Related papers: Better abstractions for timed automata
A robot's actions are inherently stochastic, as its sensors are noisy and its actions do not always have the intended effects. For this reason, the agent language Golog has been extended to models with degrees of belief and stochastic…
The practical impact of abstraction-based controller synthesis methods is currently limited by the immense computational effort for obtaining abstractions. In this note we focus on a recently proposed method to compute abstractions whose…
Crafting automation systems tailored for specific domains requires aligning the space of human experts' semantics with the space of robot executable actions, and scheduling the required resources and system layout accordingly. Regrettably,…
We introduce a novel, drop-in modification to Monte Carlo Tree Search's (MCTS) decision policy that we call AUPO. Comparisons based on a range of IPPC benchmark problems show that AUPO clearly outperforms MCTS. AUPO is an automatic action…
Automated synthesis of reactive control protocols from temporal logic specifications has recently attracted considerable attention in various applications in, for example, robotic motion planning, network management, and hardware design. An…
Scheduling communication traffic in networks of event-triggered control (ETC) systems is challenging, as their sampling times are unknown, hindering application of ETC in networks. In previous work, finite-state abstractions were created,…
Abstraction is a well-known approach to simplify a complex problem by over-approximating it with a deliberate loss of information. It was not considered so far in Answer Set Programming (ASP), a convenient tool for problem solving. We…
We are concerned with the question of how an agent can acquire its own representations from sensory data. We restrict our focus to learning representations for long-term planning, a class of problems that state-of-the-art learning methods…
We consider networks of finite-state machines having local transitions conditioned by the current state of other automata. In this paper, we depict a reduction procedure tailored for a given reachability property of the form ``from global…
In this report proofs are presented for a method for abstracting continuous dynamical systems by timed automata. The method is based on partitioning the state space of dynamical systems with invariant sets, which form cells representing…
Reinforcement learning defines the problem facing agents that learn to make good decisions through action and observation alone. To be effective problem solvers, such agents must efficiently explore vast worlds, assign credit from delayed…
This paper proposes a transition system abstraction framework for neural network dynamical system models to enhance the model interpretability, with applications to complex dynamical systems such as human behavior learning and verification.…
This paper presents an abstraction-refinement method to synthesize control inputs for a discrete-time piecewise linear system. The controlled system behavior satisfies a finite-word linear-time temporal objective while incurring minimal…
We introduce the class of Interrupt Timed Automata (ITA), a subclass of hybrid automata well suited to the description of timed multi-task systems with interruptions in a single processor environment. While the reachability problem is…
We propose a practical integration of logical state abstraction with AIXI, a Bayesian optimality notion for reinforcement learning agents, to significantly expand the model class that AIXI agents can be approximated over to complex…
Timed pushdown automata (TPDA) are an expressive formalism combining recursion with a rich logic of timing constraints. We prove that reachability relations of TPDA are expressible in linear arithmetic, a rich logic generalising Presburger…
Automata over infinite words, also known as omega-automata, play a key role in the verification and synthesis of reactive systems. The spectrum of omega-automata is defined by two characteristics: the acceptance condition (e.g. B\"uchi or…
In this work, we consider the problem of planning for temporal logic tasks in large robot environments. When full task compliance is unattainable, we aim to achieve the best possible task satisfaction by integrating user preferences for…
Novel user interfaces based on artificial intelligence, such as natural-language agents, present new categories of engineering challenges. These systems need to cope with uncertainty and ambiguity, interface with machine learning…
This paper concerns $\mu$-limit sets of cellular automata: sets of configurations made of words whose probability to appear does not vanish with time, starting from an initial $\mu$-random configuration. More precisely, we investigate the…