Related papers: NIMASTEP: a software to modelize, study and analyz…
A planetary instability occurring at time $<100$ My after formation of the giant planets in our solar system can be responsible for some characteristics of the inner solar system. However, the actual influence of the instability on the…
We introduce a novel algorithm, $\textit{COD}$ -- Compact Opacity Distribution, for shape reconstruction of a celestial body that has been observed to occult a star, using the photometric time-series observations of the occultation.…
``Mountains'', or non-axisymmetrical deformations in the elastic crust of rotating neutron stars are efficient radiators of continuous gravitational waves. Recently, small anisotropies were observed in the solid innermost inner core of the…
This paper presents a study of the use of numerical simulation and Bayesian optimisation techniques to investigate the dynamics of celestial systems. Initially, the study focuses on Lagrange points in restricted three-body systems where a…
ParticLS (\emph{Partic}le \emph{L}evel \emph{S}ets) is a software library that implements the discrete element method (DEM) and meshfree methods. ParticLS tracks the interaction between individual particles whose geometries are defined by…
We introduce the public version of the BAyesian STellar Algorithm (BASTA), an open-source code written in {\tt Python} to determine stellar properties based on a set of astrophysical observables. BASTA has been specifically designed to…
Several physical systems in condensed matter have been modeled approximating their constituent particles as hard objects. The hard spheres model has been indeed one of the cornerstones of the computational and theoretical description in…
We introduce a new particle-based hybrid code for planetary accretion. The code uses an $N$-body routine for interactions with planetary embryos while it can handle a large number of planetesimals using a super-particle approximation, in…
In this paper, we present MASTISK (MAchine-learning and Synaptic-plasticity Technology Integrated Simulation frameworK). MASTISK is an open-source versatile and flexible tool developed in MATLAB for design exploration of dedicated…
Many exoplanetary systems are multiplanet configurations whose long-term dynamics are governed by N-body gravitational interactions. Consequently, their detection signatures cannot be adequately described by Keplerian orbits. Accurately…
We use molecular dynamics to study the ordering of a nematic liquid crystal around a spherical particle or droplet. Homeotropic boundary conditions and strong anchoring create a hedgehog director configuration on the particle surface and in…
Numerical relativity is an essential tool for solving Einstein's equations of general relativity for dynamical systems characterized by high velocities and strong gravitational fields. The implementation of new algorithms that can solve…
Next-generation gravitational wave detectors are expected to increase their sensitivity in the kHz band where binary neutron star remnants are expected to emit. In this context, robust predictions of oscillation modes of the post-merger…
Tethered particle motion experiments are versatile single-molecule techniques enabling one to address in vitro the molecular properties of DNA and its interactions with various partners involved in genetic regulations. These techniques…
Libpsht (or "library for Performant Spherical Harmonic Transforms") is a collection of algorithms for efficient conversion between spatial-domain and spectral-domain representations of data defined on the sphere. The package supports…
We present a web-based application designed to simulate rotational light curves of small airless Solar System bodies under user-defined geometrical and physical conditions. The tool integrates both physical and empirical photometric models…
We develop the Mechanic package, which is a new numerical framework for dynamical astronomy. The aim of our software is to help in massive numerical simulations by efficient task management and unified data storage. The code is built on top…
This paper describes a 2D and 3D simulation engine that quantitatively models the statics, dynamics, and non-linear deformation of heterogeneous soft bodies in a computationally efficient manner. There is a large body of work simulating…
A method for adaptive model order reduction for nonsmooth discrete element simulation is developed and analysed in numerical experiments. Regions of the granular media that collectively move as rigid bodies are substituted with rigid bodies…
MADNESS (multiresolution adaptive numerical environment for scientific simulation) is a high-level software environment for solving integral and differential equations in many dimensions that uses adaptive and fast harmonic analysis methods…