Related papers: Computation with competing patterns in Life-like a…
We study a two-dimensional semi-totalistic binary cell-state cellular automaton, which imitates a reversible precipitation in an abstract chemical medium. The systems exhibits a non-trivial growth and nucleation. We demonstrate how basic…
Rule 22 elementary cellular automaton (ECA) has a 3--cell neighborhood, binary cell states, where a cell takes state `1' if there is exactly one neighbor, including the cell itself, in state `1'. In Boolean terms the cell-state transition…
The B36/S125 (or "2x2") cellular automaton is one that takes place on a 2D square lattice much like Conway's Game of Life. Although it exhibits high-level behaviour that is similar to Life, such as chaotic but eventually stable evolution…
We rigorously prove a form of disorder-resistance for a class of one-dimensional cellular automaton rules, including some that arise as boundary dynamics of two-dimensional solidification rules. Specifically, when started from a random…
We consider random boolean cellular automata on the integer lattice, i.e., the cells are identified with the integers from 1 to $N$. The behaviour of the automaton is mainly determined by the support of the random variable that selects one…
This paper shows how to determine all the unidimensional two-state cellular automaton rules of a given number of inputs which conserve the number of active sites. These rules have to satisfy a necessary and sufficient condition. If the…
The dynamics of rule 54 one-dimensional two-state cellular automaton (CA) are a discrete analog of a space-time dynamics of excitations in nonlinear active medium with mutual inhibition. A cell switches its state 0 to state 1 if one of its…
The cellular automata with local permutation invariance are considered. We show that in the two-state case the set of such automata coincides with the generalized Game of Life family. We count the number of equivalence classes of the rules…
We demonstrate a discrete implementation of a wave-based majority gate in a chaotic Life-like cellular automaton. The gate functions via controlling of patterns' propagation into stationary channels. The gate presented is realisable in many…
We study transformations of 2-, 4- and 6-bit numbers in interactions between traveling and stationary localizations in the Spiral Rule reaction-diffusion cellular automaton. The Spiral Rule automaton is a hexagonal ternary-state…
A random boolean cellular automaton is a network of boolean gates where the inputs, the boolean function, and the initial state of each gate are chosen randomly. In this article, each gate has two inputs. Let $a$ (respectively $c$) be the…
The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generators of the mobile patterns, glider guns, in its evolution. We…
In previous works, hexagonal cellular automata (CA) have been studied as a variation of the famous Game of Life CA, mainly for spiral phenomena simulations; where the most interesting constructions are related to the Belousov-Zhabotinsky…
A coarse-grained cellular automaton is proposed to simulate traffic systems. There, cells represent road sections. A cell can be in two states: jammed or passable. Numerical calculations are performed for a piece of square lattice with open…
We present a stochastic approach to modeling the dynamics of coexistence of prey and predator populations. It is assumed that the space of coexistence is explicitly subdivided in a grid of cells. Each cell can be occupied by only one…
We propose a four-way classification of two-dimensional semi-totalistic cellular automata that is different than Wolfram's, based on two questions with yes-or-no answers: do there exist patterns that eventually escape any finite bounding…
We show how to construct a deterministic nearest-neighbour cellular automaton (CA) with four states which emulates diffusion on a one-dimensional lattice. The pseudo-random numbers needed for directing random walkers in the diffusion…
We present a new classification of elementary cellular automata. It is based on the structure of the network of states, connected with the transitions between them; the latter are determined by the automaton rule. Recently an algorithm has…
A variant of Kauffman's model of cellular metabolism is presented. It is a randomly generated network of boolean gates, identical to Kauffman's except for a small bias in favor of boolean gates that depend on at most one input. The bias is…
A mutualism is an interaction where the involved species benefit from each other. We study a two-dimensional hexagonal three-state cellular automaton model of a two-species mutualistic system. The simple model is characterized by four…