Related papers: Modeling Collisional Cascades In Debris Disks: The…
We investigate a one-dimensional system of $N$ particles, initially distributed with random positions and velocities, interacting through binary collisions. The collision rule is such that there is a time after which the $N$ particles do…
There are two popular ways to speed up simulations of planet formation via increasing the collision probability: ({\it i}) confine motion to 2D, ({\it ii}) artificially enhance the physical radii of the bodies by an expansion factor. In…
This article aims to provide approximate solutions for the non-linear collision-induced breakage equation using two different semi-analytical schemes, i.e., variational iteration method (VIM) and optimized decomposition method (ODM). The…
We review the recent researches of numerical simulations on faulting, which are interpreted in this paper as the evolution of the state of the fault plane and the evolution of fault structure. The theme includes the fault constitutive…
With the aim of studying nonperturbative out-of-equilibrium dynamics of high-energy particle collisions on quantum simulators, we investigate the scattering dynamics of lattice quantum electrodynamics in 1+1 dimensions. Working in the…
We investigate the probability distribution function of the free flight time and of the number of collisions in a hard sphere gas at equilibrium. At variance with naive expectation, the latter quantity does not follow Poissonian statistics,…
We study shock formation in vertically oscillated granular layers, using both molecular dynamics simulations and numerical solutions of continuum equations to Navier-Stokes order. A flat layer of grains is thrown up from an oscillating…
A widely used strategy to reduce the computational cost in quantum-chemical calculations is to partition the system into an active subsystem, which is the focus of the computational efforts and an environment that is treated at a lower…
We propose two algorithms to provide a full preliminary orbit of an Earth-orbiting object with a number of observations lower than the classical methods, such as those by Laplace and Gauss. The first one is the Virtual debris algorithm,…
In this work, we propose a numerical approach for simulations of large deformations of interfaces in a level set framework. To obtain a fast and viable numerical solution in both time and space, temporal discretization is based on the…
In order to investigate the rheological properties of viscoelastic fluids by mesoscopic hydrodynamics methods, we develop a multi-particle collision dynamics (MPC) model for a fluid of harmonic dumbbells. The algorithm consists of…
Colloidal particles that experience perfectly elastic collisions can be modelled using Langevin processes with specular reflection conditions. The article presents a discretisation scheme and offers a conjecture for the rate of convergence…
Modeling membrane interactions with arbitrarily shaped colloidal particles, such as environmental micro- and nanoplastics, at the cell scale remains particularly challenging, owing to the complexity of particle geometries and the need to…
We propose a methodology to infer collision operators from phase space data of plasma dynamics. Our approach combines a differentiable kinetic simulator, whose core component in this work is a differentiable Fokker-Planck solver, with a…
We consider the dynamics of a collection of particles that interact pairwise and are restricted to move along the real line. Moreover, we focus on the situation in which particles undergo perfectly inelastic collisions when they collide.…
A collision-based hybrid method for the discrete ordinates approximation of the multigroup neutron transport equation is developed for two-dimensional time-dependent problems. At each time step, this algorithm splits the neutron transport…
We discuss the probability distribution of relative speed $\Delta V$ of inertial particles suspended in a highly turbulent gas when the Stokes numbers, a dimensionless measure of their inertia, is large. We identify a mechanism giving rise…
We present new algorithms to perform fast probabilistic collision queries between convex as well as non-convex objects. Our approach is applicable to general shapes, where one or more objects are represented using Gaussian probability…
Two basic routes for planetesimal formation have been proposed over the last few decades. One is a classical "slow-growth" scenario. Another one is particle concentration models, in which small pebbles are concentrated locally and then…
We consider a one-dimensional system of four inelastic hard spheres, colliding with a fixed restitution coefficient $r$, and we study the inelastic collapse phenomenon for such a particle system. We study a periodic, asymmetric collision…