Related papers: Interactive Character Posing by Sparse Coding
Sparse representations of images are useful in many computer vision applications. Sparse coding with an $l_1$ penalty and a learned linear dictionary requires regularization of the dictionary to prevent a collapse in the $l_1$ norms of the…
Human skeletons and RGB sequences are both widely-adopted input modalities for human action recognition. However, skeletons lack appearance features and color data suffer large amount of irrelevant depiction. To address this, we introduce…
Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not…
This paper presents an innovative approach to achieve face cartoonisation while preserving the original identity and accommodating various poses. Unlike previous methods in this field that relied on conditional-GANs, which posed challenges…
Human pose analysis has garnered significant attention within both the research community and practical applications, owing to its expanding array of uses, including gaming, video surveillance, sports performance analysis, and…
Over the past few years, the vision transformer and its various forms have gained significance in human pose estimation. By treating image patches as tokens, transformers can capture global relationships wisely, estimate the keypoint tokens…
Generating text-editable and pose-controllable character videos have an imperious demand in creating various digital human. Nevertheless, this task has been restricted by the absence of a comprehensive dataset featuring paired video-pose…
Human motion capture with sparse inertial sensors has gained significant attention recently. However, existing methods almost exclusively rely on a template adult body shape to model the training data, which poses challenges when…
Solving the camera-to-robot pose is a fundamental requirement for vision-based robot control, and is a process that takes considerable effort and cares to make accurate. Traditional approaches require modification of the robot via markers,…
In this study, the problem of computing a sparse representation of multi-dimensional visual data is considered. In general, such data e.g., hyperspectral images, color images or video data consists of signals that exhibit strong local…
Camera pose estimation is a key step in standard 3D reconstruction pipelines that operate on a dense set of images of a single object or scene. However, methods for pose estimation often fail when only a few images are available because…
This work presents an approach for modelling and tracking previously unseen objects for robotic grasping tasks. Using the motion of objects in a scene, our approach segments rigid entities from the scene and continuously tracks them to…
Most current action recognition methods heavily rely on appearance information by taking an RGB sequence of entire image regions as input. While being effective in exploiting contextual information around humans, e.g., human appearance and…
Replicating a user's pose from only wearable sensors is important for many AR/VR applications. Most existing methods for motion tracking avoid environment interaction apart from foot-floor contact due to their complex dynamics and hard…
Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically…
Dictionary learning is a challenge topic in many image processing areas. The basic goal is to learn a sparse representation from an overcomplete basis set. Due to combining the advantages of generic multiscale representations with learning…
Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…
3D pose estimation from sparse multi-views is a critical task for numerous applications, including action recognition, sports analysis, and human-robot interaction. Optimization-based methods typically follow a two-stage pipeline, first…
This paper proposes a statistical approach to 2D pose estimation from human images. The main problems with the standard supervised approach, which is based on a deep recognition (image-to-pose) model, are that it often yields anatomically…
High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with fewer input devices is gaining popularity as it brings mocap…