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We study two impartial games introduced by Anderson and Harary and further developed by Barnes. Both games are played by two players who alternately select previously unselected elements of a finite group. The first player who builds a…

Combinatorics · Mathematics 2024-02-12 Dana C. Ernst , Nandor Sieben

The game in which acts of participants don't have an adequate description in terms of Boolean logic and classical theory of probabilities is considered. The model of the game interaction is constructed on the basis of a non-distributive…

Quantum Physics · Physics 2007-05-23 Andrey Grib , Georges Parfionov

We study two-player games played on the infinite graph of sentential forms induced by a context-free grammar (that comes with an ownership partitioning of the non-terminals). The winning condition is inclusion of the derived terminal word…

Logic in Computer Science · Computer Science 2016-11-02 Lukáš Holík , Roland Meyer , Sebastian Muskalla

Dynamic game arises as a powerful paradigm for multi-robot planning, for which safety constraint satisfaction is crucial. Constrained stochastic games are of particular interest, as real-world robots need to operate and satisfy constraints…

Robotics · Computer Science 2026-03-27 Hai Zhong , Yutaka Shimizu , Jianyu Chen

We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the…

Computer Science and Game Theory · Computer Science 2019-01-21 Andrea Celli , Stefano Coniglio , Nicola Gatti

We propose a family of non-locality unique games for 2 parties based on a square lattice on an arbitrary surface. We show that, due to structural similarities with error correction codes of Kitaev for fault tolerant quantum computation, the…

Quantum Physics · Physics 2020-06-16 Monika Rosicka , Paweł Mazurek , Andrzej Grudka , Michał Horodecki

Candogan et al. (2011) provide an orthogonal direct-sum decomposition of finite games into potential, harmonic and nonstrategic components. In this paper we study the issue of decomposing games that are strategically equivalent from a…

Computer Science and Game Theory · Computer Science 2020-04-01 Joseph Abdou , Nikolaos Pnevmatikos , Marco Scarsini , Xavier Venel

In this paper we will be examining impartial scoring play games. We first give the basic definitions for what impartial scoring play games are and look at their general structure under the disjunctive sum. We will then examine the game of…

Combinatorics · Mathematics 2012-08-07 Fraser Stewart

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…

Computer Science and Game Theory · Computer Science 2007-05-23 Yishay Mor , Jeffrey S. Rosenschein

We solve the problem of automatically computing a new class of environment assumptions in two-player turn-based finite graph games which characterize an ``adequate cooperation'' needed from the environment to allow the system player to win.…

Computer Science and Game Theory · Computer Science 2024-01-23 Ashwani Anand , Kaushik Mallik , Satya Prakash Nayak , Anne-Kathrin Schmuck

In this paper, some new criteria for detecting whether a finite game is potential are proposed by solving potential equations. The verification equations with the minimal number for checking a potential game are obtained for the first time.…

Computer Science and Game Theory · Computer Science 2015-04-29 Xinyun Liu , Jiandong Zhu

We initiate the study of simple games from the point of view of combinatorial topology. The starting premise is that the losing coalitions of a simple game can be identified with a simplicial complex. Various topological constructions and…

Physics and Society · Physics 2025-03-18 Ismar Volic , Leah Valentiner

We describe an algorithm for computing best response strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents' types and actions, conditional on linear comparisons of…

Computer Science and Game Theory · Computer Science 2012-07-19 Daniel Reeves , Michael P. Wellman

Recently Cristian S. Calude, Sanjay Jain, Bakhadyr Khoussainov, Wei Li and Frank Stephan proposed a quasi-polynomial time algorithm for parity games. This paper proposes a short proof of correctness of their algorithm.

Formal Languages and Automata Theory · Computer Science 2017-04-25 Hugo Gimbert , Rasmus Ibsen-Jensen

Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…

Machine Learning · Computer Science 2019-10-29 Shiyu Chang , Yang Zhang , Mo Yu , Tommi S. Jaakkola

This paper studies a class of approach-evasion differential games, in which one player aims to steer the state of a dynamic system to the given target set in minimum time, while avoiding some set of disallowed states, and the other player…

Optimization and Control · Mathematics 2013-10-01 Erich Mueller , Minghui Zhu , Sertac Karaman , Emilio Frazzoli

The move-minimizing puzzles presented here are certain types of one-player combinatorial games that are shown to have explicit solutions whenever they can be encoded in a certain way as diamond-colored modular or distributive lattices. Our…

Combinatorics · Mathematics 2023-12-05 Robert G. Donnelly , Elizabeth A. Donovan , Molly W. Dunkum , Timothy A. Schroeder

In this paper, we continue our previous work on the reduction of algebraic lattices over imaginary quadratic fields for the special case when the lattice is spanned over a two dimensional basis. In particular, we show that the…

Information Theory · Computer Science 2019-05-06 Christian Porter , Shanxiang Lyu , Cong Ling

We study two-player games on finite graphs. Turn-based games have many nice properties, but concurrent games are harder to tame: e.g. turn-based stochastic parity games have positional optimal strategies, whereas even basic concurrent…

Computer Science and Game Theory · Computer Science 2023-11-27 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

In the Colonel Blotto game, which was initially introduced by Borel in 1921, two colonels simultaneously distribute their troops across different battlefields. The winner of each battlefield is determined independently by a winner-take-all…

Computer Science and Game Theory · Computer Science 2016-12-28 Soheil Behnezhad , Sina Dehghani , Mahsa Derakhshan , MohammadTaghi HajiAghayi , Saeed Seddighin
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