Related papers: A Hilbert Scheme in Computer Vision
In this paper, we address the challenging task of achieving multi-view dimensionality reduction. The goal is to effectively use the availability of multiple views for extracting a coherent low-dimensional representation of the data. The…
In this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates…
Generating consistent multiple views for 3D reconstruction tasks is still a challenge to existing image-to-3D diffusion models. Generally, incorporating 3D representations into diffusion model decrease the model's speed as well as…
The Hilbert scheme of n points in the projective plane parameterizes degree n zero-dimensional subschemes of the projective plane. We examine the dual cones of effective divisors and moving curves on the Hilbert scheme. By studying…
Multi-view 3D human pose estimation is naturally superior to single view one, benefiting from more comprehensive information provided by images of multiple views. The information includes camera poses, 2D/3D human poses, and 3D geometry.…
Geometry estimation from perspective images has greatly advanced, maturing to the point where off-the-shelf foundation models are able to reconstruct 3D scene structure not only from multi-view imagery, but even from a single view. A…
In this paper we study monomial multiple structures on a linear subspace of codimension two in projective space. We show that these structures determine smooth points in their respective Hilbert schemes, with (smooth) neighbourhoods of two…
Given positive integers $m_1, m_2, ..., m_n$, and $n$ general points $p_i$ of ${\bf CP}^2$, bounds are given for the least degree $t$ among plane curves passing through each point $p_i$ with multiplicity at least $m_i$, and for the least…
We extend the recent classification of Hilbert schemes with two Borel-fixed points to arbitrary characteristic. We accomplish this by synthesizing Reeves' algorithm for generating strongly stable ideals with the basic properties of…
Geometric problem solving, as a typical multimodal reasoning problem, has attracted much attention and made great progress recently, however most of works focus on plane geometry while usually fail in solid geometry due to 3D spatial…
Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene from posed images. Our first finding is that a surprisingly…
Monocular 3D object detection (Mono3D) is a fundamental computer vision task that estimates an object's class, 3D position, dimensions, and orientation from a single image. Its applications, including autonomous driving, augmented reality,…
Combining the properties of monovariate internal functions as proposed in Kolmogorov superimposition theorem, in tandem with the bounds wielded by the multivariate formulation of Chebyshev inequality, a hybrid model is presented, that…
Visual localization and mapping is the key technology underlying the majority of mixed reality and robotics systems. Most state-of-the-art approaches rely on local features to establish correspondences between images. In this paper, we…
Interferometers play an increasingly important role for spatially resolved observations. If employed at full potential, interferometry can probe an enormous dynamic range in spatial scale. Interpretation of the observed visibilities…
Reconstructing coherent 3D geometry and appearance from unposed multi-view images is a fundamental yet challenging problem in computer vision. Most existing visual geometry foundation models predict explicit geometry by regressing…
Perceptual geometry refers to the interdisciplinary research whose objectives focuses on study of geometry from the perspective of visual perception, and in turn, applies such geometric findings to the ecological study of vision. Perceptual…
Motivated by discrete diffusion's success in language-vision modeling, we explore its potential for multi-view generation, a task dominated by continuous approaches. We introduce ViewMask-1-to-3, formulating multi-view synthesis as a…
A fundamental problem in the texturing of 3D meshes using pre-trained text-to-image models is to ensure multi-view consistency. State-of-the-art approaches typically use diffusion models to aggregate multi-view inputs, where common issues…
Alignment between non-rigid stretchable structures is one of the most challenging tasks in computer vision, as the invariant properties are hard to define, and there is no labeled data for real datasets. We present unsupervised neural…