Related papers: Development of Non-sequential Ray-tracing Software…
Nonlinear optical generation from a crystalline material can reveal the symmetries of both its lattice structure and underlying ordered electronic phases and can therefore be exploited as a complementary technique to diffraction based…
Methods: We have developed a software suite (DataSet Tracker) for real-time analysis designed to run on computers, smartphones, and smart glasses hardware and suitable for resource-constrained, on-the-fly computing in microscopes without…
We present Stochastic Optical Quantum Circuit Simulator (SOQCS) C++/Python library for the simulation of quantum optical circuits, and we provide its implementation details. SOQCS offers a framework to define, simulate and study quantum…
Compositional representations of the world are a promising step towards enabling high-level scene understanding and efficient transfer to downstream tasks. Learning such representations for complex scenes and tasks remains an open…
In recent times, quantum reservoir computing has emerged as a potential resource for time series prediction. Hence, there is a need for a flexible framework to test quantum circuits as nonlinear dynamical systems. We have developed a…
Vertex fitting code is commonly found within the analysis packages of several HEP experiments, unfortunately it usually deeply packaged inside their software infrastructure, making it cumbersome to use in the context of external…
In this work, we present a detailed procedure of computer implementation of the laws of refraction and reflection on an arbitrary surface with rotational symmetry with respect to the propagation axis. The goal is to facilitate the…
We report progress on applying technologies developed for LHC-era experiments to cosmic ray detection, using scintillating tiles with embedded wavelength-shifting fibers and avalanche photodiode readouts as parts of a robust, inexpensive…
Real-time tracking is an important problem in computer vision in which most methods are based on the conventional cameras. Neuromorphic vision is a concept defined by incorporating neuromorphic vision sensors such as silicon retinas in…
We introduce Magrathea-Pathfinder, a relativistic ray-tracing framework that can reconstruct the past light cone of observers in cosmological simulations. The code directly computes the 3D trajectory of light rays through the null geodesic…
Modelling of cosmic ray transport and interpretation of cosmic ray data ultimately rely on a solid understanding of the interactions of charged particles with turbulent magnetic fields. The paradigm over the last 50 years has been the…
In this paper a new efficient algorithm for computation of radio wave ray trajectories is described. The algorithm is based on an original second-order difference scheme with a specific "length-conservation" property, which allows to…
Detectors for gamma-ray astronomy are complex: they often comprise multiple sub-systems and utilize new and/or custom-developed detector components and readout electronics. Gamma rays are typically not detected directly: ground-based…
Continuum robots are advancing bronchoscopy procedures by accessing complex lung airways and enabling targeted interventions. However, their development is limited by the lack of realistic training and test environments: Real data is…
Ray tracing is widely employed to model the propagation of radio-frequency (RF) signal in complex environment. The modelling performance greatly depends on how accurately the target scene can be depicted, including the scene geometry and…
The existence of trace links between artifacts of the software development life cycle can improve the efficiency of many activities during software development, maintenance and operations. Unfortunately, the creation and maintenance of…
We describe a new software package for simulating channelised, high-time resolution data streams from radio telescopes. The software simulates data from the telescope and observing system taking into account the observation strategy,…
Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…
General Purpose computing on Graphical Processing Units (GPGPU) has resulted in unprecedented levels of speedup over its CPU counterparts, allowing programmers to harness the computational power of GPU shader cores to accelerate other…
Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, remains a research challenge. Inspired by recent methods for…