Related papers: Deconstructing Approximate Offsets
We consider the problem of approximating a two-dimensional shape contour (or curve segment) using discrete assembly systems, which allow to build geometric structures based on limited sets of node and edge types subject to edge length and…
The 3SUM problem represents a class of problems conjectured to require $\Omega (n^2)$ time to solve, where $n$ is the size of the input. Given two polygons $P$ and $Q$ in the plane, we show that some variants of the decision problem,…
We present an algorithm for approximately solving bounded convex vector optimization problems. The algorithm provides both an outer and an inner polyhedral approximation of the upper image. It is a modification of the primal algorithm…
Shape-constrained convex regression problem deals with fitting a convex function to the observed data, where additional constraints are imposed, such as component-wise monotonicity and uniform Lipschitz continuity. This paper provides a…
Polytopes are the basic finite data structures for convex sets: they appear as feasible regions in linear optimization, as geometric summaries in algorithms, and as random objects in stochastic geometry. A natural geometric question is…
$\renewcommand{\Re}{\mathbb{R}}\newcommand{\eps}{{\varepsilon}}\newcommand{\poly}{\mathrm{poly}} $In this paper, we study the problem of $L_1$-fitting a shape to a set of $n$ points in $\Re^d$ (where $d$ is a fixed constant), where the…
Let $P$ be a set of $n$ points in $\mathbb{R}^2$. For a given positive integer $w<n$, our objective is to find a set $C \subset P$ of points, such that $CH(P\setminus C)$ has the smallest number of vertices and $C$ has at most $n-w$ points.…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
An exact algorithm is presented for solving edge weighted graph partitioning problems. The algorithm is based on a branch and bound method applied to a continuous quadratic programming formulation of the problem. Lower bounds are obtained…
We describe the first strongly subquadratic time algorithm with subexponential approximation ratio for approximately computing the Fr\'echet distance between two polygonal chains. Specifically, let $P$ and $Q$ be two polygonal chains with…
We give an algorithm to compute a one-dimensional shape-constrained function that best fits given data in weighted-$L_{\infty}$ norm. We give a single algorithm that works for a variety of commonly studied shape constraints including…
We study the problem of 3D shape reconstruction from 2D landmarks extracted in a single image. We adopt the 3D deformable shape model and formulate the reconstruction as a joint optimization of the camera pose and the linear shape…
Approximating convex bodies succinctly by convex polytopes is a fundamental problem in discrete geometry. A convex body $K$ of diameter $\mathrm{diam}(K)$ is given in Euclidean $d$-dimensional space, where $d$ is a constant. Given an error…
Given a collection S of subsets of some set U, and M a subset of U, the set cover problem is to find the smallest subcollection C of S such that M is a subset of the union of the sets in C. While the general problem is NP-hard to solve,…
We give a dimensionality reduction procedure to approximate the sum of distances of a given set of $n$ points in $R^d$ to any "shape" that lies in a $k$-dimensional subspace. Here, by "shape" we mean any set of points in $R^d$. Our…
In this work, the problem of shape optimization, subject to PDE constraints, is reformulated as an $L^p$ best approximation problem under divergence constraints to the shape tensor introduced in Laurain and Sturm: ESAIM Math. Model. Numer.…
In the classic polyline simplification problem we want to replace a given polygonal curve $P$, consisting of $n$ vertices, by a subsequence $P'$ of $k$ vertices from $P$ such that the polygonal curves $P$ and $P'$ are as close as possible.…
In this paper we study the problem of maximizing the distance to a given point over an intersection of balls. It was already known that this problem can be solved in polynomial time and space if the given point is not in the convex hull of…
We present a fast algorithm for global rigid symmetry detection with approximation guarantees. The algorithm is guaranteed to find the best approximate symmetry of a given shape, to within a user-specified threshold, with very high…
We consider the problem of counting the number of vertices reachable from each vertex in a digraph $G$, which is equal to computing all the out-degrees of the transitive closure of $G$. The current (theoretically) fastest algorithms run in…