Related papers: Making the long code shorter, with applications to…
We show that there is a polynomial-time approximation scheme for computing Nash equilibria in anonymous games with any fixed number of strategies (a very broad and important class of games), extending the two-strategy result of Daskalakis…
We study the classical expander codes, introduced by Sipser and Spielman \cite{SS96}. Given any constants $0< \alpha, \varepsilon < 1/2$, and an arbitrary bipartite graph with $N$ vertices on the left, $M < N$ vertices on the right, and…
We introduce a framework for stochastic games on large sparse graphs, covering continuous-time and discrete-time dynamic games as well as static games. Players are indexed by the vertices of simple, locally finite graphs, allowing both…
Significant progress has been recently achieved in developing efficient solutions for simple stochastic games (SSGs), focusing on reachability objectives. While reductions from stochastic parity games (SPGs) to SSGs have been presented in…
A recent result of Eden, Levi, and Ron (ECCC 2015) provides a sublinear time algorithm to estimate the number of triangles in a graph. Given an undirected graph $G$, one can query the degree of a vertex, the existence of an edge between…
We construct a family of quantum low-density parity-check codes locally equivalent to higher-dimensional quantum hypergraph-product (QHP) codes. Similarly to QHP codes, the proposed codes have highly redundant sets of low-weight stabilizer…
We consider a version of the nearest-codeword problem on finite fields $\mathbb{F}_q$ using the Manhattan distance, an analog of the Hamming metric for non-binary alphabets. Similarly to other lattice related problems, this problem is…
In this paper, we present a polynomial-time algorithm that approximates sufficiently high-value Max 2-CSPs on sufficiently dense graphs to within $O(N^{\varepsilon})$ approximation ratio for any constant $\varepsilon > 0$. Using this…
A graph spanner is a fundamental graph structure that faithfully preserves the pairwise distances in the input graph up to a small multiplicative stretch. The common objective in the computation of spanners is to achieve the best-known…
In this paper, we present two main results. First, by only one conjecture (Conjecture 2.9) for recognizing a vertex symmetric graph, which is the hardest task for our problem, we construct an algorithm for finding an isomorphism between two…
Coding theory revolves around the incorporation of redundancy into transmitted symbols, computation tasks, and stored data to guard against adversarial manipulation. However, error correction in coding theory is contingent upon a strict…
Our contribution in this paper is two folded. We consider first the case of linear programming with real coefficients and give a method which allows the computation of a new upper bound on the distance from the origin to a feasible point.…
Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory,…
Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…
We consider the problem of dividing a set of indivisible goods among agents with additive valuations. This problem has been studied under various objectives in both the computer science and the operations research literature. Our main…
Motivated by the recent experimental demonstrations of quantum supremacy, proving the hardness of the output of random quantum circuits is an imperative near term goal. We prove under the complexity theoretical assumption of the…
We present an algorithm that computes approximate pure Nash equilibria in a broad class of constraint satisfaction games that generalize the well-known cut and party affiliation games. Our results improve previous ones by Bhalgat et al.~(EC…
Text compression schemes and compact data structures usually combine sophisticated probability models with basic coding methods whose average codeword length closely match the entropy of known distributions. In the frequent case where basic…
This work studies the hardness of finding independent sets in hypergraphs which are either 2-colorable or are almost 2-colorable, i.e. can be 2-colored after removing a small fraction of vertices and the incident hyperedges. To be precise,…
We improve the complexity of solving parity games (with priorities in vertices) for $d={\omega}(\log n)$ by a factor of ${\theta}(d^2)$: the best complexity known to date was $O(mdn^{1.45+\log_2(d/\log_2(n))})$, while we obtain…