Related papers: Lattice games without rational strategies
A traditional assumption in game theory is that players are opaque to one another -- if a player changes strategies, then this change in strategies does not affect the choice of other players' strategies. In many situations this is an…
The present article is a brief informal survey of computability logic --- the game-semantically conceived formal theory of computational resources and tasks. This relatively young nonclassical logic is a conservative extension of classical…
Probabilistic concurrent/distributed strategies have so far not been investigated thoroughly in the context of imperfect information, where the Player has only partial knowledge of the moves made by the Opponent. In a situation where the…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
We develop a theory of combinatorial games that is appropriate for describing positions in Hex and other monotone set coloring games. We consider two natural conditions on such games: a game is monotone if all moves available to both…
Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two…
A class of discrete Bidding Combinatorial Games that generalize alternating normal play was introduced by Kant, Larsson, Rai, and Upasany (2022). The major questions concerning optimal outcomes were resolved. By generalizing standard game…
Congestion games model a wide variety of real-world resource congestion problems, such as selfish network routing, traffic route guidance in congested areas, taxi fleet optimization and crowd movement in busy areas. However, existing…
The swing lemma, due to G. Gr\"atzer for slim semimodular lattices and extended by G. Cz\'edli and G. Gr\"atzer for all planar semimodular lattices, describes the congruence generated by a prime interval in an efficient way. Here we present…
Two natural strategy elimination procedures have been studied for strategic games. The first one involves the notion of (strict, weak, etc) dominance and the second the notion of rationalizability. In the case of dominance the criterion of…
Absolute Universes of combinatorial games, as defined in a recent paper by the same authors, include many standard short normal- mis\`ere- and scoring-play monoids. In this note we show that the class is categorical, by extending Joyal's…
We use the universal generation of algebraic cycles to relate (stable) rationality to the integral Hodge conjecture. We show that the Chow group of 1-cycles on a cubic hypersurface is universally generated by lines. Applications are mainly…
This paper introduces a new solution concept for non-cooperative games in normal form with no ties and pure strategies: the Perfectly Transparent Equilibrium. The players are rational in all possible worlds and know each other's strategies…
Mean Field Game (MFG) models implicitly assume "rational expectations", meaning that the heterogeneous agents being modeled correctly know all relevant transition probabilities for the complex system they inhabit. When there is common…
It is shown that the universal theory of the free pseudocomplemented distributive lattice is decidable and a recursive axiomatization is presented. This contrasts with the case of the full elementary theory of the finitely generated free…
We propose an interpretation of the infinite sum of combinatorial games. In such an interpretation, plays involve infinite runs, but without loops. The notion of a run is quite natural, but different possibilities arises for the notion of…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
We provide game-theoretic proofs of some well-known existence theorems of Friedberg numberings for the class of all partial computable functions, including (1) the existence of two incomparable Friedberg numberings; (2) the existence of a…
Impartial subtraction games on the nonnegative integers have been studied by many and discussed in detail in for example the remarkable work Winning Ways by Conway, Berlekamp and Guy. We describe how comply variations of these games,…
Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…