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Objective: We aimed to use adaptive psychophysics methods, which is a Bayesian Model, to measure users' time perception of various progress bar quantitatively. Background: Progress bar informs users about the status of ongoing processes.…

Human-Computer Interaction · Computer Science 2022-11-28 Qihan Wang , Xinyue Kang , Pei-Luen Patrick Rau

This paper investigates real-time control strategies for dynamical systems that involve frictional contact interactions. Hybridness and underactuation are key characteristics of these systems that complicate the design of feedback…

Robotics · Computer Science 2016-11-28 Francois Robert Hogan , Alberto Rodriguez

Tactile sensing allows robots to gather detailed geometric information about objects through physical interaction, complementing vision-based approaches. However, efficiently acquiring useful tactile data remains challenging due to the…

Robotics · Computer Science 2026-02-27 Chung Hee Kim , Shivani Kamtikar , Tye Brady , Taskin Padir , Joshua Migdal

Impact-aware robotic manipulation benefits from an accurate map from ante-impact to post-impact velocity signals to support, e.g., motion planning and control. This work proposes an approach to generate and experimentally validate such…

Robotics · Computer Science 2024-11-12 Jari van Steen , Daan Stokbroekx , Nathan van de Wouw , Alessandro Saccon

To effect behavior change a successful algorithm must make high-quality decisions in real-time. For example, a mobile health (mHealth) application designed to increase physical activity must make contextually relevant suggestions to…

Machine Learning · Statistics 2020-03-31 Marianne Menictas , Sabina Tomkins , Susan A Murphy

In this study we evaluated human-robot collaboration models in an integrated human-robot operational system. An integrated work cell which includes a robotic arm working collaboratively with a human worker was specially designed for…

Robotics · Computer Science 2017-08-21 Lior Sayfeld , Ygal Peretz , Roy Someshwar , Yael Edan

K-fold Cross Validation is commonly used to evaluate classifiers and tune their hyperparameters. However, it assumes that data points are Independent and Identically Distributed (i.i.d.) so that samples used in the training and test sets…

Machine Learning · Computer Science 2019-04-10 Akbar Dehghani , Tristan Glatard , Emad Shihab

Studies suggest that involuntary eye movements exhibit greater stability during active motion compared to passive motion, and this effect may also apply to the operation of ride-on machinery. Moreover, a study suggested that experimentally…

Human-Computer Interaction · Computer Science 2026-02-26 Muhammad Akmal Bin Mohammed Zaffir , Daisuke Sakai , Yuki Sato , Takahiro Wada

Wireless charging pads are common, yet their functionality is mainly restricted to charging. Existing gesture recognition techniques, such as those based on machine vision and WiFi, have drawbacks like high costs and poor precision. This…

Human-Computer Interaction · Computer Science 2025-01-28 Bojun Zhang

Accurate prediction of human movements is required to enhance the efficiency of physical human-robot interaction. Behavioral differences across various users are crucial factors that limit the prediction of human motion. Although recent…

Robotics · Computer Science 2021-10-12 Hee-Seung Moon , Jiwon Seo

Aligned representations across languages is a desired property in multilingual large language models (mLLMs), as alignment can improve performance in cross-lingual tasks. Typically alignment requires fine-tuning a model, which is…

Computation and Language · Computer Science 2025-07-22 Anirudh Sundar , Sinead Williamson , Katherine Metcalf , Barry-John Theobald , Skyler Seto , Masha Fedzechkina

Multitasking with a touch screen user-interface while driving is known to impact negatively driving performance and safety. Literature shows that list scrolling interfaces generate more visual-manual distraction than structured menus and…

Human-Computer Interaction · Computer Science 2024-04-18 Louveton Nicolas , McCall Rod , Engel Thomas

Robot manipulation in cluttered scenes often requires contact-rich interactions with objects. It can be more economical to interact via non-prehensile actions, for example, push through other objects to get to the desired grasp pose,…

Robotics · Computer Science 2023-03-24 Dhruv Mauria Saxena , Muhammad Suhail Saleem , Maxim Likhachev

Conventional robot programming methods are complex and time-consuming for users. In recent years, alternative approaches such as mixed reality have been explored to address these challenges and optimize robot programming. While the findings…

Human-Computer Interaction · Computer Science 2025-03-27 Maximilian Rettinger , Leander Hacker , Philipp Wolters , Gerhard Rigoll

Gaze-based interaction techniques have created significant interest in the field of spatial interaction. Many of these methods require additional input modalities, such as hand gestures (e.g., gaze coupled with pinch). Those can be…

Human-Computer Interaction · Computer Science 2025-01-22 Tim Rolff , Jenny Gabel , Lauren Zerbin , Niklas Hypki , Susanne Schmidt , Markus Lappe , Frank Steinicke

This paper proposes an interactive system for mobile devices controlled by hand gestures aimed at helping people with visual impairments. This system allows the user to interact with the device by making simple static and dynamic hand…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Samer Alashhab , Antonio Javier Gallego , Miguel Ángel Lozano

The theory of swarm control shows promise for controlling multiple objects, however, scalability is hindered by cost constraints, such as hardware and infrastructure. Virtual Reality (VR) can overcome these limitations, but research on…

Human-Computer Interaction · Computer Science 2024-10-25 Xiang Li , Jin-Du Wang , John J. Dudley , Per Ola Kristensson

In projectors and head-mounted displays, an out-of-focus image appears blurred. Even when a display itself is in focus, computer operation may be hindered if the display is far from the user or if a user has poor visual acuity, because the…

Human-Computer Interaction · Computer Science 2026-04-28 Ryuto Tomihari , Taiki Kinoshita , Yosuke Oba , Shota Yamanaka , Homei Miyashita

This paper explores how Mixed Reality (MR) and 2D video conferencing influence children's communication during a gesture-based guessing game. Finnish-speaking participants engaged in a short collaborative task using two different setups:…

Human-Computer Interaction · Computer Science 2025-06-10 Maryam Teimouri , Filip Ginter , Tomi "bgt" Suovuo

Simulation is a central tool for scalable robot learning, but its effectiveness depends on the quality of object assets. While modern 3D datasets provide rich geometric and kinematic representations, they typically lack the physical…

Robotics · Computer Science 2026-05-20 Anh-Quan Pham
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