Related papers: On the expansion of three-element subtraction sets
In this article, we consider some simple combinatorial game and a winning strategy in this game. This game is then used to prove several known results about non-repetitive sequences and approximations with denominators from a lacunary…
We study zero-sum (combinatorial) games, within the framework of so-called Richman auctions (Lazarus et al. 1996) namely, we modify the alternating play scoring ruleset Cumulative Subtraction (CS) (Cohensius et al. 2019), to a discrete…
The main purpose of part (III) is to give explicit geodesics and billiard orbits in polysquares that exhibit time-quantitative density. In many instances, we can even establish a best possible form of time-quantitative density called…
Strategic games admit a multi-graph representation, in which two kinds of relations, accessibility, and preferences, are used to describe how the players compare the possible outcomes. A category of games with a fixed set of players…
Set partitions avoiding $k$-crossing and $k$-nesting have been extensively studied from the aspects of both combinatorics and mathematical biology. By using the generating tree technique, the obstinate kernel method and Zeilberger's…
We adapt the method used by Jaynes to derive the equilibria of statistical physics to instead derive equilibria of bounded rational game theory. We analyze the dependence of these equilibria on the parameters of the underlying game,…
We present a deterministic algorithm, solving discounted games with $n$ nodes in $n^{O(1)}\cdot (2 + \sqrt{2})^n$-time. For bipartite discounted games our algorithm runs in $n^{O(1)}\cdot 2^n$-time. Prior to our work no deterministic…
We consider Subtraction Nim, where two players have exactly the same options, but which is partizan in the sense that at the game ending, a partizan rule is applied for the decision of the winner. We consider the following example: Let $S$…
In this paper we introduce the notion of m-irreducibility that extends the standard concept of irreducibility of a numerical semigroup when the multiplicity is fixed. We analyze the structure of the set of m-irreducible numerical…
We enumerate total cyclic orders on $\left\{1,\ldots,n\right\}$ where we prescribe the relative cyclic order of consecutive triples $(i,{i+1},{i+2})$, these integers being taken modulo $n$. In some cases, the problem reduces to the…
The iterative absorption method has recently led to major progress in the area of (hyper-)graph decompositions. Amongst other results, a new proof of the Existence conjecture for combinatorial designs, and some generalizations, was…
This paper describes serial and parallel compositional models of multiple objects with part sharing. Objects are built by part-subpart compositions and expressed in terms of a hierarchical dictionary of object parts. These parts are…
At a mixed Nash equilibrium, the payoff of a player does not depend on her own action, as long as her opponent sticks to his. In a periodic strategy, a concept developed in a previous paper (arXiv:1307.2035v4), in contrast, the own payoff…
We study Nivat's conjecture on algebraic subshifts and prove that in some of them every low complexity configuration is periodic. This is the case in the Ledrappier subshift (the 3-dot system) and, more generally, in all two-dimensional…
We show that it is NP-Complete to decide whether a bimatrix game is degenerate and it is Co-NP-Complete to decide whether a bimatrix game is nondegenerate.
We formulate a conjecture from graph theory that is equivalent to Nash-solvability of the finite two-person shortest path games with positive local costs. For the three-person games such conjecture fails.
Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude as some vector in Hilbert space are given. The games are macroscopic, no microscopic quantum agent is supposed. The reason for…
We present a new variant of the potential game and show that certain compact subsets of $\R^n$, including a large class of self-affine sets, are winning in our game. We prove that sets with sufficiently strong winning conditions are…
We study a three-player variation of the impartial avoidance game introduced by Anderson and Harary. Three players take turns selecting previously-unselected elements of a finite group. The losing player is the one who selects an element…
The Grundy number of an impartial game G is the size of the unique Nim heap equal to G. We introduce a new variant of Nim, Restricted Nim, which restricts the number of stones a player may remove from a heap in terms of the size of the…