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This paper addresses the movement and placement of mobile agents to establish a communication network in initially unknown environments. We cast the problem in a computational-geometric framework by relating the coverage problem and…

Robotics · Computer Science 2025-12-11 Edwin Meriaux , Shuo Wen , Louis-Roy Langevin , Doina Precup , Antonio Loría , Gregory Dudek

An exact algorithm is presented for solving edge weighted graph partitioning problems. The algorithm is based on a branch and bound method applied to a continuous quadratic programming formulation of the problem. Lower bounds are obtained…

Optimization and Control · Mathematics 2009-12-10 William Hager , Dzung Phan , Hongchao Zhang

The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…

Graphics · Computer Science 2018-07-24 Hui Zhao , Na Lei , Xuan Li , Peng Zeng , Ke Xu , Xianfeng Gu

In this paper, we consider the problem of representing graphs by polygons whose sides touch. We show that at least six sides per polygon are necessary by constructing a class of planar graphs that cannot be represented by pentagons. We also…

Computational Geometry · Computer Science 2015-03-19 Christian A. Duncan , Emden R. Gansner , Yifan Hu , Michael Kaufmann , Stephen G. Kobourov

We consider the watchman route problem for multiple watchmen in staircase polygons, which are rectilinear $x$- and $y$-monotone polygons. For two watchmen, we propose an algorithm to find an optimal solution that takes quadratic time,…

Computational Geometry · Computer Science 2025-07-03 Anna Brötzner , Bengt J. Nilsson , Christiane Schmidt

The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…

Computer Science and Game Theory · Computer Science 2013-11-15 R. Samal , T. Valla

With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of…

Computational Geometry · Computer Science 2010-09-28 Sandor P. Fekete , Christiane Schmidt

We consider the problem of covering the boundary of a simple polygon on n vertices using the minimum number of geodesic unit disks. We present an O(n \log^2 n+k) time 2-approximation algorithm for finding the centers of the disks, with k…

Computational Geometry · Computer Science 2015-03-03 George Rabanca , Ivo Vigan

In m-eternal domination attacker and defender play on a graph. Initially, the defender places guards on vertices. In each round, the attacker chooses a vertex to attack. Then, the defender can move each guard to a neighboring vertex and…

Data Structures and Algorithms · Computer Science 2023-01-13 Václav Blažej , Jan Matyáš Křišťan , Tomáš Valla

We study generalizations of the classical Vertex Cover and Edge Cover problems that incorporate group-wise coverage constraints. Our first focus is the \emph{Weighted Prize-Collecting Partition Vertex Cover} (WP-PVC) problem: given a graph…

Data Structures and Algorithms · Computer Science 2025-08-19 Rajni Dabas , Samir Khuller , Emilie Rivkin

Say that an edge of a graph G dominates itself and every other edge adjacent to it. An edge dominating set of a graph G = (V,E) is a subset of edges E' of E which dominates all edges of G. In particular, if every edge of G is dominated by…

Discrete Mathematics · Computer Science 2013-03-12 Min Chih Lin , Michel J. Mizrahi , Jayme L. Szwarcfiter

Unit disk graphs are intersection graphs of circles of unit radius in the plane. We present simple and provably good heuristics for a number of classical NP-hard optimization problems on unit disk graphs. The problems considered include…

Combinatorics · Mathematics 2016-09-06 Madhav V. Marathe , H. Breu , Harry B. Hunt , S. S. Ravi , Daniel J. Rosenkrantz

Graph partition is a key component to achieve workload balance and reduce job completion time in parallel graph processing systems. Among the various partition strategies, edge partition has demonstrated more promising performance in…

Data Structures and Algorithms · Computer Science 2020-12-18 Zhenyu Guo , Mingyu Xiao , Yi Zhou , Dongxiang Zhang , Kian-Lee Tan

We consider the problem of adding a fixed number of new edges to an undirected graph in order to minimize the diameter of the augmented graph, and under the constraint that the number of edges added for each vertex is bounded by an integer.…

Data Structures and Algorithms · Computer Science 2023-02-14 Florian Adriaens , Aristides Gionis

All the work made so far on edge-covering a graph by cliques focus on finding the minimum number of cliques that cover the graph. On this paper, we fix the number of cliques that cover a graph by the same number of vertices that the graph…

Combinatorics · Mathematics 2017-03-09 Leopoldo Taravilse

This research provides algorithms and numerical methods to geometrically control the magnitude of the internal and external forces in the reciprocal diagrams of 3D/Polyhedral Graphic statics (3DGS). In 3DGS, the form of the structure and…

Computational Geometry · Computer Science 2020-07-31 Masoud Akbarzadeh , Marton Hablicsek

A survey of enumeration problems arising from the study of graphs formed when the edges of a polygon are marked with evenly spaced points and every pair of points is joined by a line. A few of these problems have been solved, a classical…

Combinatorics · Mathematics 2020-12-24 Lars Blomberg , Scott R. Shannon , N. J. A. Sloane

Matchings and coverings are central topics in graph theory. The close relationship between these two has been key to many fundamental algorithmic and polyhedral results. For mixed graphs, the notion of matching forest was proposed as a…

Combinatorics · Mathematics 2019-10-18 Tamás Király , Yu Yokoi

We prove that the geometric thickness of graphs whose maximum degree is no more than four is two. All of our algorithms run in O(n) time, where n is the number of vertices in the graph. In our proofs, we present an embedding algorithm for…

Computational Geometry · Computer Science 2007-05-23 Christian A. Duncan , David Eppstein , Stephen G. Kobourov

In this paper, we introduce the problem of Matroid-Constrained Vertex Cover: given a graph with weights on the edges and a matroid imposed on the vertices, our problem is to choose a subset of vertices that is independent in the matroid,…

Data Structures and Algorithms · Computer Science 2023-06-08 Chien-Chung Huang , François Sellier