Related papers: An O(n^2) Time Algorithm for Alternating B\"uchi G…
We first devise a branching algorithm that computes a minimum independent dominating set on any graph with running time O*(2^0.424n) and polynomial space. This improves the O*(2^0.441n) result by (S. Gaspers and M. Liedloff, A…
We consider the problem of finding \textit{semi-matching} in bipartite graphs which is also extensively studied under various names in the scheduling literature. We give faster algorithms for both weighted and unweighted case. For the…
We give a combinatorial algorithm for computing exact maximum flows in directed graphs with $n$ vertices and edge capacities from $\{1,\dots,U\}$ in $\tilde{O}(n^{2}\log U)$ time, which is near-optimal on dense graphs. This shaves an…
We study dynamic $(1-\epsilon)$-approximate rounding of fractional matchings -- a key ingredient in numerous breakthroughs in the dynamic graph algorithms literature. Our first contribution is a surprisingly simple deterministic rounding…
We present an algorithm for min-cost flow in graphs with $n$ vertices and $m$ edges, given a tree decomposition of width $\tau$ and size $S$, and polynomially bounded, integral edge capacities and costs, running in…
It is known that a better than $2$-approximation algorithm for the girth in dense directed unweighted graphs needs $n^{3-o(1)}$ time unless one uses fast matrix multiplication. Meanwhile, the best known approximation factor for a…
The minimum degree algorithm is one of the most widely-used heuristics for reducing the cost of solving large sparse systems of linear equations. It has been studied for nearly half a century and has a rich history of bridging techniques…
We describe a simple variant of Hierholzer's algorithm that finds an Eulerian cycle in a (multi)graph with $n$ vertices and $m$ edges using $\mathrm{O}(n \lg m)$ bits of working memory. This substantially improves the working space compared…
Conditional lower bounds for dynamic graph problems has received a great deal of attention in recent years. While many results are now known for the fully-dynamic case and such bounds often imply worst-case bounds for the partially dynamic…
Random walk based distributed algorithms make use of a token that circulates in the system according to a random walk scheme to achieve their goal. To study their efficiency and compare it to one of the deterministic solutions, one is led…
We present a deterministic fully-dynamic data structure for maintaining information about the bridges in a graph. We support updates in $\tilde{O}((\log n)^2)$ amortized time, and can find a bridge in the component of any given vertex, or a…
We consider the problems of maintaining an approximate maximum matching and an approximate minimum vertex cover in a dynamic graph undergoing a sequence of edge insertions/deletions. Starting with the seminal work of Onak and Rubinfeld…
We provide new tradeoffs between approximation and running time for the decremental all-pairs shortest paths (APSP) problem. For undirected graphs with $m$ edges and $n$ nodes undergoing edge deletions, we provide four new approximate…
In any attempt at designing an efficient algorithm for the minimum vertex cover problem, obtaining good upper and lower bounds for the vertex cover number could be crucial. In this article we present a modified greedy algorithm of…
In this paper we provide a $\tilde{O}(m\sqrt{n})$ time algorithm that computes a $3$-multiplicative approximation of the girth of a $n$-node $m$-edge directed graph with non-negative edge lengths. This is the first algorithm which…
We give an $n^{2+o(1)}$-time algorithm for finding $s$-$t$ min-cuts for all pairs of vertices $s$ and $t$ in a simple, undirected graph on $n$ vertices. We do so by constructing a Gomory-Hu tree (or cut equivalent tree) in the same running…
We give improved algorithms for maintaining edge-orientations of a fully-dynamic graph, such that the out-degree of each vertex is bounded. On one hand, we show how to orient the edges such that the out-degree of each vertex is proportional…
We consider the problem of finding the value of a maximum flow over time in a network with uniform edge lengths where the edge capacities change at specific time instants. To solve this problem, we show how to construct a condensed version…
Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided…
We study space and time efficient quantum algorithms for two graph problems -- deciding whether an $n$-vertex graph is a forest, and whether it is bipartite. Via a reduction to the s-t connectivity problem, we describe quantum algorithms…