Related papers: Efficient Representation of Computational Meshes
Represented spaces form the general setting for the study of computability derived from Turing machines. As such, they are the basic entities for endeavors such as computable analysis or computable measure theory. The theory of represented…
For minimization problems without 2nd derivative information, methods that estimate Hessian matrices can be very effective. However, conventional techniques generate dense matrices that are prohibitive for large problems. Limited-memory…
With huge data acquisition progresses realized in the past decades and acquisition systems now able to produce high resolution grids and point clouds, the digitization of physical terrains becomes increasingly more precise. Such extreme…
Embedding learning, a.k.a. representation learning, has been shown to be able to model large-scale semantic knowledge graphs. A key concept is a mapping of the knowledge graph to a tensor representation whose entries are predicted by models…
In standard methodology for natural language processing, entities in text are typically embedded in dense vector spaces with pre-trained models. The embeddings produced this way are effective when fed into downstream models, but they…
Distributed memory machines equipped with CPUs and GPUs (hybrid computing nodes) are hard to program because of the multiple layers of memory and heterogeneous computing configurations. In this paper, we introduce a region template…
Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference to cope with memory limits. However, this mismatch breaks…
We introduce a general scheme for sequential one-way quantum computation where static systems with long-living quantum coherence (memories) interact with moving systems that may possess very short coherence times. Both the generation of the…
We introduce a compressed representation of sets of sets that exploits how much they differ from each other. Our representation supports access, membership, predecessor and successor queries on the sets within logarithmic time. In addition,…
Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…
We consider a set of probabilistic functions of some input variables as a representation of the inputs. We present bounds on how informative a representation is about input data. We extend these bounds to hierarchical representations so…
It plays a fundamental role to compactly represent the visual information towards the optimization of the ultimate utility in myriad visual data centered applications. With numerous approaches proposed to efficiently compress the texture…
Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces. The neglected task of volumetric correspondence--a natural extension relevant to shapes extracted…
Analysis and manipulation of trained neural networks is a challenging and important problem. We propose a symbolic representation for piecewise-linear neural networks and discuss its efficient computation. With this representation, one can…
Many forms of programmable matter have been proposed for various tasks. We use an abstract model of self-organizing particle systems for programmable matter which could be used for a variety of applications, including smart paint and…
Maximal Clique Enumeration (MCE) is a fundamental graph mining problem, and is useful as a primitive in identifying dense structures in a graph. Due to the high computational cost of MCE, parallel methods are imperative for dealing with…
How we choose to represent our data has a fundamental impact on our ability to subsequently extract information from them. Machine learning promises to automatically determine efficient representations from large unstructured datasets, such…
This paper introduces a volume-conserving interface tracking algorithm on unstructured triangle meshes. We propose to discretize the interface via triangle edge cuts which represent the intersections between the interface and the triangle…
This paper presents a mathematical framework for analyzing machine learning models through the geometry of their induced partitions. By representing partitions as Riemannian simplicial complexes, we capture not only adjacency relationships…
Computational mechanics, an approach to structural complexity, defines a process's causal states and gives a procedure for finding them. We show that the causal-state representation--an $\epsilon$-machine--is the minimal one consistent with…