Related papers: Linear Network Code for Erasure Broadcast Channel …
This letter considers a network comprising a transmitter, which employs random linear network coding to encode a message, a legitimate receiver, which can recover the message if it gathers a sufficient number of linearly independent coded…
Random Linear Network Coding (RLNC) has emerged as a powerful tool for robust high-throughput multicast. Projection analysis - a recently introduced technique - shows that the distributed packetized RLNC protocol achieves (order) optimal…
This paper investigates adaptive streaming codes over a three-node relayed network. In this setting, a source transmits a sequence of message packets through a relay under a delay constraint of $T$ time slots per packet. The source-to-relay…
We study near optimal error correction codes for real-time communication. In our setup the encoder must operate on an incoming source stream in a sequential manner, and the decoder must reconstruct each source packet within a fixed playback…
In this paper, we design erasure-correcting codes for channels with burst and random erasures, when a strict decoding delay constraint is in place. We consider the sliding-window-based packet erasure model proposed by Badr et al., where any…
The conventional theory of linear network coding (LNC) is only over acyclic networks. Convolutional network coding (CNC) applies to all networks. It is also a form of LNC, but the linearity is w.r.t. the ring of rational power series rather…
In this paper, we present an exact model for the analysis of the performance of Random Linear Network Coding (RLNC) in wired erasure networks with finite buffers. In such networks, packets are delayed due to either random link erasures or…
Many emerging multimedia streaming applications involve multiple users communicating under strict latency constraints. In this paper we study streaming codes for a network involving two source nodes, one relay node and a destination node.…
For a packet erasure broadcast channel with three receivers, we propose a new coding algorithm that makes use of feedback to dynamically adapt the code. Our algorithm is throughput optimal, and we conjecture that it also achieves an…
Practical random network coding based schemes for multicast include a header in each packet that records the transformation between the sources and the terminal. The header introduces an overhead that can be significant in certain…
Consider n nodes communicating over an unreliable broadcast channel. Each node has a single packet that needs to be communicated to all other nodes. Time is slotted, and a time slot is long enough for each node to broadcast one packet. Each…
Many approaches to transform classification problems from non-linear to linear by feature transformation have been recently presented in the literature. These notably include sparse coding methods and deep neural networks. However, many of…
Error correction code is a major part of the communication physical layer, ensuring the reliable transfer of data over noisy channels. Recently, neural decoders were shown to outperform classical decoding techniques. However, the existing…
Hinging on ideas from physical-layer network coding, some promising proposals of coded random access systems seek to improve system performance (while preserving low complexity) by means of packet repetitions and decoding of linear…
We study the effects of introducing a feedback channel in the erasure source-broadcast problem for the case of three receivers. In our problem formulation, we wish to transmit a binary source to three users over the erasure broadcast…
Differential linear network coding (DLNC) is a precoding scheme for information transmission over random linear networks. By using differential encoding and decoding, the conventional approach of lifting, required for inherent channel…
In the practical network communications, many internal nodes in the network are required to not only transmit messages but decode source messages. For different applications, four important classes of linear network codes in network coding…
We consider a point-to-point communication scenario where the receiver maintains a specific linear function of a message vector over a finite field. When the value of the message vector undergoes a sparse update, the transmitter broadcasts…
For several years, the completion time and the decoding delay problems in Instantly Decodable Network Coding (IDNC) were considered separately and were thought to completely act against each other. Recently, some works aimed to balance the…
Chunked codes are efficient random linear network coding (RLNC) schemes with low computational cost, where the input packets are encoded into small chunks (i.e., subsets of the coded packets). During the network transmission, RLNC is…