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Electrovibration technology enables tactile texture rendering on capacitive touchscreens by modulating friction between the finger and the screen through electrostatic attraction forces, generated by applying an alternating voltage signal…

Human-Computer Interaction · Computer Science 2025-09-24 Jagan K Balasubramanian , Daan M Pool , Yasemin Vardar

Human Space Flight missions often require interaction with touchscreen displays. This paper presents a study of investigating human machine interaction with touchscreen using both finger and stylus in the International Space Station. The…

Human-Computer Interaction · Computer Science 2026-04-21 Pradipta Biswas , Himanshu Vishwakarma , Mukund Mitra , KamalPreet Singh Saluja , Aumkar Kishore Shah

This paper presents a design space of interaction techniques to engage with visualizations that are printed on paper and augmented through Augmented Reality. Paper sheets are widely used to deploy visualizations and provide a rich set of…

Human-Computer Interaction · Computer Science 2022-08-24 Wai Tong , Zhutian Chen , Meng Xia , Leo Yu-Ho Lo , Linping Yuan , Benjamin Bach , Huamin Qu

Research in user interaction with mixed reality environments using multiple displays has become increasingly relevant with the prevalence of mobile devices in everyday life and increased commoditization of large display area technologies…

Human-Computer Interaction · Computer Science 2020-02-13 Travis Gesslein , Jens Grubert

Patients with motor control difficulties often "type" on a computer using a switch keyboard to guide a scanning cursor to text elements. We show how to optimize some parts of the design of switch keyboards by casting the design problem as…

Human-Computer Interaction · Computer Science 2015-03-18 Xiao Zhang , Kan Fang , Gregory Francis

To enhance workspace awareness for mixed-presence meetings with large displays, previous work propose digital cues to share gestures, gaze, or entire postures. While such cues were demonstrated useful in horizontal or smaller workspaces,…

Human-Computer Interaction · Computer Science 2024-09-24 Adrien Coppens , Lou Schwartz , Valérie Maquil

Markerless motion capture devices such as the Leap Motion Controller (LMC) have been extensively used for tracking hand, wrist, and forearm positions as an alternative to Marker-based Motion Capture (MMC). However, previous studies have…

Mediated by today's visual displays, information space allows users to discover, access and interact with a wide range of digital and physical information. The information presented in this space may be digital, physical or a blend of both,…

Human-Computer Interaction · Computer Science 2025-06-06 Chen Chen

To understand and quantify the quality of mixed-presence collaboration around wall-sized displays, robust evaluation methodologies are needed, that are adapted for a room-sized experience and are not perceived as obtrusive. In this paper,…

Human-Computer Interaction · Computer Science 2025-07-22 Adrien Coppens , Valérie Maquil

As interactive devices become pervasive, people are beginning to looking for more advanced interaction with televisions in the living room. Interactive television has the potential to offer a very engaging experience. But most common user…

Human-Computer Interaction · Computer Science 2016-03-29 Gang Ren , Wenbin Li , Eamonn O'Neill

Virtual displays provided through head-worn displays (HWDs) offer users large screen space for productivity, but managing this space effectively presents challenges. This paper explores how to enhance window-switching strategies for virtual…

Human-Computer Interaction · Computer Science 2025-01-22 Leonardo Pavanatto , Jens Grubert , Doug Bowman

Effective human-robot teaming is crucial for the practical deployment of robots in human workspaces. However, optimizing joint human-robot plans remains a challenge due to the difficulty of modeling individualized human capabilities and…

Robotics · Computer Science 2026-04-22 Alex Cuellar , Michael Hagenow , Julie Shah

Assistive devices, such as exoskeletons and prostheses, have revolutionized the field of rehabilitation and mobility assistance. Efficiently detecting transitions between different activities, such as walking, stair ascending and…

Traditional recommender systems primarily rely on a single type of user-item interaction, such as item purchases or ratings, to predict user preferences. However, in real-world scenarios, users engage in a variety of behaviors, such as…

Information Retrieval · Computer Science 2025-03-11 Kyungho Kim , Sunwoo Kim , Geon Lee , Jinhong Jung , Kijung Shin

The sliding mode approach is recognized as an efficient tool for treating the chattering behavior in hybrid systems. However, the amplitude of chattering, by its nature, is proportional to magnitude of discontinuous control. A possible…

Computational Engineering, Finance, and Science · Computer Science 2015-12-25 Ayman Aljarbouh , Benoit Caillaud

Leveraging the perceptual phenomenon of crossmoal correspondence has been shown to facilitate peoples information processing and improves sensorimotor performance. However for goal-oriented interactive tasks, the question of how to enhance…

Human-Computer Interaction · Computer Science 2020-02-18 Feng Feng , Puhong Li , Tony Stockman

Individuals with upper limb mobility impairments often require assistive technologies to perform activities of daily living. While gaze-tracking has emerged as a promising method for robotic assistance, existing solutions lack sufficient…

Robotics · Computer Science 2025-05-08 Rafael R. Baptista , Nina R. Gerszberg , Ricardo V. Godoy , Gustavo J. G. Lahr

A fundamental problem in robotic perception is matching identical objects or data, with applications such as loop closure detection, place recognition, object tracking, and map fusion. While the problem becomes considerably more challenging…

Robotics · Computer Science 2021-12-01 Parker C. Lusk , Ronak Roy , Kaveh Fathian , Jonathan P. How

While adaptive experimental design has outgrown one-dimensional, staircase-based adaptations, most cognitive experiments still control a single factor and summarize performance with a scalar. We show a validation of a Bayesian, two-axis,…

Machine Learning · Computer Science 2025-10-02 Dom CP Marticorena , Chris Wissmann , Zeyu Lu , Dennis L Barbour

Efficient motion intent communication is necessary for safe and collaborative work environments with collocated humans and robots. Humans efficiently communicate their motion intent to other humans through gestures, gaze, and social cues.…