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Related papers: Crowdsourcing with Endogenous Entry

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In decentralized systems, it is often necessary to select an 'active' subset of participants from the total participant pool, with the goal of satisfying computational limitations or optimizing resource efficiency. This selection can…

Multiagent Systems · Computer Science 2024-11-13 J. M. Diederik Kruijssen , Renata Valieva , Kenneth Peluso , Nicholas Emmons , Steven N. Longmore

Crowdsourcing has emerged as an alternative solution for collecting large scale labels. However, the majority of recruited workers are not domain experts, so their contributed labels could be noisy. In this paper, we propose a two-stage…

Methodology · Statistics 2023-09-28 Qi Xu , Yubai Yuan , Junhui Wang , Annie Qu

Despite the increasing popularity and successful examples of crowdsourcing, it is stripped of aureole when collective efforts are derailed or severely hindered by elaborate sabotage. A service exchange dilemma arises when non-cooperation…

Computer Science and Game Theory · Computer Science 2018-03-06 Jianfeng Lu , Yun Xin , Zhao Zhang , Xinwang Liu , Kenli Li

In this paper, we rigorously study the problem of cost optimisation of hybrid (mixed) institutional incentives, which are a plan of actions involving the use of reward and punishment by an external decision-maker, for maximising the level…

Populations and Evolution · Quantitative Biology 2023-10-09 M. H. Duong , C. M. Durbac , T. A. Han

This paper presents a novel collaborative generative modeling (CGM) framework that incentivizes collaboration among self-interested parties to contribute data to a pool for training a generative model (e.g., GAN), from which synthetic data…

Machine Learning · Computer Science 2021-12-20 Sebastian Shenghong Tay , Xinyi Xu , Chuan Sheng Foo , Bryan Kian Hsiang Low

This paper explores the economic interactions within modern crowdsourcing markets. In these markets, employers issue requests for tasks, platforms facilitate the recruitment of crowd workers, and workers complete tasks for monetary rewards.…

Computer Science and Game Theory · Computer Science 2026-02-03 Tian Bai , Yiding Feng , Yaohao Liu , Mengfan Ma , Mingyu Xiao

Our model describes competition between groups driven by the choices of self-interested voters within groups. Within a Poisson voting environment, parties observe aggregate support from groups and can allocate prizes or punishments to them.…

Probability · Mathematics 2016-11-21 Alastair Smith , Bruce Bueno de Mesquita , Tom LaGatta

Significant effort has been made to understand user motivation and to elicit user participation in crowdsourcing systems. However, incentive engineering, i.e., designing incentives that can purposefully motivate users, is still an open…

Human-Computer Interaction · Computer Science 2016-09-07 Nhat V. Q. Truong , Sebastian Stein , Long Tran-Thanh , Nicholas R. Jennings

Modern decision making tools are based on statistical analysis of abundant data, which is often collected by querying multiple individuals. We consider data collection through crowdsourcing, where independent and self-interested agents,…

Computer Science and Game Theory · Computer Science 2017-04-19 Boi Faltings , Radu Jurca , Goran Radanovic

Sparse reward environments are known to be challenging for reinforcement learning agents. In such environments, efficient and scalable exploration is crucial. Exploration is a means by which an agent gains information about the environment.…

Machine Learning · Computer Science 2023-10-11 Jacob Chmura , Hasham Burhani , Xiao Qi Shi

Allowing members of the crowd to propose novel microtasks for one another is an effective way to combine the efficiencies of traditional microtask work with the inventiveness and hypothesis generation potential of human workers. However,…

Human-Computer Interaction · Computer Science 2020-12-23 Abigail Hotaling , James P. Bagrow

Content caching at intermediate nodes is a very effective way to optimize the operations of Computer networks, so that future requests can be served without going back to the origin of the content. Several caching techniques have been…

Networking and Internet Architecture · Computer Science 2014-08-27 Ammar Gharaibeh , Abdallah Khreishah , Issa Khalil , Jie Wu

This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…

Human-Computer Interaction · Computer Science 2022-12-06 Kacper Kenji Lesniak , Maria Maistro

Crowdfunding has emerged as a widespread strategy for startups seeking financing, particularly through reward-based methods. However, understanding its economic impact at both micro and macro levels requires thorough analysis, often…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-02-23 Giuseppe Pipitò , Emanuele Macca

Crowdsourced wireless community network enables individual users to share their private Wi-Fi access points (APs) with each other, hence can achieve a large Wi-Fi coverage with a small deployment cost via crowdsourcing. This paper presents…

Computer Science and Game Theory · Computer Science 2018-03-01 Qian Ma , Lin Gao , Ya-Feng Liu , Jianwei Huang

We describe Quizz, a gamified crowdsourcing system that simultaneously assesses the knowledge of users and acquires new knowledge from them. Quizz operates by asking users to complete short quizzes on specific topics; as a user answers the…

Artificial Intelligence · Computer Science 2015-06-04 Panagiotis G. Ipeirotis , Evgeniy Gabrilovich

One of the fundamental problems in crowdsourcing is the trade-off between the number of the workers needed for high-accuracy aggregation and the budget to pay. For saving budget, it is important to ensure high quality of the crowd-sourced…

Artificial Intelligence · Computer Science 2020-07-07 Yao-Xiang Ding , Zhi-Hua Zhou

Crowdsourced mobile edge caching and sharing (Crowd-MECS) is emerging as a promising content delivery paradigm by employing a large crowd of existing edge devices (EDs) to cache and share popular contents. The successful technology adoption…

Computer Science and Game Theory · Computer Science 2020-03-11 Changkun Jiang , Lin Gao , Tong Wang , Yufei Jiang , Jianqiang Li

Strategic classification studies the design of a classifier robust to the manipulation of input by strategic individuals. However, the existing literature does not consider the effect of competition among individuals as induced by the…

Computer Science and Game Theory · Computer Science 2022-02-23 Lydia T. Liu , Nikhil Garg , Christian Borgs

We study how a platform should design early exposure and rewards when creators strategically choose quality before release. A short testing window with a pass/fail bar induces a pass probability, the slope of which is the key sufficient…

General Economics · Economics 2025-09-18 Felicia Nguyen
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