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Multi-leader multi-follower games are a class of hierarchical games in which a collection of leaders compete in a Nash game constrained by the equilibrium conditions of another Nash game amongst the followers. The resulting equilibrium…

Optimization and Control · Mathematics 2014-08-27 Ankur A. Kulkarni , Uday V. Shanbhag

With oblivious transfer multiparty protocols become possible even in the presence of a faulty majority. But all known protocols can be aborted by just one disruptor. This paper presents more robust solutions for multiparty protocols with…

Cryptography and Security · Computer Science 2007-05-23 J. Mueller-Quade , H. Imai

The distributed linearly separable computation problem finds extensive applications across domains such as distributed gradient coding, distributed linear transform, real-time rendering, etc. In this paper, we investigate this problem in a…

Information Theory · Computer Science 2024-01-30 Haoning Chen , Minquan Cheng , Zhenhao Huang , Youlong Wu

In the last few decades, numerous experiments have shown that humans do not always behave so as to maximize their material payoff. Cooperative behavior when non-cooperation is a dominant strategy (with respect to the material payoffs) is…

Computer Science and Game Theory · Computer Science 2016-06-27 Valerio Capraro , Joseph Y. Halpern

A wide variety of goals could cause an AI to disable its off switch because "you can't fetch the coffee if you're dead" (Russell 2019). Prior theoretical work on this shutdown problem assumes that humans know everything that AIs do. In…

Computer Science and Game Theory · Computer Science 2024-12-10 Andrew Garber , Rohan Subramani , Linus Luu , Mark Bedaywi , Stuart Russell , Scott Emmons

Conversational repair is a mechanism used to detect and resolve miscommunication and misinformation problems when two or more agents interact. One particular and underexplored form of repair in emergent communication is the implicit repair…

Machine Learning · Computer Science 2025-02-25 Fábio Vital , Alberto Sardinha , Francisco S. Melo

The most celebrated and extensively studied model of distributed computing is the {\em message-passing model,} in which each vertex/node of the (distributed network) graph corresponds to a static computational device that communicates with…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-07-08 Ajay D. Kshemkalyani , Manish Kumar , Anisur Rahaman Molla , Gokarna Sharma

In secure multi-party computation $n$ parties jointly evaluate an $n$-variate function $f$ in the presence of an adversary which can corrupt up till $t$ parties. Almost all the works that have appeared in the literature so far assume the…

Cryptography and Security · Computer Science 2010-05-28 Shailesh Vaya

The problem of efficient sharing of a resource is nearly ubiquitous. Except for pure public goods, each agent's use creates a negative externality; often the negative externality is so strong that efficient sharing is impossible in the…

Computer Science and Game Theory · Computer Science 2013-09-03 Mihaela van der Schaar , Yuanzhang Xiao , William Zame

Interactive-proof games model the scenario where an honest party interacts with powerful but strategic provers, to elicit from them the correct answer to a computational question. Interactive proofs are increasingly used as a framework to…

Computer Science and Game Theory · Computer Science 2021-08-12 Jing Chen , Samuel McCauley , Shikha Singh

This paper studies repeated games where two players play multiple duopolistic games simultaneously (multimarket contact). A key assumption is that each player receives a noisy and private signal about the other's actions (private monitoring…

Computer Science and Game Theory · Computer Science 2019-11-26 Atsushi Iwasaki , Tadashi Sekiguchi , Shun Yamamoto , Makoto Yokoo

We study the scalability of consensus-based distributed optimization algorithms by considering two questions: How many processors should we use for a given problem, and how often should they communicate when communication is not free?…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-09-06 Konstantinos I. Tsianos , Sean Lawlor , Michael G. Rabbat

In this paper, we introduce a game theoretic framework for studying the problem of minimizing the delay of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this…

Information Theory · Computer Science 2014-04-15 Ahmed Douik , Sameh Sorour , Hamidou Tembine , Tareq Y. Al-Naffouri , Mohamed-Slim Alouini

Pointer-chasing is a central problem in two-party communication complexity: given input size $n$ and a parameter $k$, the two players Alice and Bob are given functions $N_A, N_B: [n] \rightarrow [n]$, respectively, and their goal is to…

Computational Complexity · Computer Science 2025-08-27 Orr Fischer , Rotem Oshman , Adi Rosen , Tal Roth

In this paper, we study distributed graph algorithms in networks in which the nodes have a limited communication capacity. Many distributed systems are built on top of an underlying networking infrastructure, for example by using a virtual…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-04-26 John Augustine , Mohsen Ghaffari , Robert Gmyr , Kristian Hinnenthal , Fabian Kuhn , Jason Li , Christian Scheideler

Population protocols are a distributed computation model in which a collection of anonymous, finite-state agents interact in randomly chosen pairs and update their states according to a fixed transition function. The computation is defined…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-12 Michael Blondin , Michaël Cadilhac , Benjamin Courchesne , Lucie Guillou , Corto Mascle , Isa Vialard

In many social dilemmas, individuals tend to generate a situation with low payoffs instead of a system optimum ("tragedy of the commons"). Is the routing of traffic a similar problem? In order to address this question, we present…

Physics and Society · Physics 2007-05-23 Dirk Helbing , Martin Schonhof , Hans-Ulrich Stark , Janusz A. Holyst

We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect…

Computer Science and Game Theory · Computer Science 2016-02-25 Kai Jin , Pingzhong Tang , Shiteng Chen

We consider the problem of communicating exogenous information by means of Markov decision process trajectories. This setting, which we call a Markov coding game (MCG), generalizes both source coding and a large class of referential games.…

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja
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