñez-Corrales , Eric Jakobsson

Cobordism categories are known to be compact closed. They can therefore be used to define non-degenerate models of multiplicative linear logic by combining the Int construction with double glueing. In this work we detail such construction…

Logic in Computer Science · Computer Science 2023-10-31 Valentin Maestracci , Thomas Seiller

Galois connections are a foundational tool for structuring abstraction in semantics and their use lies at the heart of the theory of abstract interpretation. Yet, mechanization of Galois connections using proof assistants remains limited to…

Programming Languages · Computer Science 2019-07-10 David Darais , David Van Horn

We exhibit a new relationship between dynamic and static semantics. We define the categorical outlay needed to define Interaction Graphs models, a generalisation of Girard's Geometry of Interaction models, which strongly relate to game…

Logic in Computer Science · Computer Science 2016-04-19 Thomas Seiller

Graph Interpolation Grammars are a declarative formalism with an operational semantics. Their goal is to emulate salient features of the human parser, and notably incrementality. The parsing process defined by GIGs incrementally builds a…

cmp-lg · Computer Science 2009-09-25 John Larcheveque

Let $G=(V,E)$ be a simple connected graph and $d_i$ be the degree of its $i$th vertex. In a recent paper [J. Math. Chem. 46 (2009) 1369-1376] the first geometric-arithmetic index of a graph $G$ was defined as $$GA_1=\sum_{ij\in E}\frac{2…

Combinatorics · Mathematics 2016-11-15 J. M. Rodriguez , J. A. Rodriguez-Velazquez , J. M. Sigarreta

In this paper, we explore the interaction between two monoidal structures: a multiplicative one, for the encoding of pairing, and an additive one, for the encoding of choice. We propose a colored PROP to model computation in this framework,…

Logic in Computer Science · Computer Science 2025-05-21 Kostia Chardonnet , Marc de Visme , Benoît Valiron , Renaud Vilmart

This paper introduces PROOFTOOL, the graphical user interface for the General Architecture for Proof Theory (GAPT) framework. Its features are described with a focus not only on the visualization but also on the analysis and transformation…

Logic in Computer Science · Computer Science 2013-07-09 Cvetan Dunchev , Alexander Leitsch , Tomer Libal , Martin Riener , Mikheil Rukhaia , Daniel Weller , Bruno Woltzenlogel-Paleo
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