Related papers: Random greedy triangle-packing beyond the 7/4 barr…
We revisit the problem of designing sublinear algorithms for estimating the average degree of an $n$-vertex graph. The standard access model for graphs allows for the following queries: sampling a uniform random vertex, the degree of a…
We consider the problem of finding an edge in a hidden undirected graph $G = (V, E)$ with $n$ vertices, in a model where we only allowed queries that ask whether or not a subset of vertices contains an edge. We study the non-adaptive model…
The greedy algorithm for approximating dominating sets is a simple method that is known to compute an $(\ln n+1)$-approximation of a minimum dominating set on any graph with $n$ vertices. We show that a small modification of the greedy…
We present a simple nonadaptive randomized algorithm that estimates the number of edges in a simple, unweighted, undirected graph, possibly containing isolated vertices, using only degree and random edge queries. For an $n$-vertex graph,…
We generalize the notions of flippable and simultaneously flippable edges in a triangulation of a set S of points in the plane to so-called \emph{pseudo-simultaneously flippable edges}. Such edges are related to the notion of convex…
Recently graph neural network (GNN) based algorithms were proposed to solve a variety of combinatorial optimization problems, including Maximum Cut problem, Maximum Independent Set problem and similar other…
The Kaczmarz method is an iterative algorithm for solving systems of linear equalities and inequalities, that iteratively projects onto these constraints. Recently, Strohmer and Vershynin [J. Fourier Anal. Appl., 15(2):262-278, 2009] gave a…
Models based on recursive adaptive partitioning such as decision trees and their ensembles are popular for high-dimensional regression as they can potentially avoid the curse of dimensionality. Because empirical risk minimization (ERM) is…
Consider a variant of Tetris played on a board of width $w$ and infinite height, where the pieces are axis-aligned rectangles of arbitrary integer dimensions, the pieces can only be moved before letting them drop, and a row does not…
The framework of feedback graphs is a generalization of sequential decision-making with bandit or full information feedback. In this work, we study an extension where the directed feedback graph is stochastic, following a distribution…
In this article we prove that the minimum-degree greedy algorithm, with adversarial tie-breaking, is a $(2/3)$-approximation for the Maximum Independent Set problem on interval graphs. We show that this is tight, even on unit interval…
A rectifier network is a directed acyclic graph with distinguished sources and sinks; it is said to compute a Boolean matrix $M$ that has a $1$ in the entry $(i,j)$ iff there is a path from the $j$th source to the $i$th sink. The smallest…
Vizing's celebrated theorem asserts that any graph of maximum degree $\Delta$ admits an edge coloring using at most $\Delta+1$ colors. In contrast, Bar-Noy, Naor and Motwani showed over a quarter century that the trivial greedy algorithm,…
We present a randomized algorithm that, given a constant $\epsilon > 0$, outputs a proper $(1+\epsilon)\Delta$-edge-coloring of an $m$-edge simple graph $G$ of maximum degree $\Delta \geq 1/\epsilon$ in $O(m)$ time with high probability.…
We consider the problem of online graph colouring. Whenever a node is requested, a colour must be assigned to the node, and this colour must be different from the colours of any of its neighbours. According to the greedy algorithm the node…
The Hop-Constrained Steiner Tree problem (HCST) is challenging NP-hard problem arising in the design of centralized telecommunication networks where the reliability constraints matter. In this paper three iterative greedy algorithms are…
In this paper, we develop efficient exact and approximate algorithms for computing a maximum independent set in random graphs. In a random graph $G$, each pair of vertices are joined by an edge with a probability $p$, where $p$ is a…
We consider the process of uncovering the vertices of a random labeled tree according to their labels. First, a labeled tree with $n$ vertices is generated uniformly at random. Thereafter, the vertices are uncovered one by one, in order of…
We prove that the Random-Edge simplex algorithm requires an expected number of at most 13n/sqrt(d) pivot steps on any simple d-polytope with n vertices. This is the first nontrivial upper bound for general polytopes. We also describe a…
Given an undirected graph G, the edge orientation problem asks for assigning a direction to each edge to convert G into a directed graph. The aim is to minimize the maximum out degree of a vertex in the resulting directed graph. This…