Related papers: Greedy Galois Games
We consider a collective version of Parrondo's games with probabilities parametrized by rho in (0,1) in which a fraction phi in (0,1] of an infinite number of players collectively choose and individually play at each turn the game that…
This paper examines the ability of greedy algorithms to estimate a block sparse parameter vector from noisy measurements. In particular, block sparse versions of the orthogonal matching pursuit and thresholding algorithms are analyzed under…
In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…
We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. We focus on…
We define and study greedy matchings in vertex-ordered bipartite graphs. It is shown that each vertex-ordered bipartite graph has a unique greedy matching. The proof uses (a weak form of) Newman's lemma. The vertex ordering is called a…
The goal of this paper is to study the performance of the Thresholding Greedy Algorithm (TGA) when we increase the size of greedy sums by a constant factor $\lambda\geqslant 1$. We introduce the so-called $\lambda$-almost greedy and…
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…
We hypothesize that due to the greedy nature of learning in multi-modal deep neural networks, these models tend to rely on just one modality while under-fitting the other modalities. Such behavior is counter-intuitive and hurts the models'…
In a recent paper Velleman and Warrington analyzed the expected values of some of the parameters in a memory game, namely, the length of the game, the waiting time for the first match, and the number of lucky moves. In this paper we…
An interesting result due to Dilworth et al. was that if we enlarge greedy sums by a constant factor $\lambda > 1$ in the condition defining the greedy property, then we obtain an equivalence of the almost greedy property, a strictly weaker…
The dueling bandit problem is a variation of the classical multi-armed bandit in which the allowable actions are noisy comparisons between pairs of arms. This paper focuses on a new approach for finding the "best" arm according to the Borda…
Let S be a planar point set. Krznaric and Levcopoulos proved that given the Delaunay triangulation DT(S) for S, one can find the greedy triangulation GT(S) in linear time. We provide a (partial) converse of this result: given GT(S), it is…
A greedy personality is usually accompanied by arrogance and confidence. This work investigates the cooperation success condition in the context of biased payoff allocation and self-confidence. The first component allows the organizer in a…
We give explicit formulas for ruin probabilities in a multidimensional Generalized Gambler's ruin problem. The generalization is best interpreted as a game of one player against $d$ other players, allowing arbitrary winning and losing…
Evolutionary game theory is a powerful mathematical framework to study how intelligent individuals adjust their strategies in collective interactions. It has been widely believed that it is impossible to unilaterally control players'…
We address the problems of minimizing and of maximizing the spectral radius overa compact family of non-negative matrices. Those problems being hard in generalcan be efficiently solved for some special families. We consider the so-called…
We continue our study of the Thresholding Greedy Algorithm when we restrict the vectors involved in our approximations so that they either are supported on intervals of $\mathbb N$ or have constant coefficients. We introduce and…
In many prediction problems, it is not uncommon that the number of variables used to construct a forecast is of the same order of magnitude as the sample size, if not larger. We then face the problem of constructing a prediction in the…
We construct a statistical ensemble of games, where in each independent subensemble we have two players playing the same game. We derive the mean payoffs per move of the representative players of the game, and we evaluate all the…
Consider a gambler who observes a sequence of independent, non-negative random numbers and is allowed to stop the sequence at any time, claiming a reward equal to the most recent observation. The famous prophet inequality of Krengel,…