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This paper studies the effects of introducing altruistic agents into atomic congestion games. Altruistic behavior is modeled by a trade-off between selfish and social objectives. In particular, we assume agents optimize a linear combination…

Computer Science and Game Theory · Computer Science 2009-02-04 Martin Hoefer , Alexander Skopalik

We consider two player quadratic games in a cooperative framework known as social value orientation, motivated by the need to account for complex interactions between humans and autonomous agents in dynamical systems. Social value…

Optimization and Control · Mathematics 2024-11-14 Dan Calderone , Meeko Oishi

We consider the effects of altruistic behavior on random medium access control (slotted ALOHA) for local area communication networks. For an idealized, synchronously iterative, two-player game with asymmetric player demands, we find a…

Computer Science and Game Theory · Computer Science 2015-03-13 G. Kesidis , Y. Jin , A. P. Azad , E. Altman

The paper studies the routing in the network shared by several users. Each user seeks to optimize either its own performance or some combination between its own performance and that of other users, by controlling the routing of its given…

Computer Science and Game Theory · Computer Science 2008-10-14 Amar Prakash Azad , Eitan Altman , R. El-Azouzi

We explore the impact of mutual altruism among the players belonging to the same set -- their tribe -- in a partition of all players in arbitrary strategic games upon the quality of equilibria attained. To this end, we introduce the notion…

Computer Science and Game Theory · Computer Science 2019-07-17 Seunghee Han , Matvey Soloviev , Yuwen Wang

We study a class of games in which a finite number of agents each controls a quantity of flow to be routed through a network, and are able to split their own flow between multiple paths through the network. Recent work on this model has…

Computer Science and Game Theory · Computer Science 2007-11-09 P. W. Goldberg , P. Polpinit

An atomic routing game is a multiplayer game on a directed graph. Each player in the game chooses a path -- a sequence of links that connect its origin node to its destination node -- with the lowest cost, where the cost of each link is a…

Computer Science and Game Theory · Computer Science 2023-05-19 Yue Yu , Shenghui Chen , David Fridovich-Keil , Ufuk Topcu

We consider an instance of a nonatomic routing game. We assume that the network is parallel, that is, constituted of only two nodes, an origin and a destination. We consider infinitesimal players that have a symmetric network cost, but are…

Computer Science and Game Theory · Computer Science 2018-04-10 Paulin Jacquot , Cheng Wan

This paper studies a resource allocation problem introduced by Koutsoupias and Papadimitriou. The scenario is modelled as a multiple-player game in which each player selects one of a finite number of known resources. The cost to the player…

Computer Science and Game Theory · Computer Science 2007-05-23 Petra Berenbrink , Leslie Ann Goldberg , Paul Goldberg , Russell Martin

We study the inefficiency of equilibria for various classes of games when players are (partially) altruistic. We model altruistic behavior by assuming that player i's perceived cost is a convex combination of 1-\alpha_i times his direct…

Computer Science and Game Theory · Computer Science 2013-02-21 Po-An Chen , Bart de Keijzer , David Kempe , Guido Schaefer

One common assumption in game theory is that any player optimizes a utility function that takes into account only its own payoff. However, it has long been observed that in real life players may adopt an altruistic or even spiteful…

Computer Science and Game Theory · Computer Science 2025-11-25 Michail Fasoulakis , Leonidas Bakopoulos , Charilaos Akasiadis , Georgios Chalkiadakis

In the context of networking, research has focused on non-cooperative games, where the selfish agents cannot reach a binding agreement on the way they would share the infrastructure. Many approaches have been proposed for mitigating the…

Networking and Internet Architecture · Computer Science 2016-01-19 Gideon Blocq , Ariel Orda

We consider normal-form games with $n$ players and two strategies for each player, where the payoffs are i.i.d. random variables with some distribution $F$ and we consider issues related to the pure equilibria in the game as the number of…

Probability · Mathematics 2021-02-24 Matteo Quattropani , Marco Scarsini

The robustness of multiagent systems can be affected by mistakes or behavioral biases (e.g., risk-aversion, altruism, toll-sensitivity), with some agents playing the "wrong game." This can change the set of equilibria, and may in turn harm…

Computer Science and Game Theory · Computer Science 2018-03-14 Reshef Meir , David Parkes

Cooperative game theory deals with systems where players want to cooperate to improve their payoffs. But players may choose coalitions in a non-cooperative manner, leading to a coalition-formation game. We consider such a game with several…

Computer Science and Game Theory · Computer Science 2020-12-08 Shiksha Singhal , Veeraruna Kavitha

In this note we consider the following problem to study the effect of malicious players on the social optimum in load balancing games: Consider two players SOC and MAL controlling (1-f) and f fraction of the flow in a load balancing game.…

Computer Science and Game Theory · Computer Science 2009-10-15 Deeparnab Chakrabarty , Chinmay Karande , Ashish Sangwan

We consider a fundamental game theoretic problem concerning selfish users contributing packets to an M/M/1 queue. In this game, each user controls its own input rate so as to optimize a desired tradeoff between throughput and delay. We…

Computer Science and Game Theory · Computer Science 2016-11-17 Yi Gai , Hua Liu , Bhaskar Krishnamachari

We study selfish routing games where users can choose between regular and priority service for each network edge on their chosen path. Priority users pay an additional fee, but in turn they may travel the edge prior to non-priority users,…

Computer Science and Game Theory · Computer Science 2026-02-09 Yang Li , Alexander Skopalik , Marc Uetz

We investigate the sensitivity of the Nash equilibrium of constrained network aggregative games to changes in exogenous parameters affecting the cost function of the players. This setting is motivated by two applications. The first is the…

Computer Science and Game Theory · Computer Science 2017-06-28 Francesca Parise , Asuman Ozdaglar

In an atomic splittable flow over time game, finitely many players route flow dynamically through a network, in which edges are equipped with transit times, specifying the traversing time, and with capacities, restricting flow rates.…

Computer Science and Game Theory · Computer Science 2022-02-24 Antonia Adamik , Leon Sering
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