Related papers: Lattice games without rational strategies
There is a common belief that humans and many animals follow transitive inference (choosing A over C on the basis of knowing that A is better than B and B is better than C). Transitivity seems to be the essence of rational choice. We…
A communication game consists of distributed parties attempting to jointly complete a task with restricted communication. Such games are useful tools for studying limitations of physical theories. A theory exhibits preparation contextuality…
We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…
We develop a generic computational model that can be used effectively for establishing the existence of winning strategies for concrete finite combinatorial games. Our modelling is (equational) logic-based involving advanced techniques from…
The syntactic nature of logic and computation separates them from other fields of mathematics. Nevertheless, syntax has been the only way to adequately capture the dynamics of proofs and programs such as cut-elimination, and the finiteness…
We provide two methodologies in the area of computation theory to solve optimal strategies for board games such as Xi Gua Qi and Go. From experimental results, we find relevance to graph theory, matrix representation, and mathematical…
In the realm of evolutionary game theory, standard frameworks typically presuppose that every player possesses comprehensive knowledge and unrestricted access to the entire strategy space. However, real-world human society inherently…
The periodic tiling conjecture asserts that any finite subset of a lattice $\mathbb{Z}^d$ which tiles that lattice by translations, in fact tiles periodically. In this work we disprove this conjecture for sufficiently large $d$, which also…
Using coalgebraic methods, we extend Conway's theory of games to possibly non-terminating, i.e. non-wellfounded games (hypergames). We take the view that a play which goes on forever is a draw, and hence rather than focussing on winning…
We apply ideas from abstract argumentation theory to study cooperative game theory. Building on Dung's results in his seminal paper, we further the correspondence between Dung's four argumentation semantics and solution concepts in…
Additively separable hedonic games and fractional hedonic games have received considerable attention. They are coalition forming games of selfish agents based on their mutual preferences. Most of the work in the literature characterizes the…
We prove that the determinacy of Gale-Stewart games whose winning sets are infinitary rational relations accepted by 2-tape B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a…
We develop an algorithm for efficiently computing recursively defined functions on posets. We illustrate this algorithm by disproving conjectures about the game Subset Takeaway (Chomp on a hypercube) and computing the number of linear…
Conventional noncooperative game theory hypothesizes that the joint strategy of a set of players in a game must satisfy an "equilibrium concept". All other joint strategies are considered impossible; the only issue is what equilibrium…
In the standard sequent presentations of Girard's Linear Logic (LL), there are two "non-decreasing" rules, where the premises are not smaller than the conclusion, namely the cut and the contraction rules. It is a universal concern to…
Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…
First-order game logic GL and the first-order modal mu-calculus Lmu are proved to be equiexpressive and equivalent, thereby fully aligning their expressive and deductive power. That is, there is a semantics-preserving translation from GL to…
The theory of Monotone Comparative Statics (MCS) has traditionally required a lattice structure, excluding certain multidimensional environments such as mixed-strategy games where this property fails. We show that this structure is not…
In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…
The article introduces a notion of a stochastic game with failure states and proposes two logical systems with modality "coalition has a strategy to transition to a non-failure state with a given probability while achieving a given goal."…