Related papers: Vertex Nomination via Content and Context
This paper proposes a novel study on personality recognition using video data from different scenarios. Our goal is to jointly model nonverbal behavioral cues with contextual information for a robust, multi-scenario, personality recognition…
We propose a novel technique to enhance Knowledge Graph Reasoning by combining Graph Convolution Neural Network (GCN) with the Attention Mechanism. This approach utilizes the Attention Mechanism to examine the relationships between entities…
Paragraph Vectors has been recently proposed as an unsupervised method for learning distributed representations for pieces of texts. In their work, the authors showed that the method can learn an embedding of movie review texts which can be…
When speaking or writing, people omit information that seems clear and evident, such that only part of the message is expressed in words. Especially in argumentative texts it is very common that (important) parts of the argument are implied…
Sentence matching is a fundamental task of natural language processing with various applications. Most recent approaches adopt attention-based neural models to build word- or phrase-level alignment between two sentences. However, these…
Community detection in graphs, data clustering, and local pattern mining are three mature fields of data mining and machine learning. In recent years, attributed subgraph mining is emerging as a new powerful data mining task in the…
Vision-and-Language Navigation (VLN) requires an agent to navigate in a real-world environment following natural language instructions. From both the textual and visual perspectives, we find that the relationships among the scene, its…
The recognition, involvement, and description of main actors influences the story line of the whole text. This is of higher importance as the text per se represents a flow of words and expressions that once it is read it is lost. In this…
When we consider our CV, it is full of entities that we are or were associated with and that define us in some way(s). Such entities include where we studied, where we worked, who we collaborated with on a project or on a paper etc.…
Vast amount of multimedia data contains massive and multifarious social information which is used to construct large-scale social networks. In a complex social network, a character should be ideally denoted by one and only one vertex.…
Humans communicate, receive, and store information using sequences of items -- from words in a sentence or notes in music to abstract concepts in lectures and books. The networks formed by these items (nodes) and the sequential transitions…
Video understanding is to recognize and classify different actions or activities appearing in the video. A lot of previous work, such as video captioning, has shown promising performance in producing general video understanding. However, it…
In general, anomaly detection is the problem of distinguishing between normal data samples with well defined patterns or signatures and those that do not conform to the expected profiles. Financial transactions, customer reviews, social…
The success of neural network embeddings has entailed a renewed interest in using knowledge graphs for a wide variety of machine learning and information retrieval tasks. In particular, current recommendation methods based on graph…
Named entity linking is to map an ambiguous mention in documents to an entity in a knowledge base. The named entity linking is challenging, given the fact that there are multiple candidate entities for a mention in a document. It is…
The use of methods borrowed from statistics and physics to analyze written texts has allowed the discovery of unprecedent patterns of human behavior and cognition by establishing links between models features and language structure. While…
In the $(G,H)$-isomorphism game, a verifier interacts with two non-communicating players (called provers) by privately sending each of them a random vertex from either $G$ or $H$, whose aim is to convince the verifier that two graphs $G$…
Events in natural videos typically arise from spatio-temporal interactions between actors and objects and involve multiple co-occurring activities and object classes. To capture this rich visual and semantic context, we propose using two…
In this paper, we study the problem of recommendation system where the users and items to be recommended are rich data structures with multiple entity types and with multiple sources of side-information in the form of graphs. We provide a…
Accurate video understanding involves reasoning about the relationships between actors, objects and their environment, often over long temporal intervals. In this paper, we propose a message passing graph neural network that explicitly…