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The fundamental challenge of planning for multi-step manipulation is to find effective and plausible action sequences that lead to the task goal. We present Cascaded Variational Inference (CAVIN) Planner, a model-based method that…
In this paper we address planning problems in high-dimensional hybrid configuration spaces, with a particular focus on manipulation planning problems involving many objects. We present the hybrid backward-forward (HBF) planning algorithm…
This paper explores human behavior in virtual networked communities, specifically individuals or groups' potential and expressive capacity to respond to internal and external stimuli, with assortative matching as a typical example. A…
This paper presents preliminary work on learning the search heuristic for the optimal motion planning for automated driving in urban traffic. Previous work considered search-based optimal motion planning framework (SBOMP) that utilized…
Sequential decision making, commonly formalized as Markov Decision Process (MDP) optimization, is a important challenge in artificial intelligence. Two key approaches to this problem are reinforcement learning (RL) and planning. This paper…
Building text planning resources by hand is time-consuming and difficult. Certainly, a number of planning architectures and their accompanying plan libraries have been implemented, but while the architectures themselves may be reused in a…
The ML-Constructive heuristic is a recently presented method and the first hybrid method capable of scaling up to real scale traveling salesman problems. It combines machine learning techniques and classic optimization techniques. In this…
We propose a learning-from-demonstration approach for grounding actions from expert data and an algorithm for using these actions to perform a task in new environments. Our approach is based on an application of sampling-based motion…
When estimating the relevancy between a query and a document, ranking models largely neglect the mutual information among documents. A common wisdom is that if two documents are similar in terms of the same query, they are more likely to…
In this paper, we study the problem of procedure planning in instructional videos. Here, an agent must produce a plausible sequence of actions that can transform the environment from a given start to a desired goal state. When learning…
To learn a semantic parser from denotations, a learning algorithm must search over a combinatorially large space of logical forms for ones consistent with the annotated denotations. We propose a new online learning algorithm that searches…
Swarm intelligence is a discipline that studies the collective behavior that is produced by local interactions of a group of individuals with each other and with their environment. In Computer Science domain, numerous swarm intelligence…
Spatial puzzles composed of rigid objects, flexible strings and holes offer interesting domains for reasoning about spatial entities that are common in the human daily-life's activities. The goal of this work is to investigate the automated…
While language models (LMs) offer significant capability in zero-shot reasoning tasks across a wide range of domains, they do not perform satisfactorily in problems which requires multi-step reasoning. Previous approaches to mitigate this…
Markov Chain Monte Carlo (MCMC) algorithms are often used for approximate inference inside learning, but their slow mixing can be difficult to diagnose and the approximations can seriously degrade learning. To alleviate these issues, we…
Lazy graph search algorithms are efficient at solving motion planning problems where edge evaluation is the computational bottleneck. These algorithms work by lazily computing the shortest potentially feasible path, evaluating edges along…
Surveillance and exploration of large environments is a tedious task. In spaces with limited environmental cues, random-like search is an effective approach as it allows the robot to perform online coverage of environments using simple…
We apply decision theoretic techniques to construct non-player characters that are able to assist a human player in collaborative games. The method is based on solving Markov decision processes, which can be difficult when the game state is…
Sample-based planning is a powerful family of algorithms for generating intelligent behavior from a model of the environment. Generating good candidate actions is critical to the success of sample-based planners, particularly in continuous…
As a fundamental problem for Artificial Intelligence, multi-agent system (MAS) is making rapid progress, mainly driven by multi-agent reinforcement learning (MARL) techniques. However, previous MARL methods largely focused on grid-world…