Related papers: Optimizing persistent random searches
We introduce and study the general setting of weighted search in which a number of targets, each with a certain weight, are hidden in a star-like environment that consists of $m$ infinite, concurrent rays, with a common origin. A mobile…
We consider a walker moving in a one-dimensional interval with absorbing boundaries under the effect of Markovian resettings to the initial position. The walker's motion follows a random walk characterized by a general waiting time…
Recent work on exploration in reinforcement learning (RL) has led to a series of increasingly complex solutions to the problem. This increase in complexity often comes at the expense of generality. Recent empirical studies suggest that,…
We consider a one-dimensional simple random walk killed by quenched soft obstacles. The position of the obstacles is drawn according to a renewal process with a power-law increment distribution. In a previous work, we computed the…
We introduce a model of interacting random walkers on a finite one dimensional chain with absorbing boundaries or targets at the ends. Walkers are of two types: informed particles that move ballistically towards a given target, and…
Efficient spatial exploration is a key aspect of search and rescue. In this paper, we present a search algorithm that generates efficient trajectories that optimize the rate at which probability mass is covered by a searcher. This should…
The problem of finding a resource residing in a network node (the \emph{resource location problem}) is a challenge in complex networks due to aspects as network size, unknown network topology, and network dynamics. The problem is especially…
Motivated by the L\'evy foraging hypothesis -- the premise that various animal species have adapted to follow L\'evy walks to optimize their search efficiency -- we study the parallel hitting time of L\'evy walks on the infinite…
We introduce and investigate the escape problem for random walkers that may eventually die, decay, bleach, or lose activity during their diffusion towards an escape or reactive region on the boundary of a confining domain. In the case of a…
We consider one-dimensional discrete-time random walks (RWs) in the presence of finite size traps of length $\ell$ over which the RWs can jump. We study the survival probability of such RWs when the traps are periodically distributed and…
We extend randomized jumplists introduced by Br\"onnimann et al. (STACS 2003) to choose jump-pointer targets as median of a small sample for better search costs, and present randomized algorithms with expected $O(\log n)$ time complexity…
We study the problem of random search in finite networks with a tree topology, where it is expected that the distribution of the first-passage time F(t) decays exponentially. We show that the slope of the exponential tail is independent of…
In the previous chapters, we explored the effects of resetting on networks considering one and two nodes. In this chapter, we will describe a generalization of random walks with resetting to an arbitrary number of nodes $\mathcal{M}$. In…
The statistics of persistent events, recently introduced in the context of phase ordering dynamics, is investigated in the case of the 1D lattice random walk in discrete time. We determine the survival probability of the random walker in…
Random walks on lattices with preferential relocation to previously visited sites provide a simple framework for modeling the displacements of animals and humans. When the lattice contains a few impurities or resource sites where the walker…
The gold standard for designing a search plan is to select a target distribution and then find the uniformly optimal search plan based on it. This approach has been successfully applied in several high-profile civil and military search…
Quantifying how spatial disorder affects the movement of a diffusing particle or agent is fundamental to target search studies. When diffusion occurs on a network, that is on a highly disordered environment, we lack the mathematical tools…
Consider $N$ points randomly distributed along a line segment of unitary length. A walker explores this disordered medium moving according to a partially self-avoiding deterministic walk. The walker, with memory $\mu$, leaves from the…
In natural foraging, many organisms seem to perform two different types of motile search: directed search (taxis) and random search. The former is observed when the environment provides cues to guide motion towards a target. The latter…
We present a continuous time generalization of a random walk with complete memory of its history [Phys. Rev. E 70, 045101(R) (2004)] and derive exact expressions for the first four moments of the distribution of displacement when the number…