English
Related papers

Related papers: Markerless Motion Capture in the Crowd

200 papers

Crowd counting problem aims to count the number of objects within an image or a frame in the videos and is usually solved by estimating the density map generated from the object location annotations. The values in the density map, by…

Computer Vision and Pattern Recognition · Computer Science 2019-06-21 Shengqin Jiang , Xiaobo Lu , Yinjie Lei , Lingqiao Liu

In crowd behavior understanding, a model of crowd behavior need to be trained using the information extracted from video sequences. Since there is no ground-truth available in crowd datasets except the crowd behavior labels, most of the…

Computer Vision and Pattern Recognition · Computer Science 2016-07-27 Hamidreza Rabiee , Javad Haddadnia , Hossein Mousavi , Moin Nabi , Vittorio Murino , Nicu Sebe

Motion is an important signal for agents in dynamic environments, but learning to represent motion from unlabeled video is a difficult and underconstrained problem. We propose a model of motion based on elementary group properties of…

Computer Vision and Pattern Recognition · Computer Science 2018-02-27 Andrew Jaegle , Stephen Phillips , Daphne Ippolito , Kostas Daniilidis

The widespread use of mobile devices propels the development of new-fashioned video applications like 3D (3-Dimensional) stereo video and mobile cloud game via web or App, exerting more pressure on current mobile access network. To address…

Networking and Internet Architecture · Computer Science 2021-11-30 Xiaotong Wu , Lianyong Qi , Xiaolong Xu , Shui Yu , Wanchun Dou , Xuyun Zhang

Crowd flow segmentation is an important step in many video surveillance tasks. In this work, we propose an algorithm for segmenting flows in H.264 compressed videos in a completely unsupervised manner. Our algorithm works on motion vectors…

Computer Vision and Pattern Recognition · Computer Science 2015-06-22 Srinivas S. S. Kruthiventi , R. Venkatesh Babu

We address the problem of human motion tracking by registering a surface to 3-D data. We propose a method that iteratively computes two things: Maximum likelihood estimates for both the kinematic and free-motion parameters of a kinematic…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Radu Horaud , Matti Niskanen , Guillaume Dewaele , Edmond Boyer

Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is…

Graphics · Computer Science 2020-04-30 Feixiang He , Yuanhang Xiang , Xi Zhao , He Wang

This paper discusses video motion capture, namely, 3D reconstruction of human motion from multi-camera images. After the Part Confidence Maps are computed from each camera image, the proposed spatiotemporal filter is applied to deliver the…

Robotics · Computer Science 2019-12-11 Takuya Ohashi , Yosuke Ikegami , Kazuki Yamamoto , Wataru Takano , Yoshihiko Nakamura

This paper presents a novel approach for exploring diverse and expressive motions that are physically correct and interactive. The approach combining user participation in with the animation development process using crowdsourcing to remove…

Human-Computer Interaction · Computer Science 2022-07-01 Benjamin Kenwright

We present a method to combine markerless motion capture and dense pose feature estimation into a single framework. We demonstrate that dense pose information can help for multiview/single-view motion capture, and multiview motion capture…

Computer Vision and Pattern Recognition · Computer Science 2018-12-12 Xiu Li , Yebin Liu , Hanbyul Joo , Qionghai Dai , Yaser Sheikh

We present an unsupervised approach to analyze crowd at various levels of granularity $-$ individual, group and collective. We also propose a motion model to represent the collective motion of the crowd. The model captures the…

Computer Vision and Pattern Recognition · Computer Science 2017-11-01 Neha Bhargava , Subhasis Chaudhuri

This paper presents a new way of getting high-quality saliency maps for video, using a cheaper alternative to eye-tracking data. We designed a mouse-contingent video viewing system which simulates the viewers' peripheral vision based on the…

Computer Vision and Pattern Recognition · Computer Science 2019-07-02 Vitaliy Lyudvichenko , Dmitriy Vatolin

Knowing where people look is a useful tool in many various image and video applications. However, traditional gaze tracking hardware is expensive and requires local study participants, so acquiring gaze location data from a large number of…

Social and Information Networks · Computer Science 2012-04-17 Dmitry Rudoy , Dan B. Goldman , Eli Shechtman , Lihi Zelnik-Manor

In this paper, we are presenting a rotation variant Oriented Texture Curve (OTC) descriptor based mean shift algorithm for tracking an object in an unstructured crowd scene. The proposed algorithm works by first obtaining the OTC features…

Computer Vision and Pattern Recognition · Computer Science 2015-10-05 Ishan Jindal , Shanmuganathan Raman

Crowdsourcing is a valuable approach for tracking objects in videos in a more scalable manner than possible with domain experts. However, existing frameworks do not produce high quality results with non-expert crowdworkers, especially for…

Computer Vision and Pattern Recognition · Computer Science 2020-10-01 Samreen Anjum , Chi Lin , Danna Gurari

Forecasting human activities observed in videos is a long-standing challenge in computer vision, which leads to various real-world applications such as mobile robots, autonomous driving, and assistive systems. In this work, we present a new…

Computer Vision and Pattern Recognition · Computer Science 2019-11-25 Hiroaki Minoura , Ryo Yonetani , Mai Nishimura , Yoshitaka Ushiku

Optical motion capture systems have become a widely used technology in various fields, such as augmented reality, robotics, movie production, etc. Such systems use a large number of cameras to triangulate the position of optical markers.The…

Machine Learning · Computer Science 2018-09-26 Taras Kucherenko , Jonas Beskow , Hedvig Kjellström

In this paper, we tackle the problem of Crowd Counting, and present a crowd density estimation based approach for obtaining the crowd count. Most of the existing crowd counting approaches rely on local features for estimating the crowd…

Computer Vision and Pattern Recognition · Computer Science 2019-04-08 Viresh Ranjan , Mubarak Shah , Minh Hoai Nguyen

In this paper, we present a data-driven approach to generate realistic steering behaviors for virtual crowds in crowd simulation. We take advantage of both rule-based models and data-driven models by applying the interaction patterns…

Graphics · Computer Science 2015-10-30 Mingbi Zhao

The increasing practice of engaging crowds, where organizations use IT to connect with dispersed individuals for explicit resource creation purposes, has precipitated the need to measure the precise processes and benefits of these…

Computers and Society · Computer Science 2017-02-15 J. Prpic , P. , Shukla