Related papers: Social Protocols for Agile Virtual Teams
Support for human-to-human interactions over a network is still insufficient, particularly for professional virtual communities (PVC). Among other limitations, adaptation and learning-by-experience capabilities of humans are not taken into…
Collaboration models and tools aim at improving the efficiency and effectiveness of human interactions. Although social relations among collaborators have been identified as having a strong influence on collaboration, they are still…
The current computer programmings encapsulate attributes and behaviours into objects, but miss the mechanism to support the connection among objects. A programming paradigm is presented to connect all objects. The connection supports…
The use of virtual teams by organisations has grown tremendously as a strategic response to COVID-19. However, the concept of virtual teams is not something new, with many businesses over the past three decades gradually incorporating…
The purpose of this paper is to review research on attitudes and social norms and connect it to the agile software development context. Furthermore, I propose additional theories from social psychology (mainly the theory of planned behavior…
The scientific problem in our project is defined as a question: how social technologies could contribute to the development of smart and inclusive society? The subject of our research are networked projects (virtual CI systems) which…
There has been a transformation from individual work to team work in the last few decades (Ilgen, 1999), and many organizations use teams for many activities done by individuals in the past (Boyett & Conn, 1992 ; Katzenbach & Smith, 1993).…
In global economy, turbulent organization environment strongly influences organization's operation. Organizations must constantly adapt to changing circumstances and search for new possibilities of gaining competitive advantage. To face…
Productive software engineering teams require effective communication and balanced contributions between team members. However, teams are often ineffective at these skills, which is detrimental to project success. Project-based university…
In many online systems, individuals provide services for each other; the recipient of the service obtains a benefit but the provider of the service incurs a cost. If benefit exceeds cost, provision of the service increases social welfare…
Collaborative virtual environments (CVEs) are used for collaboration and interaction of possibly many participants that may be spread over large distances. Both commercial and freely available CVEs exist today. Currently, CVEs are used…
This proposal presents a graph computing framework intending to support both online and offline computing on large dynamic graphs efficiently. The framework proposes a new data model to support rich evolving vertex and edge data types. It…
A virtual team is a group of geographically distant people who work together to achieve a shared goal for a common organization. From the past few years this concept has been evolved and has emerged the idea of global project management.…
Teamwork is a central tenet of agile software development and various teamwork theories partially explain teamwork in that context. Big Five teamwork theory is one of the most influential teamwork theories, but prior research shows that the…
The purpose of this paper is to suggest additional aspects of social psychology that could help when making sense of autonomous agile teams. To make use of well-tested theories in social psychology and instead see how they replicated and…
Software development is a team work and largely dependent on open social interaction and continuous learning of individuals. Drawing on well established theoretical concepts proposed by social psychology and organizational science…
Secure group communication in heterogeneous environment is gaining popularity due to the advent of wireless and ubiquitous computing. Although a number of protocols for group key agreement have been proposed, most of them are not applicable…
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of specific social behaviours such as eye-gaze, turn taking, gestures and other verbal and non-verbal cues. We have built upon these to look at…
The workflow concept, proliferated through the recently emergent computer supported cooperative work (CSCW) systems and workflow systems, advances information systems (IS) implementation models by incorporating aspects of collaboration and…
In highly competitive, globalized economies and societies of always-on-line people intensively using the Internet and mobile phones, public administrations have to adapt to new challenges. Enterprises and citizens expect public…