English
Related papers

Related papers: Potential-Based Shaping and Q-Value Initialization…

200 papers

Reinforcement learning (RL) requires access to a reward function that incentivizes the right behavior, but these are notoriously hard to specify for complex tasks. Preference-based RL provides an alternative: learning policies using a…

Machine Learning · Computer Science 2021-11-05 Kimin Lee , Laura Smith , Anca Dragan , Pieter Abbeel

Time-optimal path tracking, as a significant tool for industrial robots, has attracted the attention of numerous researchers. In most time-optimal path tracking problems, the actuator torque constraints are assumed to be conservative, which…

Robotics · Computer Science 2019-07-11 Jiadong Xiao , Lin Li , Yanbiao Zou , Tie Zhang

Preference-based Reinforcement Learning (PbRL) methods utilize binary feedback from the human in the loop (HiL) over queried trajectory pairs to learn a reward model in an attempt to approximate the human's underlying reward function…

Machine Learning · Computer Science 2023-02-20 Mudit Verma , Subbarao Kambhampati

In reinforcement learning, the standard criterion to evaluate policies in a state is the expectation of (discounted) sum of rewards. However, this criterion may not always be suitable, we consider an alternative criterion based on the…

Machine Learning · Computer Science 2016-11-04 Hugo Gilbert , Paul Weng

Reinforcement learning (RL) -- algorithms that teach artificial agents to interact with environments by maximising reward signals -- has achieved significant success in recent years. These successes have been facilitated by advances in…

Machine Learning · Computer Science 2025-04-03 Llewyn Salt , Marcus Gallagher

Recent reinforcement learning (RL) methods have substantially enhanced the planning capabilities of Large Language Models (LLMs), yet the theoretical basis for their effectiveness remains elusive. In this work, we investigate RL's benefits…

Artificial Intelligence · Computer Science 2026-03-04 Siwei Wang , Yifei Shen , Haoran Sun , Shi Feng , Shang-Hua Teng , Li Dong , Yaru Hao , Wei Chen

An agent's ability to leverage past experience is critical for efficiently solving new tasks. Prior work has focused on using value function estimates to obtain zero-shot approximations for solutions to a new task. In soft Q-learning, we…

Machine Learning · Computer Science 2024-06-27 Jacob Adamczyk , Volodymyr Makarenko , Stas Tiomkin , Rahul V. Kulkarni

In this paper, we propose a new solution to reward adaptation (RA) in reinforcement learning, where the agent adapts to a target reward function based on one or more existing source behaviors learned a priori under the same domain dynamics…

Machine Learning · Computer Science 2025-10-23 Kevin Vora , Yu Zhang

In many real-world scenarios, reward signal for agents are exceedingly sparse, making it challenging to learn an effective reward function for reward shaping. To address this issue, the proposed approach in this paper performs reward…

Machine Learning · Computer Science 2026-05-18 Wenyun Li , Wenjie Huang , Chen Sun

One major limitation to the applicability of Reinforcement Learning (RL) to many practical domains is the large number of samples required to learn an optimal policy. To address this problem and improve learning efficiency, we consider a…

Machine Learning · Computer Science 2023-08-07 Roberto Cipollone , Giuseppe De Giacomo , Marco Favorito , Luca Iocchi , Fabio Patrizi

To convey desired behavior to a Reinforcement Learning (RL) agent, a designer must choose a reward function for the environment, arguably the most important knob designers have in interacting with RL agents. Although many reward functions…

Machine Learning · Computer Science 2022-06-01 Henry Sowerby , Zhiyuan Zhou , Michael L. Littman

Developments in reinforcement learning (RL) have allowed algorithms to achieve impressive performance in highly complex, but largely static problems. In contrast, biological learning seems to value efficiency of adaptation to a…

Artificial Intelligence · Computer Science 2022-05-20 Eric Chalmers , Artur Luczak

Real-time control for robotics is a popular research area in the reinforcement learning community. Through the use of techniques such as reward shaping, researchers have managed to train online agents across a multitude of domains. Despite…

Robotics · Computer Science 2023-04-21 Mihai Anca , Jonathan D. Thomas , Dabal Pedamonti , Matthew Studley , Mark Hansen

The increasing adoption of Reinforcement Learning in safety-critical systems domains such as autonomous vehicles, health, and aviation raises the need for ensuring their safety. Existing safety mechanisms such as adversarial training,…

Machine Learning · Computer Science 2021-11-11 Paulina Stevia Nouwou Mindom , Amin Nikanjam , Foutse Khomh , John Mullins

While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniques are still susceptible to the longstanding problem of…

Artificial Intelligence · Computer Science 2019-11-05 Nicholas Waytowich , Sean L. Barton , Vernon Lawhern , Garrett Warnell

We propose Q-Policy, a hybrid quantum-classical reinforcement learning (RL) framework that mathematically accelerates policy evaluation and optimization by exploiting quantum computing primitives. Q-Policy encodes value functions in quantum…

Machine Learning · Computer Science 2025-06-10 Kalyan Cherukuri , Aarav Lala , Yash Yardi

A key challenge for a reinforcement learning (RL) agent is to incorporate external/expert1 advice in its learning. The desired goals of an algorithm that can shape the learning of an RL agent with external advice include (a) maintaining…

Artificial Intelligence · Computer Science 2023-09-19 Yash Satsangi , Paniz Behboudian

In reinforcement learning, the goal is to seek rewards and avoid punishments. A simple scalar captures the value of a state or of taking an action, where expected future rewards increase and punishments decrease this quantity. Naturally an…

Artificial Intelligence · Computer Science 2015-02-19 Patrick C. Connor , Thomas P. Trappenberg

We methodologically address the problem of Q-value overestimation in deep reinforcement learning to handle high-dimensional state spaces efficiently. By adapting concepts from information theory, we introduce an intrinsic penalty signal…

Artificial Intelligence · Computer Science 2018-11-21 Felix Leibfried , Jordi Grau-Moya , Haitham Bou-Ammar

We investigate the "Visual Pushing for Grasping" (VPG) system by Zeng et al. and the "Hourglass" system by Ewerton et al., an evolution of the former. The focus of our work is the investigation of the capabilities of both systems to learn…

Machine Learning · Computer Science 2022-04-08 Rodrigo Chau
‹ Prev 1 4 5 6 7 8 10 Next ›