Related papers: A Modeling Framework for Gossip-based Information …
We consider a gossiping network where a source forwards updates to a set of $n$ gossiping nodes that are placed in an arbitrary graph structure and gossip with their neighbors. In this paper, we analyze how mobility of nodes affects the…
How information spreads through a social network? Can we assume, that the information is spread only through a given social network graph? What is the correct way to compare the models of information flow? These are the basic questions we…
A gossip network is considered in which a source node updates its status while other nodes in the network aim at keeping track of it as it varies over time. Information gets disseminated by the source sending status updates to the nodes,…
We consider a gossip network consisting of a source generating updates and $n$ nodes connected according to a given graph structure. The source keeps updates of a process, that might be generated or observed, and shares them with the…
Cooperation can be supported by indirect reciprocity via reputation.Thanks to gossip, reputations are built and circulated and humans can identify defectors and ostracise them. However, the evolutionary stability of gossip is allegedly…
Bots, in recent times, have posed a major threat to enterprise networks. With the distributed nature of the way in which botnets operate, the problems faced by enterprises have become acute. A bot is a program that operates as an agent for…
We consider the binary freshness metric for gossip networks that consist of a single source and $n$ end-nodes, where the end-nodes are allowed to share their stored versions of the source information with the other nodes. We develop…
We study the fundamental problem of information spreading (also known as gossip) in dynamic networks. In gossip, or more generally, $k$-gossip, there are $k$ pieces of information (or tokens) that are initially present in some nodes and the…
Wireless Sensor Networks (WSNs) generate massive amount of live data and events sensed through dispersedly deployed tiny sensors. This generated data needed to be disseminate to the sink with slight consumption of network resources. One of…
A gossip process is an iterative process in a multi-agent system where only two neighboring agents communicate at each iteration and update their states. The neighboring condition is by convention described by an undirected graph. In this…
Wireless sensor networks require communication protocols for efficiently propagating data in a distributed fashion. The Trickle algorithm is a popular protocol serving as the basis for many of the current standard communication protocols.…
This paper investigates the problem of distributed network-wide averaging and proposes a new greedy gossip algorithm. Instead of finding the optimal path of each node in a greedy manner, the proposed approach utilises a suboptimal…
We study concentration inequalities in gossip opinion dynamics over random graphs. In the model, a network is generated from a random graph model with independent edges, and agents interact pairwise randomly over the network. During the…
This paper presents greedy gossip with eavesdropping (GGE), a novel randomized gossip algorithm for distributed computation of the average consensus problem. In gossip algorithms, nodes in the network randomly communicate with their…
The influence of node mobility on the convergence time of averaging gossip algorithms in networks is studied. It is shown that a small number of fully mobile nodes can yield a significant decrease in convergence time. A method is developed…
In decentralized networks (of sensors, connected objects, etc.), there is an important need for efficient algorithms to optimize a global cost function, for instance to learn a global model from the local data collected by each computing…
This paper considers the average consensus problem on a network of digital links, and proposes a set of algorithms based on pairwise ''gossip'' communications and updates. We study the convergence properties of such algorithms with the goal…
We consider a gossip approach for finding a Nash equilibrium in a distributed multi-player network game. We extend previous results on Nash equilibrium seeking to the case when the players' cost functions may be affected by the actions of…
We consider the average probability X of being informed on a gossip in a given social network. The network is modeled within the random graph theory of Erdos and Renyi. In this theory, a network is characterized by two parameters: the size…
We derive the mean-field equations characterizing the dynamics of a rumor process that takes place on top of complex heterogeneous networks. These equations are solved numerically by means of a stochastic approach. First, we present…