Related papers: An Information Theoretic Representation of Agent D…
We construct a model of social behaviour through the dynamics of interacting agents. The agents undergo game-theoretic interactions where each agent can decide to lend support to particular other agents or otherwise, and agents are rewarded…
We present a framework for analysing agent incentives using causal influence diagrams. We establish that a well-known criterion for value of information is complete. We propose a new graphical criterion for value of control, establishing…
We present an investigation into how representational losses can affect the drawings produced by artificial agents playing a communication game. Building upon recent advances, we show that a combination of powerful pretrained encoder…
As an increasing number of interactive devices offer human-like assistance, there is a growing need to understand the human experience of interactive agents. When interactive artefacts with human-like features become intertwined in our…
AI agents are rapidly expanding in both capability and population: they now write code, operate computers across platforms, manage cloud infrastructure, and make purchasing decisions, while open-source frameworks such as OpenClaw are…
Different domains foster different architectural styles -- and thus different documentation practices (e.g., state-based models for behavioral control vs. ER-style models for information structures). Agentic AI systems exhibit another…
AI agents that combine large language models with non-AI system components are rapidly emerging in real-world applications, offering unprecedented automation and flexibility. However, this unprecedented flexibility introduces complex…
A formal but intuitive framework is introduced to bridge the gap between data obtained from empirical studies and that generated by agent-based models. This is based on three key tenets. Firstly, a simulation can be given multiple formal…
An information agent is viewed as a deductive database consisting of 3 parts: an observation database containing the facts the agent has observed or sensed from its surrounding environment, an input database containing the information the…
We present a game of interacting agents which mimics the complex dynamics found in many natural and social systems. These agents modify their strategies periodically, depending on their performances using genetic crossover mechanisms,…
Information is physical, and for a physical theory to be universal, it should model observers as physical systems, with concrete memories where they store the information acquired through experiments and reasoning. Here we address these…
We study a general class of dynamic games with asymmetric information where agents' beliefs are strategy dependent, i.e. signaling occurs. We show that the notion of sufficient information, introduced in the companion paper team, can be…
Large language models, trained on personal data, are increasingly able to mimic individual personalities. These ``AI clones'' or ``AI agents'' have the potential to transform how people search for matches in contexts ranging from marriage…
In the light of recent advances in embodied data visualizations, we aim to shed light on agency in the context of data visualization. To do so, we introduce Data Agency and Data-Agent Interplay as potential terms and research focus.…
In this paper, multi-agent systems minimizing a sum of objective functions, where each component is only known to a particular node, is considered for continuous-time dynamics with time-varying interconnection topologies. Assuming that each…
We study systems of interacting reinforced stochastic processes, where agents' decisions evolve under reinforcement, network-mediated interactions, and environmental influences. In competitive environments with irreducible networks, we…
This paper argues that the next generation of AI agent (NGENT) should integrate across-domain abilities to advance toward Artificial General Intelligence (AGI). Although current AI agents are effective in specialized tasks such as robotics,…
Cooperation is vital to our survival and progress. Evolutionary game theory offers a lens to understand the structures and incentives that enable cooperation to be a successful strategy. As artificial intelligence agents become integral to…
We design a simple reinforcement learning (RL) agent that implements an optimistic version of $Q$-learning and establish through regret analysis that this agent can operate with some level of competence in any environment. While we leverage…
Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the motivation being that understanding the meanings of words or…