Related papers: A Door into Another World
The inner views of all our applications are predetermined by the designers; only some non-significant variations are allowed with the help of adaptive interface. In several programs you can find some moveable objects, but it is an extremely…
Programs have to be designed in such a way as to make them looking good and being handy for all users. Adaptive interface, with all the numerous achievements throughout 30 years of its history, contains and in reality is based on one…
This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…
All the modern day applications have the interface, absolutely defined by the developers. The use of adaptive interface or dynamic layout allows some variations, but even all of them are predetermined on the design stage, because the best…
User-driven applications belong to the new type of programs, in which users get the full control of WHAT, WHEN, and HOW must appear on the screen. Such programs can exist only if the screen view is organized not according with the…
This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…
This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…
The shape and size of the objects, which we see on the screen, when the application is running, are defined at the design time. By using some sort of adaptive interface, developers give users a chance to resize these objects or on rare…
User-driven applications are the programs, in which the full control is given to the users. Designers of such programs are responsible only for developing an instrument for solving some task, but they do not enforce users to work with this…
Users can't talk with computers in their natural language (machine codes), so there are interfaces that allow such communication. 40 years ago the outcome of computer programs was in the form of long listings covered by numbers and even the…
In Option-Driven Design, users must interact with options and settings for systems to adapt to their needs. This approach places the burden on both the user and the system to make the interaction between user and system fit. The user must…
The menu is one of the most widely used elements of a graphical user interface. The objective of a menu system is to provide various commands and functions to the user in an easy way so that the user can just select the desired operation…
That computers should be easy to learn and use is a rarely-questioned tenet of user interface design. But what do we gain from prioritising usability and learnability, and what do we lose? I explore how simplicity is not an inevitable truth…
Programs for complicated engineering and scientific tasks always have to deal with a problem of showing numerous graphical results. The limits of the screen space and often opposite requirements from different users are the cause of the…
The most important aspect of any Software is the operability for the intended audience. This factor of operability is encompassed in the user interface, which serves as the only window to the features of the system. It is thus essential…
The mechanism of communication between users and devices is called interface. From time to time changes in interface significantly improve our work with computers even without any serious changes in programs themselves. Main ideas in PCs…
This article is about one feature which was partly introduced 30 years ago with the development of multi windows operating systems. It is about the movability of screen objects not according to some predetermined algorithm but by the direct…
We are communicating with computers on two different levels. On upper level we have a very flexible system of windows: we can move them, resize, overlap or put side by side. At any moment we decide what would be the best view and reorganize…
Human-robot interaction exerts influence towards the human, which often changes behavior. This article explores an externality of this changed behavior - preference change. It expands on previous work on preference change in AI systems.…
We present a survey of recent research studies of the implementation of adaptive user models in human-computer interaction. A classification of research directions on adaptive user interfaces is first proposed; it takes account of the user…