Related papers: The Multimedia Project Quarked!
The design of new devices and experiments in science and engineering has historically relied on the intuitions of human experts. This credo, however, has changed. In many disciplines, computer-inspired design processes, also known as…
The AMACA project (Astronomy education with a Multi-sensory, Accessible, and Circular Approach) develops multi-sensory activities for accessible education and engagement in astronomy. Despite promising innovations, existing resources are…
As the field of quantum information science and engineering (QISE) continues its rapid growth, there are increasing concerns about the workforce demands and the necessity of preparing students for quantum-related careers. Given the…
There is a nationwide drive to get more girls into physics and coding, and some educators believe gaming could be a way to get girls interested in coding and STEM topics. This project, sponsored by NSF, is to create a QCD game that will…
These lectures deal with selected aspects of quantum field theory in curved spacetime including the following topics: (1) Quantization of fields on a curved background, particle creation by gravitational fields, particle creation in an…
In this short essay, we show how computer experiments, and especially visualization, allowed for the investigation and discovery of phenomena which would have passed unnoticed. We shall also highlight the importance of interactivity between…
We describe the development of a Quantum Interactive Learning Tutorial (QuILT) on quantum key distribution, a context which involves a practical application of quantum mechanics. The QuILT helps upper-level undergraduate students learn…
Experimental activities are an essential part of physics education. In addition to conveying scientific knowledge, they play a significant role in developing scientific literacy, inquiry skills, and critical thinking. In today's world,…
Quantum physics modeling is technically complex and often non-descriptive. This article presents some approaches how quantum physical ideas can be represented by haptic models. For this purpose, models made from 3D printers, models made…
Learning to create, use, and evaluate models is a central element of becoming a scientist. In physics, we often begin an analysis of a complex system with highly simplified or toy models. In introductory physics classes, we tend to use them…
Quantum mechanics occupies a central position in contemporary science while remaining largely inaccessible to direct sensory experience. This paper proposes a roadmap to quantum aesthetics that examines how quantum concepts become aesthetic…
This paper examines the intersection of goals and values within grassroots organizations operating in the realm of quantum technologies (QT) education. It delineates a fundamental distinction between the objective to provide education and…
Quantum technology is an emerging cutting-edge field which offers a new paradigm for computation and research in the field of physics, mathematics and other scientific disciplines. This technology is of strategic importance to governments…
We describe an undergraduate course where physics students are asked to conceive an outreach project of their own. The course alternates between the project conception and teachings about pedagogy and outreach, and ends in a public show. We…
This is the draft version of a textbook, which aims to introduce the quantum information science viewpoints on condensed matter physics to graduate students in physics (or interested researchers). We keep the writing in a self-consistent…
This article proposes and discusses qualitatively the use of a didactic board game in Science Education for high school students. The game contemplates in an interdisciplinary way the areas of Physics, Biology, Chemistry and Astronomy and…
In the article discusses the possibility of using of QR-codes in teaching physics. It is noted that the technology of recognition of QR-codes can be attributed to elements of mobile information and education environment. On the basis of…
Quantum phenomena are typically observable at length and time scales smaller than those of our everyday experience, often involving individual particles or excitations. The past few decades have seen a revolution in the ability to structure…
The Data Bricks Space Mission is a prototype activity based on data physicalization for teaching kids about data. The design of the activity is based on a literature review and interviews with elementary school teachers, and targets kids…
In classical mechanics matter and fields are completely separated. Matter interacts with fields. For particle physicists this is not the case. Both matter and fields are represented by particles. Fundamental interactions are mediated by…