Related papers: Randomized Speedup of the Bellman-Ford Algorithm
We consider single-source shortest path algorithms that perform a sequence of relaxation steps whose ordering depends only on the input graph structure and not on its weights or the results of prior steps. Each step examines one edge of the…
The Bellman-Ford algorithm for single-source shortest paths repeatedly updates tentative distances in an operation called relaxing an edge. In several important applications a non-adaptive (oblivious) implementation is preferred, which…
This paper is about the problem of finding a shortest $s$-$t$ path using at most $h$ edges in edge-weighted graphs. The Bellman--Ford algorithm solves this problem in $O(hm)$ time, where $m$ is the number of edges. We show that this running…
A classical algorithm by Bellman and Ford from the 1950's computes shortest paths in weighted graphs on $n$ vertices and $m$ edges with possibly negative weights in $O(mn)$ time. Indeed, this algorithm is taught regularly in undergraduate…
This work analyzes convergence times and robustness bounds for asynchronous distributed shortest-path computation. We focus on the Adaptive Bellman--Ford algorithm, a self-stabilizing method in which each agent updates its shortest-path…
In this paper we give a single-source shortest-path algorithm that breaks, after over 60 years, the $O(n \cdot m)$ time bound for the Bellman-Ford algorithm, where $n$ is the number of vertices and $m$ is the number of arcs of the graph.…
We consider the single-source shortest paths problem on a directed graph with real-valued (possibly negative) edge weights and solve this problem in $n^{2+o(1)}$ time by refining the shortcutting procedure introduced in Li, Li, Rao, and…
In this paper we give a single-source shortest-path algorithm that breaks, after over 65 years, the $O(n \cdot m)$ bound for the running time of the Bellman-Ford-Moore algorithm, where $n$ is the number of vertices and $m$ is the number of…
This paper presents a randomized algorithm for the problem of single-source shortest paths on directed graphs with real (both positive and negative) edge weights. Given an input graph with $n$ vertices and $m$ edges, the algorithm completes…
We show an improved parallel algorithm for decomposing an undirected unweighted graph into small diameter pieces with a small fraction of the edges in between. These decompositions form critical subroutines in a number of graph algorithms.…
Utilizing graph algorithms is a common activity in computer science. Algorithms that perform computations on large graphs are not always efficient. This work investigates the Single-Source Shortest Path (SSSP) problem, which is considered…
We present a one-shot method for compressing large labeled graphs called Random Edge Coding. When paired with a parameter-free model based on P\'olya's Urn, the worst-case computational and memory complexities scale quasi-linearly and…
Let G be a directed graph with n vertices and non-negative weights in its directed edges, embedded on a surface of genus g, and let f be an arbitrary face of G. We describe a randomized algorithm to preprocess the graph in O(gn log n) time…
The semi-random graph process is an adaptive random graph process in which an online algorithm is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the algorithm independently and uniformly at…
The Floyd-Warshall algorithm is the most popular algorithm for determining the shortest paths between all pairs in a graph. It is very a simple and an elegant algorithm. However, if the graph does not contain any negative weighted edge,…
The textbook algorithm for single-source shortest paths with real-valued edge weights runs in $O(m n)$ time on a graph with $m$ edges and $n$ vertices. A recent breakthrough algorithm by Fineman [Fin24] takes $\tilde O(m n^{8/9})$…
Consider a finite directed graph without cycles in which the arrows are weighted. We present an algorithm for the computation of a new distance, called path-length-weighted distance, which has proven useful for graph analysis in the context…
Random walks on graphs can be slow. To speed them up, imagine that at each step instead of choosing the neighbor at random, there is a small probability $\varepsilon>0$ that we can choose it. We show that in this case, at least for graphs…
We revisit the classic problem of dynamically maintaining shortest paths between all pairs of nodes of a directed weighted graph. The allowed updates are insertions and deletions of nodes and their incident edges. We give worst-case…
An algorithm observes the trajectories of random walks over an unknown graph $G$, starting from the same vertex $x$, as well as the degrees along the trajectories. For all finite connected graphs, one can estimate the number of edges $m$ up…