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Large-scale distributed graph-parallel computing is challenging. On one hand, due to the irregular computation pattern and lack of locality, it is hard to express parallelism efficiently. On the other hand, due to the scale-free nature,…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-10-22 Jie Yan , Guangming Tan , Ninghui Sun

Processing-in-memory (PIM) has shown extraordinary potential in accelerating neural networks. To evaluate the performance of PIM accelerators, we present an ISA-based simulation framework including a dedicated ISA targeting neural networks…

Hardware Architecture · Computer Science 2024-02-29 Xinyu Wang , Xiaotian Sun , Yinhe Han , Xiaoming Chen

Soft robots, inspired by elephant trunks or octopus arms, offer extraordinary flexibility to bend, twist, and elongate in ways that rigid robots cannot. However, their motion planning remains a challenge, especially in cluttered…

Robotics · Computer Science 2026-01-15 Carina Veil , Moritz Flaschel , Ellen Kuhl

We review the recent optimizations of gravitational $N$-body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each of the two main $N$-body techniques, direct summation and…

Instrumentation and Methods for Astrophysics · Physics 2014-09-22 Simon Portegies Zwart , Jeroen Bédorf

Accurately simulating whether an object will be lifted securely or dropped during grasping is a longstanding Sim2Real challenge. Soft compliant jaw tips are almost universally used with parallel-jaw robot grippers due to their ability to…

Robotics · Computer Science 2022-03-03 Chung Min Kim , Michael Danielczuk , Isabella Huang , Ken Goldberg

We present a fast and feature-complete differentiable physics engine, Nimble (nimblephysics.org), that supports Lagrangian dynamics and hard contact constraints for articulated rigid body simulation. Our differentiable physics engine offers…

Robotics · Computer Science 2021-06-24 Keenon Werling , Dalton Omens , Jeongseok Lee , Ioannis Exarchos , C. Karen Liu

We present Shamrock, a performance portable framework developed in C++17 with the SYCL programming standard, tailored for numerical astrophysics on Exascale architectures. The core of Shamrock is an accelerated parallel tree with negligible…

Instrumentation and Methods for Astrophysics · Physics 2025-03-14 Timothée David--Cléris , Guillaume Laibe , Yona Lapeyre

We present SymForce, a library for fast symbolic computation, code generation, and nonlinear optimization for robotics applications like computer vision, motion planning, and controls. SymForce combines the development speed and flexibility…

We compare the performance of two very different parallel gravitational $N$-body codes for astrophysical simulations on large GPU clusters, both pioneer in their own fields as well as in certain mutual scales - NBODY6++ and Bonsai. We carry…

Instrumentation and Methods for Astrophysics · Physics 2016-01-20 Siyi Huang , Rainer Spurzem , Peter Berczik

The von Neumann graph entropy (VNGE) facilitates measurement of information divergence and distance between graphs in a graph sequence. It has been successfully applied to various learning tasks driven by network-based data. While…

Machine Learning · Statistics 2019-05-30 Pin-Yu Chen , Lingfei Wu , Sijia Liu , Indika Rajapakse

In this study, the gravitational octree code originally optimized for the Fermi, Kepler, and Maxwell GPU architectures is adapted to the Volta architecture. The Volta architecture introduces independent thread scheduling requiring either…

Mathematical Software · Computer Science 2018-11-08 Yohei Miki

We present a high-fidelity realization of the cosmological $N$-body simulation from the Schneider et al. (2016) code comparison project. The simulation was performed with our Abacus $N$-body code, which offers high force accuracy, high…

Cosmology and Nongalactic Astrophysics · Physics 2019-03-26 Lehman H. Garrison , Daniel J. Eisenstein , Philip A. Pinto

The Gradient Ascent Pulse Engineering (GRAPE) is a celebrated control algorithm with excellent converging rates, owing to a piece-wise-constant ansatz for the control function that allows for cheap objective gradients. However, the…

Quantum Physics · Physics 2021-02-17 Martin Larocca , Diego Wisniacki

We present a new parallel PM N-body code named PMFAST that is freely available to the public. PMFAST is based on a two-level mesh gravity solver where the gravitational forces are separated into long and short range components. The…

Astrophysics · Physics 2007-05-23 Hugh Merz , Ue-Li Pen , Hy Trac

Our goal is to develop an efficient contact detection algorithm for large-scale GPU-based simulation of non-convex objects. Current GPU-based simulators such as IsaacGym and Brax must trade-off speed with fidelity, generality, or both when…

Robotics · Computer Science 2023-06-13 Dongwon Son , Beomjoon Kim

The kd-tree is a fundamental tool in computer science. Among others, an application of the kd-tree search (oct-tree method) to fast evaluation of particle interactions and neighbor search is highly important since computational complexity…

Instrumentation and Methods for Astrophysics · Physics 2009-09-04 N. Nakasato

Due to the very long timescales involved (us-s), theoretical modeling of fundamental biological processes including folding, misfolding, and mechanical unraveling of biomolecules, under physiologically relevant conditions, is challenging…

Soft Condensed Matter · Physics 2010-03-08 A. Zhmurov , R. I. Dima , Y. Kholodov , V. Barsegov

In this paper, we describe the design and performance of GRAPE-6A, a special-purpose computer for gravitational many-body simulations. It was designed to be used with a PC cluster, in which each node has one GRAPE-6A. Such configuration is…

Astrophysics · Physics 2015-06-24 Toshiyuki Fukushige , Junichiro Makino , Atsushi Kawai

We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU parallelization. Our approach features an asynchronous time-splitting…

Robotics · Computer Science 2025-07-08 Chang Yu , Wenxin Du , Zeshun Zong , Alejandro Castro , Chenfanfu Jiang , Xuchen Han

NVIDIA Tensor Core is a mixed-precision matrix-matrix multiplication and addition computing unit, where the theoretical peak performance is more than 300 TFlop/s on NVIDIA A100 GPU. NVIDIA provides WMMA API for using Tensor Cores in custom…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-08-30 Hiroyuki Ootomo , Rio Yokota
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