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We propose a modification to Perlin noise which use computable hash functions instead of textures as lookup tables. We implemented the FNV1, Jenkins and Murmur hashes on Shader Model 4.0 Graphics Processing Units for noise generation.…

Graphics · Computer Science 2019-04-01 Matias Valdenegro-Toro , Hector Pincheira

Finite element schemes based on discontinuous Galerkin methods possess features amenable to massively parallel computing accelerated with general purpose graphics processing units (GPUs). However, the computational performance of such…

Computational Physics · Physics 2016-04-20 Axel Modave , Amik St-Cyr , Tim Warburton

Forward wavefield simulation is an important step in Full Waveform Inversion systems. Fast simulations are instrumental to get inversion result in reasonable time frames. Most of research and software aims towards utilizing costly computer…

Signal Processing · Electrical Eng. & Systems 2022-01-03 Emanuel Trabes , Silvana Spagnotto , Orlando Alvarez Pontoriero , Julio Daniel Dondo Gazzano , Carlos Federico Sosa Paez

This paper details an extensible OpenCL framework that allows Stan to utilize heterogeneous compute devices. It includes GPU-optimized routines for the Cholesky decomposition, its derivative, other matrix algebra primitives and some…

Mathematical Software · Computer Science 2020-05-19 Rok Češnovar , Steve Bronder , Davor Sluga , Jure Demšar , Tadej Ciglarič , Sean Talts , Erik Štrumbelj

Robot audition, encompassing Sound Source Localization (SSL), Sound Source Separation (SSS), and Automatic Speech Recognition (ASR), enables robots and smart devices to acquire auditory capabilities similar to human hearing. Despite their…

The last decade has seen a shift in the computer systems industry where heterogeneous computing has become prevalent. Graphics Processing Units (GPUs) are now present in supercomputers to mobile phones and tablets. GPUs are used for…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-04 Yehia Arafa , Abdel-Hameed Badawy , Gopinath Chennupati , Nandakishore Santhi , Stephan Eidenbenz

The rise of generative AI for tasks like Automatic Speech Recognition (ASR) has created a critical energy consumption challenge. While ASICs offer high efficiency, they lack the programmability to adapt to evolving algorithms. To address…

Hardware Architecture · Computer Science 2025-11-05 Takuto Ando , Yu Eto , Ayumu Takeuchi , Yasuhiko Nakashima

Modern Datalog engines (e.g., LogicBlox, Souffl\'e, ddlog) enable their users to write declarative queries which compute recursive deductions over extensional facts, leaving high-performance operationalization (query planning, semi-na\"ive…

Databases · Computer Science 2024-11-20 Yihao Sun , Ahmedur Rahman Shovon , Thomas Gilray , Kristopher Micinski , Sidharth Kumar

Graph coloring has been broadly used to discover concurrency in parallel computing. To speedup graph coloring for large-scale datasets, parallel algorithms have been proposed to leverage modern GPUs. Existing GPU implementations either have…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-22 Xuhao Chen , Pingfan Li , Jianbin Fang , Tao Tang , Zhiying Wang , Canqun Yang

In presence of sparse noise we propose kernel regression for predicting output vectors which are smooth over a given graph. Sparse noise models the training outputs being corrupted either with missing samples or large perturbations. The…

Machine Learning · Statistics 2018-11-07 Arun Venkitaraman , Pascal Frossard , Saikat Chatterjee

We introduce a parallel GPU implementation of the Simple Linear Iterative Clustering (SLIC) superpixel segmentation. Using a single graphic card, our implementation achieves speedups of up to $83\times$ from the standard sequential…

Computer Vision and Pattern Recognition · Computer Science 2015-09-15 Carl Yuheng Ren , Victor Adrian Prisacariu , Ian D Reid

Per-example gradient norms are a vital ingredient for estimating gradient noise scale (GNS) with minimal variance. Observing the tensor contractions required to compute them, we propose a method with minimal FLOPs in 3D or greater tensor…

Machine Learning · Computer Science 2024-11-05 Gavia Gray , Aman Tiwari , Shane Bergsma , Joel Hestness

Noise problems in signals have gained huge attention due to the need of noise-free output signal in numerous communication systems. The principal of adaptive noise cancellation is to acquire an estimation of the unwanted interfering signal…

Other Computer Science · Computer Science 2011-04-12 Lilatul Ferdouse , Nasrin Akhter , Tamanna Haque Nipa , Fariha Tasmin Jaigirdar

Disaggregation maps parts of an AI workload to different types of GPUs, offering a path to utilize modern heterogeneous GPU clusters. However, existing solutions operate at a coarse granularity and are tightly coupled to specific model…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-14 Tiancheng Hu , Jin Qin , Zheng Wang , Junhao Hu , Yuzheng Wang , Lei Chen , Yizhou Shan , Mingxing Zhang , Ting Cao , Chunwei Xia , Huimin Cui , Tao Xie , Chenxi Wang

We introduce pyGSL, a Python library that provides efficient implementations of state-of-the-art graph structure learning models along with diverse datasets to evaluate them on. The implementations are written in GPU-friendly ways, allowing…

Machine Learning · Computer Science 2022-11-08 Max Wasserman , Gonzalo Mateos

The simulation of the two-dimensional Ising model is used as a benchmark to show the computational capabilities of Graphic Processing Units (GPUs). The rich programming environment now available on GPUs and flexible hardware capabilities…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-26 Joshua Romero , Mauro Bisson , Massimiliano Fatica , Massimo Bernaschi

High-performance implementations of graph algorithms are challenging to implement on new parallel hardware such as GPUs because of three challenges: (1) the difficulty of coming up with graph building blocks, (2) load imbalance on parallel…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-06-16 Carl Yang , Aydin Buluc , John D. Owens

The latest Graphics Processing Units (GPUs) are reported to reach up to 200 billion floating point operations per second (200 Gflops) and to have price performance of 0.1 cents per M flop. These facts raise great interest in the…

Graphics · Computer Science 2016-08-31 S. Tomov , M. McGuigan , R. Bennett , G. Smith , J. Spiletic

Graphics Processing Unit, or GPUs, have been successfully adopted both for graphic computation in 3D applications, and for general purpose application (GP-GPUs), thank to their tremendous performance-per-watt. Recently, there is a big…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-10-03 Paolo Burgio

The entropy-stable discontinuous Galerkin method for compressible Euler equations with buoyancy is implemented on graphics processing unit (GPU) hardware. We measure the performance of the solver on three-dimensional problems: the rising…

Numerical Analysis · Mathematics 2026-05-19 Henry Waterhouse , Maciej Waruszewski , Lucas C. Wilcox , Francis X. Giraldo
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