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User-generated content can be distributed at a low cost using peer-to-peer (P2P) networks, but the free-rider problem hinders the utilization of P2P networks. In order to achieve an efficient use of P2P networks, we investigate fundamental…

Networking and Internet Architecture · Computer Science 2010-08-03 Jaeok Park , Mihaela van der Schaar

Social media platforms are ecosystems in which many decisions are constantly made for the benefit of the creators in order to maximize engagement, which leads to a maximization of income. The decisions, ranging from collaboration to public…

Computer Science and Game Theory · Computer Science 2025-06-09 Arjan Khadka

Driven by the new economic opportunities created by the creator economy, an increasing number of content creators rely on and compete for revenue generated from online content recommendation platforms. This burgeoning competition reshapes…

Information Retrieval · Computer Science 2024-04-30 Fan Yao , Yiming Liao , Mingzhe Wu , Chuanhao Li , Yan Zhu , James Yang , Qifan Wang , Haifeng Xu , Hongning Wang

Online social networks exert a powerful influence on public opinion. Adversaries weaponize these networks to manipulate discourse, underscoring the need for more resilient social networks. To this end, we investigate the impact of network…

Social and Information Networks · Computer Science 2025-06-30 Yigit Ege Bayiz , Arash Amini , Radu Marculescu , Ufuk Topcu

We study the structure and evolution of the Internet's Autonomous System (AS) interconnection topology as a game with heterogeneous players. In this network formation game, the utility of a player depends on the network structure, e.g., the…

Computer Science and Game Theory · Computer Science 2014-04-23 Eli. A. Meirom , Shie Mannor , Ariel Orda

We establish a network formation game for the Internet's Autonomous System (AS) interconnection topology. The game includes different types of players, accounting for the heterogeneity of ASs in the Internet. In this network formation game,…

Computer Science and Game Theory · Computer Science 2016-05-24 Eli A. Meirom , Shie Mannor , Ariel Orda

Innovation is fundamental for development and provides a competitive advantage for societies. It is the process of creating more complex technologies, ideas, or protocols from existing ones. While innovation may be created by single agents…

Physics and Society · Physics 2024-09-16 Fatemeh Zarei , Jan Ryckebusch , Koen Schoors , Luis E C Rocha

Social networks offer users new means of accessing information, essentially relying on "social filtering", i.e. propagation and filtering of information by social contacts. The sheer amount of data flowing in these networks, combined with…

Social and Information Networks · Computer Science 2015-03-03 Nidhi Hegde , Laurent Massoulié , Laurent Viennot

In many scenarios, networks emerge endogenously as cognitive agents establish links in order to exchange information. Network formation has been widely studied in economics, but only on the basis of simplistic models that assume that the…

Social and Information Networks · Computer Science 2015-08-13 Ahmed M. Alaa , Kartik Ahuja , Mihaela Van der Schaar

Professional networks -- the social networks among people in a given line of work -- can serve as a conduit for job prospects and other opportunities. Here we propose a model for the formation of such networks and the transfer of…

Computer Science and Game Theory · Computer Science 2024-06-28 Cynthia Dwork , Chris Hays , Jon Kleinberg , Manish Raghavan

Social media empower distributed content creation by algorithmically harnessing "the social fabric" (explicit and implicit signals of association) to serve this content. While this overcomes the bottlenecks and biases of traditional…

Computers and Society · Computer Science 2026-01-13 E. Glen Weyl , Luke Thorburn , Emillie de Keulenaar , Jacob Mchangama , Divya Siddarth , Audrey Tang

Online platforms such as YouTube, Instagram heavily rely on recommender systems to decide what content to present to users. Producers, in turn, often create content that is likely to be recommended to users and have users engage with it. To…

Computer Science and Game Theory · Computer Science 2025-02-21 Krishna Acharya , Varun Vangala , Jingyan Wang , Juba Ziani

With the rapid growth of online social network sites (SNS), it has become imperative for platform owners and online marketers to investigate what drives content production on these platforms. However, previous research has found it…

Social and Information Networks · Computer Science 2018-11-28 Prasanta Bhattacharya , Tuan Q. Phan , Xue Bai , Edoardo Airoldi

This paper studies controlling segregation in social networks via exogenous incentives. We construct an edge formation game on a directed graph. A user (node) chooses the probability with which it forms an inter- or intra- community edge…

Social and Information Networks · Computer Science 2021-08-31 Rui Luo , Buddhika Nettasinghe , Vikram Krishnamurthy

We consider in this paper competition of content creators in routing their content through various media. The routing decisions may correspond to the selection of a social network (e.g. twitter versus facebook or linkedin) or of a group…

Computer Science and Game Theory · Computer Science 2016-01-05 Fabrice Lebeau , Corinne Touati , Eitan Altman , Nof Abuzainab

In social network markets, the act of consumer choice in these industries is governed not just by the set of incentives described by conventional consumer demand theory, but by the choices of others in which an individual's payoff is an…

Social and Information Networks · Computer Science 2012-10-08 Paul Ormerod , Bassel Tarbush , R. Alexander Bentley

Content-creator collaborations are a widespread strategy for enhancing digital viewership and revenue. While existing research has explored the efficacy of collaborations, few have looked at inequities in collaborations, particularly from…

Computers and Society · Computer Science 2024-11-11 Mingyue Zha , Ho-Chun Herbert Chang

Social and professional networks affect labor market dynamics, knowledge diffusion and new business creation. To understand the determinants of how these networks are formed in the first place, we analyze a unique dataset of business cards…

Econometrics · Economics 2021-08-04 Juan Nelson Martínez Dahbura , Shota Komatsu , Takanori Nishida , Angelo Mele

We consider collaborative systems where users make contributions across multiple available projects and are rewarded for their contributions in individual projects according to a local sharing of the value produced. This serves as a model…

Computer Science and Game Theory · Computer Science 2013-08-06 Yoram Bachrach , Vasilis Syrgkanis , Milan Vojnovic

Organizations consist of individuals connected by their responsibilities, incentives, and reporting structure. These connections are aptly represented by a network, hierarchical or other, which is often used to divide tasks. A primary goal…

Computer Science and Game Theory · Computer Science 2017-03-09 Swaprava Nath , Balakrishnan , Narayanaswamy
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