Related papers: Numerical convergence in self-gravitating disc sim…
We study numerical convergence in local two-dimensional hydrodynamical simulations of self-gravitating accretion discs with a simple cooling law. It is well-known that there exists a steady gravito-turbulent state, in which cooling is…
We carry out a resolution study on the fragmentation boundary of self-gravitating discs. We perform three-dimensional Smoothed Particle Hydrodynamics (SPH) simulations of discs to determine whether the critical value of the cooling…
We carry out simulations of gravitationally unstable discs using a Smoothed Particle Hydrodynamics (SPH) code and a grid-based hydrodynamics code, FARGO, to understand the previous non-convergent results reported by Meru & Bate (2011a). We…
We carry out a resolution study on the fragmentation boundary of self-gravitating discs. We perform three-dimensional Smoothed Particle Hydrodynamics simulations of discs to determine whether the critical value of the cooling timescale in…
Recently it has been suggested that the fragmentation boundary in Smoothed Particle Hydrodynamic (SPH) and FARGO simulations of self-gravitating accretion discs with beta-cooling do not converge as resolution is increased. Furthermore, this…
Recent simulations of self-gravitating accretion discs, carried out using a three-dimensional Smoothed Particle Hydrodynamics (SPH) code by Meru and Bate, have been interpreted as implying that three-dimensional global discs fragment much…
Stimulated by recent results by Meru and Bate (2010a,b), we revisit the issue of resolution requirements for simulating self-gravitating accretion discs with Smoothed Particle Hydrodynamics (SPH). We show that the results by Meru and Bate…
Aims. Our goal is to find a converged cooling limit for fragmentation in self-gravitating disks. This is especially interesting for the formation of planets, brown dwarfs or stars and the growth of black holes. While investigating the…
The issue of fragmentation in self-gravitating gaseous accretion discs has implications both for the formation of stars in discs in the nuclei of active galaxies, and for the formation of gaseous planets or brown dwarfs in circumstellar…
Protoplanetary disks fragment due to gravitational instability when there is enough mass for self-gravitation, described by the Toomre parameter, and when heat can be lost at a rate comparable to the local dynamical timescale, described by…
We carry out simulations of gravitationally unstable disks using smoothed particle hydrodynamics(SPH) and the novel Lagrangian meshless finite mass (MFM) scheme in the GIZMO code (Hopkins 2015). Our aim is to understand the cause of the…
Massive circumstellar disks are prone to gravitational instabilities, which trigger the formation of spiral arms that can fragment into bound clumps under the right conditions. Two dimensional simulations of self-gravitating disks are…
A number of previous studies of the fragmentation of self-gravitating protostellar discs have modeled radiative cooling with a cooling timescale (t_{cool}) parameterised as a simple multiple (beta_{cool}) of the local dynamical timescale.…
We propose a framework for understanding the fragmentation criterion for self-gravitating discs which, in contrast to studies that emphasise the `gravoturbulent' nature of such discs, instead focuses on the properties of their quasi-regular…
It has already been shown, using a local model, that accretion discs with cooling times t_cool <= 3 Omega^-1 fragment into gravitationally bound objects, while those with cooling times t_cool > 3 Omega^-1 evolve into a quasi-steady state.…
Using a local model Gammie (2001) has shown that accretion discs with cooling times t_cool <= 3/Omega fragment into gravitationally bound objects, while those with cooling times t_cool > 3/Omega evolve into a quasi-steady state. We use…
We address the issue of numerical convergence in cosmological smoothed particle hydrodynamics simulations using a suite of runs drawn from the EAGLE project. Our simulations adopt subgrid models that produce realistic galaxy populations at…
We have performed three-dimensional numerical simulations of accretion discs in a close binary system using the Smoothed Particle Hydrodynamics method. Our result show that, contrary to previous claims, 3D discs do exist even when the…
We study the convergence properties of smoothed particle hydrodynamics (SPH) using numerical tests and simple analytic considerations. Our analysis shows that formal numerical convergence is possible in SPH only in the joint limit $N…
We present preliminary results on the ability of self-gravitating discs to cool in response to their internal heating. These discs are modelled using a Smoothed Particle Hydrodynamics (SPH) code with radiative transfer (Whitehouse, Bate &…