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We settle a version of the conjecture about intransitive dice posed by Conrey, Gabbard, Grant, Liu and Morrison in 2016 and Polymath in 2017. We consider generalized dice with $n$ faces and we say that a die $A$ beats $B$ if a random face…

Probability · Mathematics 2024-11-08 Elisabetta Cornacchia , Jan Hązła

We consider the following cake cutting game: Alice chooses a set P of n points in the square (cake) [0,1]^2, where (0,0) is in P; Bob cuts out n axis-parallel rectangles with disjoint interiors, each of them having a point of P as the lower…

Computational Geometry · Computer Science 2011-04-04 Tobias Christ , Andrea Francke , Heidi Gebauer , Jiří Matoušek , Takeaki Uno

Games involving quantum strategies often yield higher payoff. Here, we study a practical realization of the three-player dilemma game using the superconductivity-based quantum processors provided by IBM Q Experience. We analyze the…

Quantum Physics · Physics 2022-06-07 Pranav Kairon , Kishore Thapliyal , R. Srikanth , Anirban Pathak

We consider a simple dice game, which leads to an intriguing study of multinomial walks, with surprising and seemingly paradoxical properties. The winning and losing probabilities of a general version of the game are investigated via…

Probability · Mathematics 2026-05-21 Gunther Leobacher , Alexander Steinicke

We consider a variant of the stochastic multi-armed bandit problem, where multiple players simultaneously choose from the same set of arms and may collide, receiving no reward. This setting has been motivated by problems arising in…

Machine Learning · Computer Science 2015-12-10 Jonathan Rosenski , Ohad Shamir , Liran Szlak

We consider the problem of online fair division of indivisible goods to players when there are a finite number of types of goods and player values are drawn from distributions with unknown means. Our goal is to maximize social welfare…

Computer Science and Game Theory · Computer Science 2024-12-10 Ariel D. Procaccia , Benjamin Schiffer , Shirley Zhang

We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…

Computational Complexity · Computer Science 2018-03-13 Jeffrey Bosboom , Erik D. Demaine , Mikhail Rudoy

This paper considers a reach-avoid differential game in three-dimensional space with four equal-speed players. A plane divides the game space into a play subspace and a goal subspace. The evader aims at entering the goal subspace while…

Optimization and Control · Mathematics 2019-04-08 Rui Yan , Zongying Shi , Yisheng Zhong

In this paper we quantize the Card Game. In the classical version of this game, one player (Alice) can always win with propability 2/3. But when the other player (Bob) is allowed to apply quantum strategy, the original unfair game turns…

Quantum Physics · Physics 2007-05-23 Jiangfeng Du , Xiaodong Xu , Hui Li , Mingjun Shi , Xianyi Zhou , Rongdian Han

We consider a game with two players, consisting of a number of rounds, where the first player to win $n$ rounds becomes the overall winner. Who wins each individual round is governed by a certain urn having two types of balls (type 1 and…

Probability · Mathematics 2026-03-05 Stanislav Volkov , Magnus Wiktorsson

Consider a two-player game between players Builder and Painter. Painter begins the game by picking a coloring of the edges of $K_n$, which is hidden from Builder. In each round, Builder points to an edge and Painter reveals its color.…

Combinatorics · Mathematics 2020-08-20 Joseph Briggs , Christopher Cox

How do different alliance mechanisms compare? In this work, we analyze various methods of forming an alliance in the Coalitional General Lotto game, a simple model of competitive resource allocation. In the game, Players 1 and 2…

Computer Science and Game Theory · Computer Science 2026-01-30 Vade Shah , Jason R. Marden

There have been several popular reports of various groups exploiting the deterministic nature of the game of roulette for profit. Moreover, through its history the inherent determinism in the game of roulette has attracted the attention of…

Chaotic Dynamics · Physics 2015-06-04 Michael Small , Chi Kong Tse

Self-play reinforcement learning trains language models on their own generated tasks, co-evolving a proposer and solver without human labels. Recent systems report strong reasoning gains, but collapse and instability are widely observed and…

Machine Learning · Computer Science 2026-05-22 Sophia Xiao Pu , Zhaotian Weng , Chengzhi Liu , Jayanth Srinivasa , Gaowen Liu , William Yang Wang , Xin Eric Wang

This paper investigates the different effects of chaotic switching on Parrondo's games, as compared to random and periodic switching. The rate of winning of Parrondo's games with chaotic switching depends on coefficient(s) defining the…

Computer Science and Game Theory · Computer Science 2009-11-10 T. W. Tang , A. Allison , D. Abbott

We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive values for the goods. The prior distributions on those…

Computer Science and Game Theory · Computer Science 2024-10-22 Jamie Tucker-Foltz , Richard Zeckhauser

It is known that a player in a noncooperative game can benefit by publicly restricting his possible moves before play begins. We show that, more generally, a player may benefit by publicly committing to pay an external party an amount that…

General Economics · Economics 2024-01-05 James W. Bono , David H. Wolpert

We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

Computational Complexity · Computer Science 2012-04-23 Michiel de Bondt

Parrondo's paradox is about a paradoxical game and gambling where two probabilistic losing games can be combined to form a winning game. While the counter intuitive game is interesting in itself, it can be thought of a discrete version of…

Physics and Society · Physics 2016-02-16 Abhijit Kar Gupta , Sourabh Banerjee

The antique Mills Futurity slot machine has two unusual features. First, if a player loses 10 times in a row, the 10 lost coins are returned. Second, the payout distribution varies from coup to coup in a manner that is nonrandom and…

Probability · Mathematics 2010-10-18 S. N. Ethier , Jiyeon Lee