Related papers: Chip-firing games, potential theory on graphs, and…
Kirchhoff's matrix-tree theorem states that the number of spanning trees of a graph G is equal to the value of the determinant of the reduced Laplacian of $G$. We outline an efficient bijective proof of this theorem, by studying a canonical…
We study chip-firing games on multigraphs whose underlying simple graphs are trees, paths, and stars, denoted as banana trees, paths, and stars respectively. We present a polynomial time algorithm to compute the divisorial gonality of…
A depth-first search version of Dhar's burning algorithm is used to give a bijection between the parking functions of a graph and labeled spanning trees, relating the degree of the parking function with the number of inversions of the…
We prove a lower bound on the number of spanning two-forests in a graph, in terms of the number of vertices, edges, and spanning trees. This implies an upper bound on the average cut size of a random two-forest. The main tool is an identity…
Given an undirected graph $G=(V,E)$, and a designated vertex $q\in V$, the notion of a $G$-parking function (with respect to $q$) was independently developed and studied by various authors, and has recently gained renewed attention. This…
We study the class of potential games that are also graphical games with respect to a given graph $G$ of connections between the players. We show that, up to strategic equivalence, this class of games can be identified with the set of…
Baker and Norine introduced a graph-theoretic analogue of the Riemann-Roch theory. A central notion in this theory is the rank of a divisor. In this paper we prove that computing the rank of a divisor on a graph is NP-hard. The…
We study the problem of maximizing the number of spanning trees in a connected graph by adding at most $k$ edges from a given candidate edge set. We give both algorithmic and hardness results for this problem: - We give a greedy algorithm…
This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…
This paper proposes a new analysis of graph using the concept of electric potential, and also proposes a graph simplification method based on this analysis. Suppose that each node in the weighted-graph has its respective potential value.…
In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…
We introduce a graph partitioning problem motivated by computational topology and propose two algorithms that produce approximate solutions. Specifically, given a weighted, undirected graph $G$ and a positive integer $k$, we desire to find…
The parallel chip-firing game is an automaton on graphs in which vertices "fire" chips to their neighbors when they have enough chips to do so. The game is always periodic, and we concern ourselves with the firing sequences of vertices. We…
The parallel chip-firing game is a periodic automaton on graphs in which vertices "fire" chips to their neighbors. In 1989, Bitar conjectured that the period of a parallel chip-firing game with n vertices is at most n. Though this…
We extend the notion of chip-firing to weighted graphs, and generalize the Greedy Algorithm and Dhar's Burning Algorithm to weighted graphs. For a vertex $q \in V(\Gamma)$, we give an upper bound for the number of linearly equivalent…
We introduce a natural variant of the parallel chip-firing game, called the diffusion game. Chips are initially assigned to vertices of a graph. At every step, all vertices simultaneously send one chip to each neighbour with fewer chips. As…
For a connected graph $G$ with sink vertex $q$, a $G$-parking function is a vector of nonnegative integers whose entries are determined by cut-sets in $G$. Such objects also arise as the superstable configurations in the context of…
We introduce a simplified model for platform game levels with falling platforms based on interval graphs and show that solvability of such levels corresponds to finding Steiner cycles or Steiner paths in the corresponding graphs. Linear…
We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…
Combinatorial optimization algorithms for graph problems are usually designed afresh for each new problem with careful attention by an expert to the problem structure. In this work, we develop a new framework to solve any combinatorial…