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Related papers: Automated Planning in Repeated Adversarial Games

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We study the following repeated non-atomic routing game. In every round, nature chooses a state in an i.i.d. manner according to a publicly known distribution, which influences link latency functions. The system planner makes private route…

Systems and Control · Electrical Eng. & Systems 2022-07-26 Yixian Zhu , Ketan Savla

We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The…

Computer Science and Game Theory · Computer Science 2026-01-08 Laurent Doyen , Shibashis Guha

We consider planning problems, that often arise in autonomous driving applications, in which an agent should decide on immediate actions so as to optimize a long term objective. For example, when a car tries to merge in a roundabout it…

Machine Learning · Computer Science 2016-02-05 Shai Shalev-Shwartz , Nir Ben-Zrihem , Aviad Cohen , Amnon Shashua

We propose a multi-agent distributed reinforcement learning algorithm that balances between potentially conflicting short-term reward and sparse, delayed long-term reward, and learns with partial information in a dynamic environment. We…

Machine Learning · Computer Science 2022-04-06 Jing Tan , Ramin Khalili , Holger Karl

We study optimal equilibria in multi-player games. An equilibrium is optimal for a player, if her payoff is maximal. A tempting approach to solving this problem is to seek optimal Nash equilibria, the standard form of equilibria where no…

Computer Science and Game Theory · Computer Science 2013-07-09 Anshul Gupta , Sven Schewe

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja

When two players are engaged in a repeated game with unknown payoff matrices, they may use single-agent multi-armed bandit algorithms to choose the actions independent of each other. We show that when the players use Thompson sampling, the…

Computer Science and Game Theory · Computer Science 2025-09-30 Yi Xiong , Ningyuan Chen , Xuefeng Gao

Conventional language model (LM) safety alignment relies on a reactive, disjoint procedure: attackers exploit a static model, followed by defensive fine-tuning to patch exposed vulnerabilities. This sequential approach creates a mismatch --…

Machine Learning · Computer Science 2025-10-07 Mickel Liu , Liwei Jiang , Yancheng Liang , Simon Shaolei Du , Yejin Choi , Tim Althoff , Natasha Jaques

We present a framework that incorporates the idea of bounded rationality into dynamic stochastic pursuit-evasion games. The solution of a stochastic game is characterized, in general, by its (Nash) equilibria in feedback form. However,…

Systems and Control · Electrical Eng. & Systems 2020-03-17 Yue Guan , Dipankar Maity , Christopher M. Kroninger , Panagiotis Tsiotras

Fine-tuning large-scale pre-trained language models has been demonstrated effective for various natural language processing (NLP) tasks. Previous studies have established that incorporating adversarial training during the fine-tuning stage…

Computation and Language · Computer Science 2023-06-29 Zhehua Zhong , Tianyi Chen , Zhen Wang

In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these…

Computer Science and Game Theory · Computer Science 2025-02-21 Denizalp Goktas , Amy Greenwald , Sadie Zhao , Alec Koppel , Sumitra Ganesh

Scientific research increasingly depends on multi-author collaboration, yet the systems used to allocate authorship credit remain vulnerable to conflict, strategic behavior, and project breakdown. Although prior work has shown that authors…

Social and Information Networks · Computer Science 2026-04-01 Amit Bengal , Teddy Lazebnik

Federated learning promises significant sample-efficiency gains by pooling data across multiple agents, yet incentive misalignment is an obstacle: each update is costly to the contributor but boosts every participant. We introduce a…

Computer Science and Game Theory · Computer Science 2026-02-02 Ariel D. Procaccia , Han Shao , Itai Shapira

Though limited in real-world decision making, most multi-agent reinforcement learning (MARL) models assume perfectly rational agents -- a property hardly met due to individual's cognitive limitation and/or the tractability of the decision…

Artificial Intelligence · Computer Science 2020-01-22 Ying Wen , Yaodong Yang , Rui Luo , Jun Wang

An important challenge in non-cooperative game theory is coordinating on a single (approximate) equilibrium from many possibilities - a challenge that becomes even more complex when players hold private information. Recommender mechanisms…

Computer Science and Game Theory · Computer Science 2025-05-30 Bengisu Guresti , Chongjie Zhang , Yevgeniy Vorobeychik

A natural goal in multiagent learning besides finding equilibria is to learn rationalizable behavior, where players learn to avoid iteratively dominated actions. However, even in the basic setting of multiplayer general-sum games, existing…

Machine Learning · Computer Science 2022-10-21 Yuanhao Wang , Dingwen Kong , Yu Bai , Chi Jin

Teamwork is a set of interrelated reasoning, actions and behaviors of team members that facilitate common objectives. Teamwork theory and experiments have resulted in a set of states and processes for team effectiveness in both human-human…

Robotics · Computer Science 2021-03-09 Tianwei Ni , Huao Li , Siddharth Agrawal , Suhas Raja , Fan Jia , Yikang Gui , Dana Hughes , Michael Lewis , Katia Sycara

Large scale systems are forecasted to greatly impact our future lives thanks to their wide ranging applications including cooperative robotics, mobility on demand, resource allocation, supply chain management. While technological…

Optimization and Control · Mathematics 2024-12-20 Dario Paccagnan

Multi-agent reinforcement learning (MARL) has become effective in tackling discrete cooperative game scenarios. However, MARL has yet to penetrate settings beyond those modelled by team and zero-sum games, confining it to a small subset of…

Multiagent Systems · Computer Science 2021-06-16 David Mguni , Yutong Wu , Yali Du , Yaodong Yang , Ziyi Wang , Minne Li , Ying Wen , Joel Jennings , Jun Wang

Computing Nash equilibrium policies is a central problem in multi-agent reinforcement learning that has received extensive attention both in theory and in practice. However, provable guarantees have been thus far either limited to fully…