Related papers: Sculptures in S^3
The symmetries of surfaces which can be embedded into the symmetries of the 3-dimensional Euclidean space $\mathbb{R}^3$ are easier to feel by human's intuition. We give the maximum order of finite group actions on $(\mathbb{R}^3, \Sigma)$…
This paper develops a simple and fast method to reconstruct reality from stereoscopic images. We bring together ideas from robust optical flow techniques, morphing deformations and lightfield 3D rendering in order to create unsupervised…
We highlight the relation between the projective geometries of $n$-dimensional Euclidean, spherical and hyperbolic spaces through the projective models of these spaces in the $n+1$-dimensional Minkowski space, using a cross ratio notion…
Our goal in this paper is to investigate properties of 3D shape that can be determined from a single image. We define 3D shape attributes -- generic properties of the shape that capture curvature, contact and occupied space. Our first…
We present the Shape Part Slot Machine, a new method for assembling novel 3D shapes from existing parts by performing contact-based reasoning. Our method represents each shape as a graph of ``slots,'' where each slot is a region of contact…
We describe our initial explorations in simulating non-euclidean geometries in virtual reality. Our simulations of three-dimensional hyperbolic space are available at http://h3.hypernom.com.
A structured optical fibre is drawn from a 3D-printed structured preform. Preforms containing a single ring of holes around the core are fabricated using filament made from a modified butadiene polymer. More broadly, 3D printers capable of…
3D modeling of articulated objects is a research problem within computer vision, graphics, and robotics. Its objective is to understand the shape and motion of the articulated components, represent the geometry and mobility of object parts,…
We present the non-trivial example how to generate non-Euclidean geometries from associative unital algebras. We consider bundles of the sphere of the degenerate non-Eucleadian space and its two models. The first (conformal) model is…
We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training…
The aim of our paper is to render an object in 3-dimension using a set of its orthographic views. Corner detector (Harris Detector) is applied on the input views to obtain control points. These control points are projected perpendicular to…
We consider skew ruled surfaces in the three-dimensional Euclidean space and some geometrically distinguished families of curves on them whose normal curvature has a concrete form. The aim of this paper is to find and classify all ruled…
Recent advances in Gaussian Splatting have enabled fast, high-fidelity 3D scene generation, yet these methods remain purely visual and lack an understanding of how shapes behave in the physical world. We introduce Physics-Guided 3D Gaussian…
We present Neural 3D Strokes, a novel technique to generate stylized images of a 3D scene at arbitrary novel views from multi-view 2D images. Different from existing methods which apply stylization to trained neural radiance fields at the…
We provide a description of W_3 transformations in terms of deformations of convex curves in two dimensional Euclidean space. This geometrical interpretation sheds some light on the nature of finite W_3-morphisms. We also comment on how…
We propose a method to generate 3D shapes using point clouds. Given a point-cloud representation of a 3D shape, our method builds a kd-tree to spatially partition the points. This orders them consistently across all shapes, resulting in…
In recent years, implicit surface representations through neural networks that encode the signed distance have gained popularity and have achieved state-of-the-art results in various tasks (e.g. shape representation, shape reconstruction,…
We construct families of smooth functions $H\colon\mathbb{R}^{n+1}\to\mathbb{R}$ such that the Euclidean $(n+1)$-space is completely filled by not necessarily round hyperspheres of mean curvature $H$ at every point.
Space-filling designs are popular choices for computer experiments. A sliced design is a design that can be partitioned into several subdesigns. We propose a new type of sliced space-filling design called sliced rotated sphere packing…
We propose a new approach for constructing a 3D representation from a 2D wireframe drawing. A drawing is simply a parallel projection of a 3D object onto a 2D surface; humans are able to recreate mental 3D models from 2D representations…