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We show that there is a polynomial-time approximation scheme for computing Nash equilibria in anonymous games with any fixed number of strategies (a very broad and important class of games), extending the two-strategy result of Daskalakis…

Computer Science and Game Theory · Computer Science 2016-11-15 Constantinos Daskalakis , Christos H. Papadimitriou

We study the classical expander codes, introduced by Sipser and Spielman \cite{SS96}. Given any constants $0< \alpha, \varepsilon < 1/2$, and an arbitrary bipartite graph with $N$ vertices on the left, $M < N$ vertices on the right, and…

Information Theory · Computer Science 2022-01-11 Xue Chen , Kuan Cheng , Xin Li , Minghui Ouyang

We introduce a framework for stochastic games on large sparse graphs, covering continuous-time and discrete-time dynamic games as well as static games. Players are indexed by the vertices of simple, locally finite graphs, allowing both…

Optimization and Control · Mathematics 2026-02-27 Eyal Neuman , Sturmius Tuschmann

Significant progress has been recently achieved in developing efficient solutions for simple stochastic games (SSGs), focusing on reachability objectives. While reductions from stochastic parity games (SPGs) to SSGs have been presented in…

Computer Science and Game Theory · Computer Science 2025-06-09 Raphaël Berthon , Joost-Pieter Katoen , Zihan Zhou

A recent result of Eden, Levi, and Ron (ECCC 2015) provides a sublinear time algorithm to estimate the number of triangles in a graph. Given an undirected graph $G$, one can query the degree of a vertex, the existence of an edge between…

Data Structures and Algorithms · Computer Science 2015-05-11 C. Seshadhri

We construct a family of quantum low-density parity-check codes locally equivalent to higher-dimensional quantum hypergraph-product (QHP) codes. Similarly to QHP codes, the proposed codes have highly redundant sets of low-weight stabilizer…

Quantum Physics · Physics 2026-03-17 Hsiang-Ku Lin , Pak Kau Lim , Alexey A. Kovalev , Leonid P. Pryadko

We consider a version of the nearest-codeword problem on finite fields $\mathbb{F}_q$ using the Manhattan distance, an analog of the Hamming metric for non-binary alphabets. Similarly to other lattice related problems, this problem is…

Quantum Physics · Physics 2023-09-13 Lior Eldar

In this paper, we present a polynomial-time algorithm that approximates sufficiently high-value Max 2-CSPs on sufficiently dense graphs to within $O(N^{\varepsilon})$ approximation ratio for any constant $\varepsilon > 0$. Using this…

Data Structures and Algorithms · Computer Science 2015-07-31 Pasin Manurangsi , Dana Moshkovitz

A graph spanner is a fundamental graph structure that faithfully preserves the pairwise distances in the input graph up to a small multiplicative stretch. The common objective in the computation of spanners is to achieve the best-known…

Data Structures and Algorithms · Computer Science 2019-02-25 Merav Parter , Ronitt Rubinfeld , Ali Vakilian , Anak Yodpinyanee

In this paper, we present two main results. First, by only one conjecture (Conjecture 2.9) for recognizing a vertex symmetric graph, which is the hardest task for our problem, we construct an algorithm for finding an isomorphism between two…

Data Structures and Algorithms · Computer Science 2017-06-29 Caishi Fang

Coding theory revolves around the incorporation of redundancy into transmitted symbols, computation tasks, and stored data to guard against adversarial manipulation. However, error correction in coding theory is contingent upon a strict…

Information Theory · Computer Science 2025-12-24 Hanzaleh Akbari Nodehi , Viveck R. Cadambe , Mohammad Ali Maddah-Ali

Our contribution in this paper is two folded. We consider first the case of linear programming with real coefficients and give a method which allows the computation of a new upper bound on the distance from the origin to a feasible point.…

Optimization and Control · Mathematics 2020-10-30 Beniamin Costandin , Marius Costandin , Petru Dobra

Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory,…

Computer Science and Game Theory · Computer Science 2025-02-06 Hongbo Sun , Chongkun Xia , Junbo Tan , Bo Yuan , Xueqian Wang , Bin Liang

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

Neural and Evolutionary Computing · Computer Science 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

We consider the problem of dividing a set of indivisible goods among agents with additive valuations. This problem has been studied under various objectives in both the computer science and the operations research literature. Our main…

Computer Science and Game Theory · Computer Science 2026-05-27 Vignesh Viswanathan

Motivated by the recent experimental demonstrations of quantum supremacy, proving the hardness of the output of random quantum circuits is an imperative near term goal. We prove under the complexity theoretical assumption of the…

Quantum Physics · Physics 2021-12-13 Yasuhiro Kondo , Ryuhei Mori , Ramis Movassagh

We present an algorithm that computes approximate pure Nash equilibria in a broad class of constraint satisfaction games that generalize the well-known cut and party affiliation games. Our results improve previous ones by Bhalgat et al.~(EC…

Computer Science and Game Theory · Computer Science 2014-02-17 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin

Text compression schemes and compact data structures usually combine sophisticated probability models with basic coding methods whose average codeword length closely match the entropy of known distributions. In the frequent case where basic…

Information Theory · Computer Science 2019-10-02 N. Jesper Larsson

This work studies the hardness of finding independent sets in hypergraphs which are either 2-colorable or are almost 2-colorable, i.e. can be 2-colored after removing a small fraction of vertices and the incident hyperedges. To be precise,…

Computational Complexity · Computer Science 2013-10-08 Subhash Khot , Rishi Saket

We improve the complexity of solving parity games (with priorities in vertices) for $d={\omega}(\log n)$ by a factor of ${\theta}(d^2)$: the best complexity known to date was $O(mdn^{1.45+\log_2(d/\log_2(n))})$, while we obtain…

Computer Science and Game Theory · Computer Science 2023-05-02 Paweł Parys , Aleksander Wiącek